Make TouchScreenButton
connections reference counted
Prevents errors when assigning the same texture to both slots
(cherry picked from commit 0648cc65b2
)
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parent
238b8357a3
commit
589306a9d8
@ -42,7 +42,7 @@ void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {
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}
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texture_normal = p_texture;
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if (texture_normal.is_valid()) {
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texture_normal->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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texture_normal->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw), CONNECT_REFERENCE_COUNTED);
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}
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queue_redraw();
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}
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@ -60,7 +60,7 @@ void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pres
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}
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texture_pressed = p_texture_pressed;
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if (texture_pressed.is_valid()) {
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texture_pressed->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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texture_pressed->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw), CONNECT_REFERENCE_COUNTED);
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}
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queue_redraw();
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}
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