Merge pull request #36202 from YeldhamDev/sprite_region_hide
Hide extra options from various nodes if they're not enabled
This commit is contained in:
commit
5895cd4c4f
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@ -60,7 +60,7 @@
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If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
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</member>
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<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
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If [code]true[/code], the outermost pixels get blurred out.
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If [code]true[/code], the outermost pixels get blurred out. [member region_enabled] must be [code]true[/code].
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</member>
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<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
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The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
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@ -88,6 +88,12 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
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}
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return Geometry2D::is_point_in_polygon(p_point - get_offset(), polygon2d);
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}
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void Polygon2D::_validate_property(PropertyInfo &property) const {
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if (!invert && property.name == "invert_border") {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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}
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#endif
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void Polygon2D::_skeleton_bone_setup_changed() {
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@ -455,6 +461,7 @@ Size2 Polygon2D::get_texture_scale() const {
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void Polygon2D::set_invert(bool p_invert) {
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invert = p_invert;
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update();
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notify_property_list_changed();
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}
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bool Polygon2D::get_invert() const {
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@ -72,6 +72,10 @@ class Polygon2D : public Node2D {
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void _skeleton_bone_setup_changed();
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#ifdef TOOLS_ENABLED
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void _validate_property(PropertyInfo &property) const override;
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#endif
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -206,6 +206,7 @@ void Sprite2D::set_region(bool p_region) {
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region = p_region;
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update();
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notify_property_list_changed();
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}
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bool Sprite2D::is_region() const {
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@ -383,6 +384,10 @@ void Sprite2D::_validate_property(PropertyInfo &property) const {
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if (property.name == "frame_coords") {
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property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
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}
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if (!region && (property.name == "region_rect" || property.name == "region_filter_clip")) {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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}
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void Sprite2D::_texture_changed() {
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@ -109,6 +109,7 @@ Color Decal::get_modulate() const {
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void Decal::set_enable_distance_fade(bool p_enable) {
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distance_fade_enabled = p_enable;
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RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
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notify_property_list_changed();
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}
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bool Decal::is_distance_fade_enabled() const {
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@ -153,6 +154,14 @@ Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
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return Vector<Face3>();
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}
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#ifdef TOOLS_ENABLED
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void Decal::_validate_property(PropertyInfo &property) const {
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if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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}
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#endif
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void Decal::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
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ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents);
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@ -62,6 +62,10 @@ private:
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float distance_fade_begin = 10.0;
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float distance_fade_length = 1.0;
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#ifdef TOOLS_ENABLED
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void _validate_property(PropertyInfo &property) const override;
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#endif
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protected:
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static void _bind_methods();
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@ -65,6 +65,8 @@ void Light3D::set_shadow(bool p_enable) {
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if (type == RenderingServer::LIGHT_SPOT || type == RenderingServer::LIGHT_OMNI) {
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update_configuration_warning();
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}
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notify_property_list_changed();
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}
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bool Light3D::has_shadow() const {
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@ -202,6 +204,10 @@ bool Light3D::is_editor_only() const {
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}
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void Light3D::_validate_property(PropertyInfo &property) const {
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if (!shadow && (property.name == "shadow_color" || property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_blur")) {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") {
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property.usage = 0;
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}
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@ -518,6 +518,7 @@ void Sprite3D::set_region(bool p_region) {
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region = p_region;
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_queue_update();
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notify_property_list_changed();
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}
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bool Sprite3D::is_region() const {
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@ -623,6 +624,12 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
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if (property.name == "frame_coords") {
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property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
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}
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#ifdef TOOLS_ENABLED
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if (!region && property.name == "region_rect") {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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#endif
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}
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void Sprite3D::_bind_methods() {
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@ -231,6 +231,7 @@ void CanvasLayer::set_follow_viewport(bool p_enable) {
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follow_viewport = p_enable;
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_update_follow_viewport();
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notify_property_list_changed();
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}
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bool CanvasLayer::is_following_viewport() const {
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@ -257,6 +258,14 @@ void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
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}
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}
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#ifdef TOOLS_ENABLED
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void CanvasLayer::_validate_property(PropertyInfo &property) const {
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if (!follow_viewport && property.name == "follow_viewport_scale") {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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}
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#endif
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void CanvasLayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
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ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
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@ -61,6 +61,10 @@ class CanvasLayer : public Node {
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void _update_locrotscale();
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void _update_follow_viewport(bool p_force_exit = false);
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#ifdef TOOLS_ENABLED
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void _validate_property(PropertyInfo &property) const override;
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#endif
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -120,6 +120,7 @@ void CameraEffects::_update_dof_blur() {
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void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
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override_exposure_enabled = p_enabled;
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_update_override_exposure();
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notify_property_list_changed();
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}
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bool CameraEffects::is_override_exposure_enabled() const {
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@ -144,6 +145,16 @@ void CameraEffects::_update_override_exposure() {
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// Private methods, constructor and destructor
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#ifdef TOOLS_ENABLED
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void CameraEffects::_validate_property(PropertyInfo &property) const {
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if ((!dof_blur_far_enabled && (property.name == "dof_blur_far_distance" || property.name == "dof_blur_far_transition")) ||
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(!dof_blur_near_enabled && (property.name == "dof_blur_near_distance" || property.name == "dof_blur_near_transition")) ||
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(!override_exposure_enabled && property.name == "override_exposure")) {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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}
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#endif
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void CameraEffects::_bind_methods() {
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// DOF blur
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@ -57,6 +57,10 @@ private:
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float override_exposure = 1.0;
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void _update_override_exposure();
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#ifdef TOOLS_ENABLED
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void _validate_property(PropertyInfo &property) const override;
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#endif
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protected:
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static void _bind_methods();
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@ -441,6 +441,7 @@ void Environment::_update_ssao() {
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void Environment::set_sdfgi_enabled(bool p_enabled) {
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sdfgi_enabled = p_enabled;
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_update_sdfgi();
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notify_property_list_changed();
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}
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bool Environment::is_sdfgi_enabled() const {
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@ -983,6 +984,7 @@ void Environment::_validate_property(PropertyInfo &property) const {
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"auto_exposure_",
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"ss_reflections_",
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"ssao_",
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"sdfgi_",
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"glow_",
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"adjustment_",
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nullptr
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@ -1584,7 +1584,7 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
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}
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flags[p_flag] = p_enabled;
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if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN) {
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if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN || p_flag == FLAG_USE_POINT_SIZE) {
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notify_property_list_changed();
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}
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_queue_shader_change();
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@ -1650,7 +1650,7 @@ BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const {
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void BaseMaterial3D::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
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if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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}
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@ -1683,16 +1683,24 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
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property.usage = 0;
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}
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if (property.name == "params_grow_amount" && !grow_enabled) {
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property.usage = 0;
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if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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if (property.name == "grow_amount" && !grow_enabled) {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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if (property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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if (property.name == "proximity_fade_distance" && !proximity_fade_enabled) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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// you can only enable anti-aliasing (in mataerials) on alpha scissor and alpha hash
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