Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
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d02ee1ff0e
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@ -942,6 +942,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
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old_anim->copy_track(i, anim);
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old_anim->copy_track(i, anim);
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}
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}
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}
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}
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anim->set_loop(old_anim->has_loop());
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}
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}
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}
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}
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@ -2638,6 +2638,7 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
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p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
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p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
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p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
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p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
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p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
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p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
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p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
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for (int i = 0; i < track_get_key_count(p_track); i++) {
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for (int i = 0; i < track_get_key_count(p_track); i++) {
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p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
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p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
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}
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}
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