diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index 33ffce9cf9b..a7350b3863b 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -1,8 +1,10 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.0-beta">
 	<brief_description>
+		A high-level network interface to simplify multiplayer interactions.
 	</brief_description>
 	<description>
+		Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
 	</description>
 	<tutorials>
 	</tutorials>
@@ -13,31 +15,35 @@
 			<return type="int" enum="NetworkedMultiplayerPeer.ConnectionStatus">
 			</return>
 			<description>
+				Returns the current state of the connection. See [enum ConnectionStatus].
 			</description>
 		</method>
 		<method name="get_packet_peer" qualifiers="const">
 			<return type="int">
 			</return>
 			<description>
+				Returns the ID of the [code]NetworkedMultiplayerPeer[/code] who sent the most recent packet.
 			</description>
 		</method>
 		<method name="get_unique_id" qualifiers="const">
 			<return type="int">
 			</return>
 			<description>
+				Returns the ID of this [code]NetworkedMultiplayerPeer[/code].
 			</description>
 		</method>
 		<method name="is_refusing_new_connections" qualifiers="const">
 			<return type="bool">
 			</return>
 			<description>
-				Return whether this [code]NetworkedMultiplayerPeer[/code] is refusing new connections.
+				Returns [code]true[/code] if this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
 			</description>
 		</method>
 		<method name="poll">
 			<return type="void">
 			</return>
 			<description>
+				Waits up to 1 second to receive a new network event.
 			</description>
 		</method>
 		<method name="set_refuse_new_connections">
@@ -46,7 +52,7 @@
 			<argument index="0" name="enable" type="bool">
 			</argument>
 			<description>
-				If [code]endable[/code] is true, this [code]NetworkedMultiplayerPeer[/code] will refuse new connections.
+				If [code]true[/code] this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
 			</description>
 		</method>
 		<method name="set_target_peer">
@@ -55,6 +61,7 @@
 			<argument index="0" name="id" type="int">
 			</argument>
 			<description>
+				The peer to which packets will be sent. Default value: [code]0[/code].
 			</description>
 		</method>
 		<method name="set_transfer_mode">
@@ -63,56 +70,65 @@
 			<argument index="0" name="mode" type="int" enum="NetworkedMultiplayerPeer.TransferMode">
 			</argument>
 			<description>
+				The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
 			</description>
 		</method>
 	</methods>
 	<signals>
 		<signal name="connection_failed">
 			<description>
-				Emitted when failed to connect to server.
+				Emitted when a connection attempt fails.
 			</description>
 		</signal>
 		<signal name="connection_succeeded">
 			<description>
-				Emitted when successfully connected to server.
+				Emitted when a connection attempt succeeds.
 			</description>
 		</signal>
 		<signal name="peer_connected">
 			<argument index="0" name="id" type="int">
 			</argument>
 			<description>
-				Emitted by the server when a client is connected.
+				Emitted by the server when a client connects.
 			</description>
 		</signal>
 		<signal name="peer_disconnected">
 			<argument index="0" name="id" type="int">
 			</argument>
 			<description>
-				Emitted by the server when a client is disconnected.
+				Emitted by the server when a client disconnects.
 			</description>
 		</signal>
 		<signal name="server_disconnected">
 			<description>
-				Emitted by clients when server is disconnected.
+				Emitted by clients when the server disconnects.
 			</description>
 		</signal>
 	</signals>
 	<constants>
 		<constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode">
+			Packets are sent via unordered UDP packets.
 		</constant>
 		<constant name="TRANSFER_MODE_UNRELIABLE_ORDERED" value="1" enum="TransferMode">
+			Packets are sent via ordered UDP packets.
 		</constant>
 		<constant name="TRANSFER_MODE_RELIABLE" value="2" enum="TransferMode">
+			Packets are sent via TCP packets.
 		</constant>
 		<constant name="CONNECTION_DISCONNECTED" value="0" enum="ConnectionStatus">
+			The ongoing connection disconnected.
 		</constant>
 		<constant name="CONNECTION_CONNECTING" value="1" enum="ConnectionStatus">
+			A connection attempt is ongoing.
 		</constant>
 		<constant name="CONNECTION_CONNECTED" value="2" enum="ConnectionStatus">
+			The connection attempt succeeded.
 		</constant>
 		<constant name="TARGET_PEER_BROADCAST" value="0">
+			Packets are sent to the server and then redistributed to other peers.
 		</constant>
 		<constant name="TARGET_PEER_SERVER" value="1">
+			Packets are sent to the server alone.
 		</constant>
 	</constants>
 </class>