Merge pull request #86516 from jsjtxietian/fix-camera-direction
Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
This commit is contained in:
commit
590628feda
|
@ -1280,7 +1280,7 @@ MaterialStorage::MaterialStorage() {
|
||||||
|
|
||||||
actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
|
actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
|
||||||
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
|
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
|
||||||
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
|
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.inv_view_matrix[2].xyz";
|
||||||
actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
|
actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
|
||||||
actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * model_matrix)[3].xyz";
|
actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * model_matrix)[3].xyz";
|
||||||
|
|
||||||
|
|
|
@ -640,7 +640,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
|
||||||
|
|
||||||
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
|
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
|
||||||
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
|
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
|
||||||
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
|
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.inv_view_matrix[2].xyz";
|
||||||
actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
|
actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
|
||||||
actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz";
|
actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz";
|
||||||
|
|
||||||
|
|
|
@ -544,7 +544,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
|
||||||
|
|
||||||
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
|
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
|
||||||
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
|
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
|
||||||
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
|
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.inv_view_matrix[2].xyz";
|
||||||
actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
|
actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
|
||||||
actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz";
|
actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz";
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue