doc: Sync classref with current source
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@ -32,12 +32,6 @@
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Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at [code]at_position[/code].
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</description>
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</method>
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<method name="capture_get_device">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="capture_get_device_list">
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<return type="Array">
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</return>
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@ -45,14 +39,6 @@
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Returns the names of all audio input devices detected on the system.
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</description>
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</method>
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<method name="capture_set_device">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="capture_start">
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<return type="int" enum="Error">
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</return>
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@ -423,17 +409,25 @@
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<member name="bus_count" type="int" setter="set_bus_count" getter="get_bus_count" default="1">
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Number of available audio buses.
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</member>
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<member name="capture_device" type="String" setter="capture_set_device" getter="capture_get_device" default="""">
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Name of the current device for audio input (see [method capture_get_device_list]).
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</member>
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<member name="device" type="String" setter="set_device" getter="get_device" default=""Default"">
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Name of the current device for audio output (see [method get_device_list]).
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</member>
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<member name="capture_device" type="String" setter="capture_set_device" getter="capture_get_device" default=""Default"">
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Name of the current device for audio input (see [method capture_get_device_list]).
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</member>
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<member name="global_rate_scale" type="float" setter="set_global_rate_scale" getter="get_global_rate_scale" default="1.0">
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Scales the rate at which audio is played (i.e. setting it to [code]0.5[/code] will make the audio be played twice as fast).
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</member>
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</members>
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<signals>
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<signal name="audio_mix_callback">
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<description>
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</description>
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</signal>
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<signal name="audio_update_callback">
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<description>
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</description>
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</signal>
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<signal name="bus_layout_changed">
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<description>
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Emitted when the [AudioBusLayout] changes.
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@ -208,5 +208,13 @@
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</member>
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</members>
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<constants>
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<constant name="IDENTITY" value="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )">
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</constant>
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<constant name="FLIP_X" value="Basis( -1, 0, 0, 0, 1, 0, 0, 0, 1 )">
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</constant>
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<constant name="FLIP_Y" value="Basis( 1, 0, 0, 0, -1, 0, 0, 0, 1 )">
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</constant>
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<constant name="FLIP_Z" value="Basis( 1, 0, 0, 0, 1, 0, 0, 0, -1 )">
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</constant>
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</constants>
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</class>
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@ -110,7 +110,7 @@
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<member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
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</member>
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<member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="true">
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<member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="false">
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If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins.
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</member>
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<member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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@ -122,7 +122,7 @@
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<member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
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</member>
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<member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="true">
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<member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="false">
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If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins.
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</member>
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<member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false">
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@ -229,7 +229,7 @@
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[codeblock]
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func _ready():
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modulate = get_color("font_color", "Button") #get the color defined for button fonts
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[/codeblock]
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[/codeblock]
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</description>
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</method>
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<method name="get_combined_minimum_size" qualifiers="const">
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@ -169,6 +169,22 @@
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Selects the file, with the path provided by [code]file[/code], in the FileSystem dock.
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</description>
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</method>
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<method name="set_distraction_free_mode">
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<return type="void">
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</return>
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<argument index="0" name="enter" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_main_screen_editor">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_plugin_enabled">
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<return type="void">
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</return>
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@ -406,15 +406,6 @@
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<description>
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</description>
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</method>
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<method name="save_png" qualifiers="const">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Saves the image as a PNG file to [code]path[/code].
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</description>
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</method>
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<method name="save_exr" qualifiers="const">
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<return type="int" enum="Error">
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</return>
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@ -426,6 +417,15 @@
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Saves the image as an EXR file to [code]path[/code]. If grayscale is true and the image has only one channel, it will be saved explicitely as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.
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</description>
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</method>
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<method name="save_png" qualifiers="const">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Saves the image as a PNG file to [code]path[/code].
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</description>
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</method>
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<method name="set_pixel">
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<return type="void">
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</return>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorScalarMix" inherits="VisualShaderNode" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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