Merge pull request #48151 from lawnjelly/ewok_gles3_light_modulate
Batching - GLES3 fix light pass modulates
This commit is contained in:
commit
5942a70596
|
@ -1493,7 +1493,11 @@ void RasterizerCanvasGLES3::render_joined_item(const BItemJoined &p_bij, RenderI
|
||||||
Light *light = r_ris.item_group_light;
|
Light *light = r_ris.item_group_light;
|
||||||
bool light_used = false;
|
bool light_used = false;
|
||||||
VS::CanvasLightMode mode = VS::CANVAS_LIGHT_MODE_ADD;
|
VS::CanvasLightMode mode = VS::CANVAS_LIGHT_MODE_ADD;
|
||||||
|
|
||||||
|
// we leave this set to 1, 1, 1, 1 if using software because the colors are baked into the vertices
|
||||||
|
if (p_bij.is_single_item()) {
|
||||||
state.canvas_item_modulate = p_ci->final_modulate; // remove the canvas modulate
|
state.canvas_item_modulate = p_ci->final_modulate; // remove the canvas modulate
|
||||||
|
}
|
||||||
|
|
||||||
while (light) {
|
while (light) {
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue