Merge pull request #48151 from lawnjelly/ewok_gles3_light_modulate

Batching - GLES3 fix light pass modulates
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Rémi Verschelde 2021-04-24 12:24:05 +02:00 committed by GitHub
commit 5942a70596
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1 changed files with 5 additions and 1 deletions

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@ -1493,7 +1493,11 @@ void RasterizerCanvasGLES3::render_joined_item(const BItemJoined &p_bij, RenderI
Light *light = r_ris.item_group_light; Light *light = r_ris.item_group_light;
bool light_used = false; bool light_used = false;
VS::CanvasLightMode mode = VS::CANVAS_LIGHT_MODE_ADD; VS::CanvasLightMode mode = VS::CANVAS_LIGHT_MODE_ADD;
// we leave this set to 1, 1, 1, 1 if using software because the colors are baked into the vertices
if (p_bij.is_single_item()) {
state.canvas_item_modulate = p_ci->final_modulate; // remove the canvas modulate state.canvas_item_modulate = p_ci->final_modulate; // remove the canvas modulate
}
while (light) { while (light) {