Implement decals

Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
This commit is contained in:
Juan Linietsky 2020-04-14 00:05:21 -03:00
parent 451d5bd492
commit 5944eb6e7f
35 changed files with 1654 additions and 67 deletions

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@ -34,6 +34,7 @@
#include "core/callable.h" #include "core/callable.h"
#include "core/hashfuncs.h" #include "core/hashfuncs.h"
#include "core/object.h" #include "core/object.h"
#include "core/os/copymem.h"
#include "core/simple_type.h" #include "core/simple_type.h"
class CallableCustomMethodPointerBase : public CallableCustom { class CallableCustomMethodPointerBase : public CallableCustom {

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@ -35,10 +35,10 @@
#include "core/math/math_funcs.h" #include "core/math/math_funcs.h"
#include "core/node_path.h" #include "core/node_path.h"
#include "core/object_id.h" #include "core/object_id.h"
#include "core/rid.h"
#include "core/string_name.h" #include "core/string_name.h"
#include "core/typedefs.h" #include "core/typedefs.h"
#include "core/ustring.h" #include "core/ustring.h"
/** /**
* Hashing functions * Hashing functions
*/ */
@ -150,6 +150,7 @@ struct HashMapHasherDefault {
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; } static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; } static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; } static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; }
static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); }
static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); } static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); }
static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); } static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); }

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@ -31,11 +31,6 @@
#ifndef RID_H #ifndef RID_H
#define RID_H #define RID_H
#include "core/list.h"
#include "core/oa_hash_map.h"
#include "core/os/memory.h"
#include "core/safe_refcount.h"
#include "core/set.h"
#include "core/typedefs.h" #include "core/typedefs.h"
class RID_AllocBase; class RID_AllocBase;

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@ -31,8 +31,13 @@
#ifndef RID_OWNER_H #ifndef RID_OWNER_H
#define RID_OWNER_H #define RID_OWNER_H
#include "core/list.h"
#include "core/oa_hash_map.h"
#include "core/os/memory.h"
#include "core/print_string.h" #include "core/print_string.h"
#include "core/rid.h" #include "core/rid.h"
#include "core/safe_refcount.h"
#include "core/set.h"
#include "core/spin_lock.h" #include "core/spin_lock.h"
#include <stdio.h> #include <stdio.h>
#include <typeinfo> #include <typeinfo>

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@ -2851,8 +2851,8 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
src_layer_count *= 6; src_layer_count *= 6;
} }
ERR_FAIL_COND_V(src_tex->base_mipmap + p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(src_tex->base_layer + p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
@ -2888,9 +2888,9 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
VkImageSubresourceRange range; VkImageSubresourceRange range;
range.aspectMask = src_tex->read_aspect_mask; range.aspectMask = src_tex->read_aspect_mask;
range.baseArrayLayer = p_base_layer; range.baseArrayLayer = src_tex->base_layer + p_base_layer;
range.layerCount = p_layers; range.layerCount = p_layers;
range.baseMipLevel = p_base_mipmap; range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
range.levelCount = p_mipmaps; range.levelCount = p_mipmaps;
vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range); vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range);

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@ -37,6 +37,7 @@
#include "scene/3d/collision_polygon_3d.h" #include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/collision_shape_3d.h" #include "scene/3d/collision_shape_3d.h"
#include "scene/3d/cpu_particles_3d.h" #include "scene/3d/cpu_particles_3d.h"
#include "scene/3d/decal.h"
#include "scene/3d/gi_probe.h" #include "scene/3d/gi_probe.h"
#include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/light_3d.h" #include "scene/3d/light_3d.h"
@ -2718,7 +2719,143 @@ void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_unscaled_billboard(icon, 0.05); p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, get_material("handles")); p_gizmo->add_handles(handles, get_material("handles"));
} }
///////////////////////////////
////
DecalGizmoPlugin::DecalGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0));
create_material("decal_material", gizmo_color);
create_handle_material("handles");
}
bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Decal>(p_spatial) != nullptr;
}
String DecalGizmoPlugin::get_name() const {
return "Decal";
}
int DecalGizmoPlugin::get_priority() const {
return -1;
}
String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
switch (p_idx) {
case 0: return "Extents X";
case 1: return "Extents Y";
case 2: return "Extents Z";
}
return "";
}
Variant DecalGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
return decal->get_extents();
}
void DecalGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
Transform gt = decal->get_global_transform();
Transform gi = gt.affine_inverse();
Vector3 extents = decal->get_extents();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001)
d = 0.001;
extents[p_idx] = d;
decal->set_extents(extents);
}
void DecalGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
Vector3 restore = p_restore;
if (p_cancel) {
decal->set_extents(restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Decal Extents"));
ur->add_do_method(decal, "set_extents", decal->get_extents());
ur->add_undo_method(decal, "set_extents", restore);
ur->commit_action();
}
void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
Vector3 extents = decal->get_extents();
AABB aabb;
aabb.position = -extents;
aabb.size = extents * 2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
if (a.y == b.y) {
lines.push_back(a);
lines.push_back(b);
} else {
Vector3 ah = a.linear_interpolate(b, 0.2);
lines.push_back(a);
lines.push_back(ah);
Vector3 bh = b.linear_interpolate(a, 0.2);
lines.push_back(b);
lines.push_back(bh);
}
}
lines.push_back(Vector3(0, extents.y, 0));
lines.push_back(Vector3(0, extents.y * 1.2, 0));
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
handles.push_back(ax);
}
Ref<Material> material = get_material("decal_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_handles(handles, get_material("handles"));
}
///////////////////////////////
GIProbeGizmoPlugin::GIProbeGizmoPlugin() { GIProbeGizmoPlugin::GIProbeGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6)); Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6));

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@ -285,6 +285,24 @@ public:
ReflectionProbeGizmoPlugin(); ReflectionProbeGizmoPlugin();
}; };
class DecalGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(DecalGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
DecalGizmoPlugin();
};
class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin { class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin); GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin);

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@ -3034,6 +3034,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE: case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
case VIEW_DISPLAY_DEBUG_SSAO: case VIEW_DISPLAY_DEBUG_SSAO:
case VIEW_DISPLAY_DEBUG_PSSM_SPLITS: case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
case VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER: { case VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER: {
static const int display_options[] = { static const int display_options[] = {
@ -3053,6 +3054,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_DEBUG_SSAO, VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER, VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS, VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
VIEW_MAX VIEW_MAX
}; };
static const Viewport::DebugDraw debug_draw_modes[] = { static const Viewport::DebugDraw debug_draw_modes[] = {
@ -3072,6 +3074,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_SSAO, Viewport::DEBUG_DRAW_SSAO,
Viewport::DEBUG_DRAW_ROUGHNESS_LIMITER, Viewport::DEBUG_DRAW_ROUGHNESS_LIMITER,
Viewport::DEBUG_DRAW_PSSM_SPLITS, Viewport::DEBUG_DRAW_PSSM_SPLITS,
Viewport::DEBUG_DRAW_DECAL_ATLAS,
}; };
int idx = 0; int idx = 0;
@ -3933,6 +3936,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS); display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS);
display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS); display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS);
display_submenu->add_separator(); display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING); display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING);
display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO); display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO);
display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION); display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION);
@ -5963,6 +5968,7 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin))); add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin))); add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin))); add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin))); add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
// add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin))); // add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin))); add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));

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@ -219,6 +219,7 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_SSAO, VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER, VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS, VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
VIEW_LOCK_ROTATION, VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW, VIEW_CINEMATIC_PREVIEW,
VIEW_AUTO_ORTHOGONAL, VIEW_AUTO_ORTHOGONAL,

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@ -32,6 +32,7 @@
#define GDSCRIPT_TOKENIZER_H #define GDSCRIPT_TOKENIZER_H
#include "core/pair.h" #include "core/pair.h"
#include "core/set.h"
#include "core/string_name.h" #include "core/string_name.h"
#include "core/ustring.h" #include "core/ustring.h"
#include "core/variant.h" #include "core/variant.h"

235
scene/3d/decal.cpp Normal file
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@ -0,0 +1,235 @@
/*************************************************************************/
/* decal.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "decal.h"
void Decal::set_extents(const Vector3 &p_extents) {
extents = p_extents;
RS::get_singleton()->decal_set_extents(decal, p_extents);
update_gizmo();
_change_notify("extents");
}
Vector3 Decal::get_extents() const {
return extents;
}
void Decal::set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_type, TEXTURE_MAX);
textures[p_type] = p_texture;
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->decal_set_texture(decal, RS::DecalTexture(p_type), texture_rid);
}
Ref<Texture2D> Decal::get_texture(DecalTexture p_type) const {
ERR_FAIL_INDEX_V(p_type, TEXTURE_MAX, Ref<Texture2D>());
return textures[p_type];
}
void Decal::set_emission_energy(float p_energy) {
emission_energy = p_energy;
RS::get_singleton()->decal_set_emission_energy(decal, emission_energy);
}
float Decal::get_emission_energy() const {
return emission_energy;
}
void Decal::set_albedo_mix(float p_energy) {
albedo_mix = p_energy;
RS::get_singleton()->decal_set_albedo_mix(decal, albedo_mix);
}
float Decal::get_albedo_mix() const {
return albedo_mix;
}
void Decal::set_upper_fade(float p_energy) {
upper_fade = p_energy;
RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
}
float Decal::get_upper_fade() const {
return upper_fade;
}
void Decal::set_lower_fade(float p_energy) {
lower_fade = p_energy;
RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
}
float Decal::get_lower_fade() const {
return lower_fade;
}
void Decal::set_normal_fade(float p_fade) {
normal_fade = p_fade;
RS::get_singleton()->decal_set_normal_fade(decal, normal_fade);
}
float Decal::get_normal_fade() const {
return normal_fade;
}
void Decal::set_modulate(Color p_modulate) {
modulate = p_modulate;
RS::get_singleton()->decal_set_modulate(decal, p_modulate);
}
Color Decal::get_modulate() const {
return modulate;
}
void Decal::set_enable_distance_fade(bool p_enable) {
distance_fade_enabled = p_enable;
RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
}
bool Decal::is_distance_fade_enabled() const {
return distance_fade_enabled;
}
void Decal::set_distance_fade_begin(float p_distance) {
distance_fade_begin = p_distance;
RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
}
float Decal::get_distance_fade_begin() const {
return distance_fade_begin;
}
void Decal::set_distance_fade_length(float p_length) {
distance_fade_length = p_length;
RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
}
float Decal::get_distance_fade_length() const {
return distance_fade_length;
}
void Decal::set_cull_mask(uint32_t p_layers) {
cull_mask = p_layers;
RS::get_singleton()->decal_set_cull_mask(decal, cull_mask);
}
uint32_t Decal::get_cull_mask() const {
return cull_mask;
}
AABB Decal::get_aabb() const {
AABB aabb;
aabb.position = -extents;
aabb.size = extents * 2.0;
return aabb;
}
Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
void Decal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents);
ClassDB::bind_method(D_METHOD("set_texture", "type", "texture"), &Decal::set_texture);
ClassDB::bind_method(D_METHOD("get_texture", "type"), &Decal::get_texture);
ClassDB::bind_method(D_METHOD("set_emission_energy", "energy"), &Decal::set_emission_energy);
ClassDB::bind_method(D_METHOD("get_emission_energy"), &Decal::get_emission_energy);
ClassDB::bind_method(D_METHOD("set_albedo_mix", "energy"), &Decal::set_albedo_mix);
ClassDB::bind_method(D_METHOD("get_albedo_mix"), &Decal::get_albedo_mix);
ClassDB::bind_method(D_METHOD("set_modulate", "color"), &Decal::set_modulate);
ClassDB::bind_method(D_METHOD("get_modulate"), &Decal::get_modulate);
ClassDB::bind_method(D_METHOD("set_upper_fade", "fade"), &Decal::set_upper_fade);
ClassDB::bind_method(D_METHOD("get_upper_fade"), &Decal::get_upper_fade);
ClassDB::bind_method(D_METHOD("set_lower_fade", "fade"), &Decal::set_lower_fade);
ClassDB::bind_method(D_METHOD("get_lower_fade"), &Decal::get_lower_fade);
ClassDB::bind_method(D_METHOD("set_normal_fade", "fade"), &Decal::set_normal_fade);
ClassDB::bind_method(D_METHOD("get_normal_fade"), &Decal::get_normal_fade);
ClassDB::bind_method(D_METHOD("set_enable_distance_fade", "enable"), &Decal::set_enable_distance_fade);
ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &Decal::is_distance_fade_enabled);
ClassDB::bind_method(D_METHOD("set_distance_fade_begin", "distance"), &Decal::set_distance_fade_begin);
ClassDB::bind_method(D_METHOD("get_distance_fade_begin"), &Decal::get_distance_fade_begin);
ClassDB::bind_method(D_METHOD("set_distance_fade_length", "distance"), &Decal::set_distance_fade_length);
ClassDB::bind_method(D_METHOD("get_distance_fade_length"), &Decal::get_distance_fade_length);
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Decal::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Decal::get_cull_mask);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater"), "set_extents", "get_extents");
ADD_GROUP("Textures", "texture_");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_orm", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ORM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION);
ADD_GROUP("Parameters", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_fade", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_normal_fade", "get_normal_fade");
ADD_GROUP("Vertical Fade", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_upper_fade", "get_upper_fade");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_lower_fade", "get_lower_fade");
ADD_GROUP("Distance Fade", "distance_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled"), "set_enable_distance_fade", "is_distance_fade_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin"), "set_distance_fade_begin", "get_distance_fade_begin");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length"), "set_distance_fade_length", "get_distance_fade_length");
ADD_GROUP("Cull Mask", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
BIND_CONSTANT(TEXTURE_ALBEDO);
BIND_CONSTANT(TEXTURE_NORMAL);
BIND_CONSTANT(TEXTURE_ORM);
BIND_CONSTANT(TEXTURE_EMISSION);
BIND_CONSTANT(TEXTURE_MAX);
}
Decal::Decal() {
extents = Vector3(1, 1, 1);
emission_energy = 1.0;
modulate = Color(1, 1, 1, 1);
albedo_mix = 1.0;
cull_mask = (1 << 20) - 1;
upper_fade = 0.3;
lower_fade = 0.3;
normal_fade = 0;
distance_fade_enabled = false;
distance_fade_begin = 10;
distance_fade_length = 1;
decal = RenderingServer::get_singleton()->decal_create();
RS::get_singleton()->instance_set_base(get_instance(), decal);
}
Decal::~Decal() {
RS::get_singleton()->free(decal);
}

114
scene/3d/decal.h Normal file
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@ -0,0 +1,114 @@
/*************************************************************************/
/* decal.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DECAL_H
#define DECAL_H
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"
class Decal : public VisualInstance3D {
GDCLASS(Decal, VisualInstance3D);
public:
enum DecalTexture {
TEXTURE_ALBEDO,
TEXTURE_NORMAL,
TEXTURE_ORM,
TEXTURE_EMISSION,
TEXTURE_MAX
};
private:
RID decal;
Vector3 extents;
Ref<Texture2D> textures[TEXTURE_MAX];
float emission_energy;
float albedo_mix;
Color modulate;
uint32_t cull_mask;
float normal_fade;
float upper_fade;
float lower_fade;
bool distance_fade_enabled;
float distance_fade_begin;
float distance_fade_length;
protected:
static void _bind_methods();
public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture(DecalTexture p_type) const;
void set_emission_energy(float p_energy);
float get_emission_energy() const;
void set_albedo_mix(float p_energy);
float get_albedo_mix() const;
void set_modulate(Color p_modulate);
Color get_modulate() const;
void set_upper_fade(float p_energy);
float get_upper_fade() const;
void set_lower_fade(float p_energy);
float get_lower_fade() const;
void set_normal_fade(float p_energy);
float get_normal_fade() const;
void set_enable_distance_fade(bool p_enable);
bool is_distance_fade_enabled() const;
void set_distance_fade_begin(float p_distance);
float get_distance_fade_begin() const;
void set_distance_fade_length(float p_length);
float get_distance_fade_length() const;
void set_cull_mask(uint32_t p_layers);
uint32_t get_cull_mask() const;
virtual AABB get_aabb() const;
virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
Decal();
~Decal();
};
VARIANT_ENUM_CAST(Decal::DecalTexture);
#endif // DECAL_H

View File

@ -3517,6 +3517,7 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO); BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO);
BIND_ENUM_CONSTANT(DEBUG_DRAW_ROUGHNESS_LIMITER); BIND_ENUM_CONSTANT(DEBUG_DRAW_ROUGHNESS_LIMITER);
BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS); BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS);
BIND_ENUM_CONSTANT(MSAA_DISABLED); BIND_ENUM_CONSTANT(MSAA_DISABLED);
BIND_ENUM_CONSTANT(MSAA_2X); BIND_ENUM_CONSTANT(MSAA_2X);

View File

@ -141,7 +141,8 @@ public:
DEBUG_DRAW_SCENE_LUMINANCE, DEBUG_DRAW_SCENE_LUMINANCE,
DEBUG_DRAW_SSAO, DEBUG_DRAW_SSAO,
DEBUG_DRAW_ROUGHNESS_LIMITER, DEBUG_DRAW_ROUGHNESS_LIMITER,
DEBUG_DRAW_PSSM_SPLITS DEBUG_DRAW_PSSM_SPLITS,
DEBUG_DRAW_DECAL_ATLAS
}; };
enum DefaultCanvasItemTextureFilter { enum DefaultCanvasItemTextureFilter {

View File

@ -186,6 +186,7 @@
#include "scene/3d/collision_polygon_3d.h" #include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/collision_shape_3d.h" #include "scene/3d/collision_shape_3d.h"
#include "scene/3d/cpu_particles_3d.h" #include "scene/3d/cpu_particles_3d.h"
#include "scene/3d/decal.h"
#include "scene/3d/gi_probe.h" #include "scene/3d/gi_probe.h"
#include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/immediate_geometry_3d.h" #include "scene/3d/immediate_geometry_3d.h"
@ -424,6 +425,7 @@ void register_scene_types() {
ClassDB::register_class<OmniLight3D>(); ClassDB::register_class<OmniLight3D>();
ClassDB::register_class<SpotLight3D>(); ClassDB::register_class<SpotLight3D>();
ClassDB::register_class<ReflectionProbe>(); ClassDB::register_class<ReflectionProbe>();
ClassDB::register_class<Decal>();
ClassDB::register_class<GIProbe>(); ClassDB::register_class<GIProbe>();
ClassDB::register_class<GIProbeData>(); ClassDB::register_class<GIProbeData>();
//ClassDB::register_class<BakedLightmap>(); //ClassDB::register_class<BakedLightmap>();

View File

@ -248,12 +248,15 @@ public:
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
virtual RID decal_instance_create(RID p_decal) = 0;
virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0;
virtual RID gi_probe_instance_create(RID p_gi_probe) = 0; virtual RID gi_probe_instance_create(RID p_gi_probe) = 0;
virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0; virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
virtual bool gi_probe_needs_update(RID p_probe) const = 0; virtual bool gi_probe_needs_update(RID p_probe) const = 0;
virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0; virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0;
virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0; virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0; virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
@ -323,6 +326,9 @@ public:
virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
virtual void texture_add_to_decal_atlas(RID p_texture) = 0;
virtual void texture_remove_from_decal_atlas(RID p_texture) = 0;
/* SHADER API */ /* SHADER API */
virtual RID shader_create() = 0; virtual RID shader_create() = 0;
@ -503,6 +509,21 @@ public:
virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
/* DECAL API */
virtual RID decal_create() = 0;
virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
virtual AABB decal_get_aabb(RID p_decal) const = 0;
/* GI PROBE API */ /* GI PROBE API */
virtual RID gi_probe_create() = 0; virtual RID gi_probe_create() = 0;

View File

@ -39,6 +39,7 @@ void LightClusterBuilder::begin(const Transform &p_view_transform, const CameraM
//reset counts //reset counts
light_count = 0; light_count = 0;
refprobe_count = 0; refprobe_count = 0;
decal_count = 0;
item_count = 0; item_count = 0;
sort_id_count = 0; sort_id_count = 0;
} }

View File

@ -193,23 +193,25 @@ public:
refprobes = (OrientedBoxData *)memrealloc(refprobes, sizeof(OrientedBoxData) * refprobe_max); refprobes = (OrientedBoxData *)memrealloc(refprobes, sizeof(OrientedBoxData) * refprobe_max);
} }
Transform xform = view_xform * p_transform;
OrientedBoxData &rp = refprobes[refprobe_count]; OrientedBoxData &rp = refprobes[refprobe_count];
Vector3 origin = p_transform.origin; Vector3 origin = xform.origin;
rp.position[0] = origin.x; rp.position[0] = origin.x;
rp.position[1] = origin.y; rp.position[1] = origin.y;
rp.position[2] = origin.z; rp.position[2] = origin.z;
Vector3 x_axis = p_transform.basis.get_axis(0) * p_half_extents.x; Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x;
rp.x_axis[0] = x_axis.x; rp.x_axis[0] = x_axis.x;
rp.x_axis[1] = x_axis.y; rp.x_axis[1] = x_axis.y;
rp.x_axis[2] = x_axis.z; rp.x_axis[2] = x_axis.z;
Vector3 y_axis = p_transform.basis.get_axis(1) * p_half_extents.y; Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y;
rp.y_axis[0] = y_axis.x; rp.y_axis[0] = y_axis.x;
rp.y_axis[1] = y_axis.y; rp.y_axis[1] = y_axis.y;
rp.y_axis[2] = y_axis.z; rp.y_axis[2] = y_axis.z;
Vector3 z_axis = p_transform.basis.get_axis(2) * p_half_extents.z; Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z;
rp.z_axis[0] = z_axis.x; rp.z_axis[0] = z_axis.x;
rp.z_axis[1] = z_axis.y; rp.z_axis[1] = z_axis.y;
rp.z_axis[2] = z_axis.z; rp.z_axis[2] = z_axis.z;
@ -230,35 +232,37 @@ public:
refprobe_count++; refprobe_count++;
} }
_FORCE_INLINE_ void add_decal(const Transform &p_transform, const Vector2 &p_half_extents, float p_depth) { _FORCE_INLINE_ void add_decal(const Transform &p_transform, const Vector3 &p_half_extents) {
if (unlikely(decal_count == decal_max)) { if (unlikely(decal_count == decal_max)) {
decal_max = nearest_power_of_2_templated(decal_max + 1); decal_max = nearest_power_of_2_templated(decal_max + 1);
decals = (OrientedBoxData *)memrealloc(decals, sizeof(OrientedBoxData) * decal_max); decals = (OrientedBoxData *)memrealloc(decals, sizeof(OrientedBoxData) * decal_max);
} }
Transform xform = view_xform * p_transform;
OrientedBoxData &dc = decals[decal_count]; OrientedBoxData &dc = decals[decal_count];
Vector3 z_axis = -p_transform.basis.get_axis(2) * p_depth * 0.5; Vector3 origin = xform.origin;
dc.z_axis[0] = z_axis.x;
dc.z_axis[1] = z_axis.y;
dc.z_axis[2] = z_axis.z;
Vector3 origin = p_transform.origin - z_axis;
dc.position[0] = origin.x; dc.position[0] = origin.x;
dc.position[1] = origin.y; dc.position[1] = origin.y;
dc.position[2] = origin.z; dc.position[2] = origin.z;
Vector3 x_axis = p_transform.basis.get_axis(0) * p_half_extents.x; Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x;
dc.x_axis[0] = x_axis.x; dc.x_axis[0] = x_axis.x;
dc.x_axis[1] = x_axis.y; dc.x_axis[1] = x_axis.y;
dc.x_axis[2] = x_axis.z; dc.x_axis[2] = x_axis.z;
Vector3 y_axis = p_transform.basis.get_axis(1) * p_half_extents.y; Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y;
dc.y_axis[0] = y_axis.x; dc.y_axis[0] = y_axis.x;
dc.y_axis[1] = y_axis.y; dc.y_axis[1] = y_axis.y;
dc.y_axis[2] = y_axis.z; dc.y_axis[2] = y_axis.z;
Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z;
dc.z_axis[0] = z_axis.x;
dc.z_axis[1] = z_axis.y;
dc.z_axis[2] = z_axis.z;
AABB aabb; AABB aabb;
aabb.position = origin + x_axis + y_axis + z_axis; aabb.position = origin + x_axis + y_axis + z_axis;

View File

@ -204,7 +204,29 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1
return uniform_set; return uniform_set;
} }
void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance) { void RasterizerEffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y) {
zeromem(&copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
copy_to_fb.push_constant.use_section = true;
copy_to_fb.push_constant.section[0] = p_uv_rect.position.x;
copy_to_fb.push_constant.section[1] = p_uv_rect.position.y;
copy_to_fb.push_constant.section[2] = p_uv_rect.size.x;
copy_to_fb.push_constant.section[3] = p_uv_rect.size.y;
if (p_flip_y) {
copy_to_fb.push_constant.flip_y = true;
}
RD::DrawListID draw_list = p_draw_list;
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
RD::get_singleton()->draw_list_draw(draw_list, true);
}
void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero) {
zeromem(&copy_to_fb.push_constant, sizeof(CopyToFbPushConstant)); zeromem(&copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
if (p_flip_y) { if (p_flip_y) {
@ -213,9 +235,12 @@ void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_fr
if (p_force_luminance) { if (p_force_luminance) {
copy_to_fb.push_constant.force_luminance = true; copy_to_fb.push_constant.force_luminance = true;
} }
if (p_alpha_to_zero) {
copy_to_fb.push_constant.alpha_to_zero = true;
}
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant)); RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
@ -1220,7 +1245,9 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
//use additive //use additive
copy_to_fb.pipeline.setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); for (int i = 0; i < COPY_TO_FB_MAX; i++) {
copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
}
} }
{ {

View File

@ -111,21 +111,29 @@ class RasterizerEffectsRD {
} copy; } copy;
enum CopyToFBMode {
COPY_TO_FB_COPY,
COPY_TO_FB_MAX,
};
struct CopyToFbPushConstant { struct CopyToFbPushConstant {
float section[4]; float section[4];
float pixel_size[2]; float pixel_size[2];
uint32_t flip_y; uint32_t flip_y;
uint32_t use_section; uint32_t use_section;
uint32_t force_luminance; uint32_t force_luminance;
uint32_t pad[3]; uint32_t alpha_to_zero;
uint32_t pad[2];
}; };
struct CopyToFb { struct CopyToFb {
CopyToFbPushConstant push_constant; CopyToFbPushConstant push_constant;
CopyToFbShaderRD shader; CopyToFbShaderRD shader;
RID shader_version; RID shader_version;
RenderPipelineVertexFormatCacheRD pipeline; RenderPipelineVertexFormatCacheRD pipelines[COPY_TO_FB_MAX];
} copy_to_fb; } copy_to_fb;
@ -553,10 +561,11 @@ class RasterizerEffectsRD {
RID _get_compute_uniform_set_from_image_pair(RID p_texture, RID p_texture2); RID _get_compute_uniform_set_from_image_pair(RID p_texture, RID p_texture2);
public: public:
void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false); void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false);
void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false); void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false);
void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false);
void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far);
void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false);
void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false); void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false);
void gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); void gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);

View File

@ -52,6 +52,21 @@ static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_arra
p_array[15] = 1; p_array[15] = 1;
} }
static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) {
p_array[0] = p_mtx.elements[0][0];
p_array[1] = p_mtx.elements[1][0];
p_array[2] = p_mtx.elements[2][0];
p_array[3] = 0;
p_array[4] = p_mtx.elements[0][1];
p_array[5] = p_mtx.elements[1][1];
p_array[6] = p_mtx.elements[2][1];
p_array[7] = 0;
p_array[8] = p_mtx.elements[0][2];
p_array[9] = p_mtx.elements[1][2];
p_array[10] = p_mtx.elements[2][2];
p_array[11] = 0;
}
static _FORCE_INLINE_ void store_transform_3x3(const Transform &p_mtx, float *p_array) { static _FORCE_INLINE_ void store_transform_3x3(const Transform &p_mtx, float *p_array) {
p_array[0] = p_mtx.basis.elements[0][0]; p_array[0] = p_mtx.basis.elements[0][0];
p_array[1] = p_mtx.basis.elements[1][0]; p_array[1] = p_mtx.basis.elements[1][0];
@ -1903,7 +1918,143 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
} }
} }
void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) { void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform) {
Transform uv_xform;
uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
p_decal_count = MIN((uint32_t)p_decal_count, scene_state.max_decals);
int idx = 0;
for (int i = 0; i < p_decal_count; i++) {
RID di = p_decal_instances[i];
RID decal = decal_instance_get_base(di);
Transform xform = decal_instance_get_transform(di);
float fade = 1.0;
if (storage->decal_is_distance_fade_enabled(decal)) {
real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
float fade_begin = storage->decal_get_distance_fade_begin(decal);
float fade_length = storage->decal_get_distance_fade_length(decal);
if (distance > fade_begin) {
if (distance > fade_begin + fade_length) {
continue; // do not use this decal, its invisible
}
fade = 1.0 - (distance - fade_begin) / fade_length;
}
}
DecalData &dd = scene_state.decals[idx];
Vector3 decal_extents = storage->decal_get_extents(decal);
Transform scale_xform;
scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z));
Transform to_decal_xform = (p_camera_inverse_xform * decal_instance_get_transform(di) * scale_xform * uv_xform).affine_inverse();
store_transform(to_decal_xform, dd.xform);
Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized();
normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
dd.normal[0] = normal.x;
dd.normal[1] = normal.y;
dd.normal[2] = normal.z;
dd.normal_fade = storage->decal_get_normal_fade(decal);
RID albedo_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
if (albedo_tex.is_valid()) {
Rect2 rect = storage->decal_atlas_get_texture_rect(albedo_tex);
dd.albedo_rect[0] = rect.position.x;
dd.albedo_rect[1] = rect.position.y;
dd.albedo_rect[2] = rect.size.x;
dd.albedo_rect[3] = rect.size.y;
} else {
dd.albedo_rect[0] = 0;
dd.albedo_rect[1] = 0;
dd.albedo_rect[2] = 0;
dd.albedo_rect[3] = 0;
}
RID normal_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
if (normal_tex.is_valid()) {
Rect2 rect = storage->decal_atlas_get_texture_rect(normal_tex);
dd.normal_rect[0] = rect.position.x;
dd.normal_rect[1] = rect.position.y;
dd.normal_rect[2] = rect.size.x;
dd.normal_rect[3] = rect.size.y;
Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized();
store_basis_3x4(normal_xform, dd.normal_xform);
//store normal xform
} else {
if (!emission_tex.is_valid()) {
continue; //no albedo, no emission, no decal.
}
dd.normal_rect[0] = 0;
dd.normal_rect[1] = 0;
dd.normal_rect[2] = 0;
dd.normal_rect[3] = 0;
}
RID orm_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM);
if (orm_tex.is_valid()) {
Rect2 rect = storage->decal_atlas_get_texture_rect(orm_tex);
dd.orm_rect[0] = rect.position.x;
dd.orm_rect[1] = rect.position.y;
dd.orm_rect[2] = rect.size.x;
dd.orm_rect[3] = rect.size.y;
} else {
dd.orm_rect[0] = 0;
dd.orm_rect[1] = 0;
dd.orm_rect[2] = 0;
dd.orm_rect[3] = 0;
}
if (emission_tex.is_valid()) {
Rect2 rect = storage->decal_atlas_get_texture_rect(emission_tex);
dd.emission_rect[0] = rect.position.x;
dd.emission_rect[1] = rect.position.y;
dd.emission_rect[2] = rect.size.x;
dd.emission_rect[3] = rect.size.y;
} else {
dd.emission_rect[0] = 0;
dd.emission_rect[1] = 0;
dd.emission_rect[2] = 0;
dd.emission_rect[3] = 0;
}
Color modulate = storage->decal_get_modulate(decal);
dd.modulate[0] = modulate.r;
dd.modulate[1] = modulate.g;
dd.modulate[2] = modulate.b;
dd.modulate[3] = modulate.a * fade;
dd.emission_energy = storage->decal_get_emission_energy(decal) * fade;
dd.albedo_mix = storage->decal_get_albedo_mix(decal);
dd.mask = storage->decal_get_cull_mask(decal);
dd.upper_fade = storage->decal_get_upper_fade(decal);
dd.lower_fade = storage->decal_get_lower_fade(decal);
cluster_builder.add_decal(xform, decal_extents);
idx++;
}
if (idx > 0) {
RD::get_singleton()->buffer_update(scene_state.decal_buffer, 0, sizeof(DecalData) * idx, scene_state.decals, true);
}
}
void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) {
RenderBufferDataHighEnd *render_buffer = nullptr; RenderBufferDataHighEnd *render_buffer = nullptr;
if (p_render_buffer.is_valid()) { if (p_render_buffer.is_valid()) {
@ -2020,6 +2171,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
cluster_builder.begin(p_cam_transform.affine_inverse(), p_cam_projection); //prepare cluster cluster_builder.begin(p_cam_transform.affine_inverse(), p_cam_projection); //prepare cluster
_setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows); _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows);
_setup_decals(p_decal_cull_result, p_decal_cull_count, p_cam_transform.affine_inverse());
_setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_environment); _setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_environment);
_setup_gi_probes(p_gi_probe_cull_result, p_gi_probe_cull_count, p_cam_transform); _setup_gi_probes(p_gi_probe_cull_result, p_gi_probe_cull_count, p_cam_transform);
_setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false);
@ -2461,17 +2613,40 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
uniforms.push_back(u); uniforms.push_back(u);
} }
{ {
RD::Uniform u; RD::Uniform u;
u.binding = 10; u.binding = 10;
u.type = RD::UNIFORM_TYPE_TEXTURE; u.type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture();
u.ids.push_back(decal_atlas);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 11;
u.type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture_srgb();
u.ids.push_back(decal_atlas);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 12;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(scene_state.decal_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 13;
u.type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.push_back(cluster_builder.get_cluster_texture()); u.ids.push_back(cluster_builder.get_cluster_texture());
uniforms.push_back(u); uniforms.push_back(u);
} }
{ {
RD::Uniform u; RD::Uniform u;
u.binding = 11; u.binding = 14;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(cluster_builder.get_cluster_indices_buffer()); u.ids.push_back(cluster_builder.get_cluster_indices_buffer());
uniforms.push_back(u); uniforms.push_back(u);
@ -2479,7 +2654,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
{ {
RD::Uniform u; RD::Uniform u;
u.binding = 12; u.binding = 15;
u.type = RD::UNIFORM_TYPE_TEXTURE; u.type = RD::UNIFORM_TYPE_TEXTURE;
if (directional_shadow_get_texture().is_valid()) { if (directional_shadow_get_texture().is_valid()) {
u.ids.push_back(directional_shadow_get_texture()); u.ids.push_back(directional_shadow_get_texture());
@ -2700,6 +2875,13 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
defines += "\n#define MAX_GI_PROBES " + itos(scene_state.max_gi_probes) + "\n"; defines += "\n#define MAX_GI_PROBES " + itos(scene_state.max_gi_probes) + "\n";
} }
{ //decals
scene_state.max_decals = MIN(1024 * 1024, uniform_max_size) / sizeof(DecalData); //1mb of decals
uint32_t decal_buffer_size = scene_state.max_decals * sizeof(DecalData);
scene_state.decals = memnew_arr(DecalData, scene_state.max_decals);
scene_state.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size);
}
Vector<String> shader_versions; Vector<String> shader_versions;
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n");
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n");
@ -2979,10 +3161,12 @@ RasterizerSceneHighEndRD::~RasterizerSceneHighEndRD() {
RD::get_singleton()->free(scene_state.directional_light_buffer); RD::get_singleton()->free(scene_state.directional_light_buffer);
RD::get_singleton()->free(scene_state.light_buffer); RD::get_singleton()->free(scene_state.light_buffer);
RD::get_singleton()->free(scene_state.reflection_buffer); RD::get_singleton()->free(scene_state.reflection_buffer);
RD::get_singleton()->free(scene_state.decal_buffer);
memdelete_arr(scene_state.instances); memdelete_arr(scene_state.instances);
memdelete_arr(scene_state.gi_probes); memdelete_arr(scene_state.gi_probes);
memdelete_arr(scene_state.directional_lights); memdelete_arr(scene_state.directional_lights);
memdelete_arr(scene_state.lights); memdelete_arr(scene_state.lights);
memdelete_arr(scene_state.reflections); memdelete_arr(scene_state.reflections);
memdelete_arr(scene_state.decals);
} }
} }

View File

@ -327,6 +327,24 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
uint32_t pad[1]; uint32_t pad[1];
}; };
struct DecalData {
float xform[16];
float inv_extents[3];
float albedo_mix;
float albedo_rect[4];
float normal_rect[4];
float orm_rect[4];
float emission_rect[4];
float modulate[4];
float emission_energy;
uint32_t mask;
float upper_fade;
float lower_fade;
float normal_xform[12];
float normal[3];
float normal_fade;
};
enum { enum {
INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12,
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
@ -405,6 +423,10 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
RID gi_probe_buffer; RID gi_probe_buffer;
uint32_t max_gi_probe_probes_per_instance; uint32_t max_gi_probe_probes_per_instance;
DecalData *decals;
uint32_t max_decals;
RID decal_buffer;
LightData *lights; LightData *lights;
uint32_t max_lights; uint32_t max_lights;
RID light_buffer; RID light_buffer;
@ -596,6 +618,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
void _setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false); void _setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false);
void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows); void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows);
void _setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform);
void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment); void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment);
void _setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform); void _setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform);
@ -607,7 +630,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_no_gi); void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_no_gi);
protected: protected:
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color); virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color);
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake); virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake);
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region); virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);

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@ -2104,6 +2104,21 @@ RasterizerSceneRD::ShadowMap *RasterizerSceneRD::_get_shadow_map(const Size2i &p
return &shadow_maps[p_size]; return &shadow_maps[p_size];
} }
//////////////////////////
RID RasterizerSceneRD::decal_instance_create(RID p_decal) {
DecalInstance di;
di.decal = p_decal;
return decal_instance_owner.make_rid(di);
}
void RasterizerSceneRD::decal_instance_set_transform(RID p_decal, const Transform &p_transform) {
DecalInstance *di = decal_instance_owner.getornull(p_decal);
ERR_FAIL_COND(!di);
di->transform = p_transform;
}
///////////////////////////////// /////////////////////////////////
RID RasterizerSceneRD::gi_probe_instance_create(RID p_base) { RID RasterizerSceneRD::gi_probe_instance_create(RID p_base) {
@ -3481,6 +3496,16 @@ void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_s
} }
} }
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) {
RID decal_atlas = storage->decal_atlas_get_texture();
if (decal_atlas.is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
effects->copy_to_fb_rect(decal_atlas, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true);
}
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) {
if (rb->luminance.current.is_valid()) { if (rb->luminance.current.is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target); Size2 rtsize = storage->render_target_get_size(rb->render_target);
@ -3596,7 +3621,7 @@ RasterizerSceneRD::RenderBufferData *RasterizerSceneRD::render_buffers_get_data(
return rb->data; return rb->data;
} }
void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
Color clear_color; Color clear_color;
if (p_render_buffers.is_valid()) { if (p_render_buffers.is_valid()) {
@ -3607,7 +3632,7 @@ void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_ca
clear_color = storage->get_default_clear_color(); clear_color = storage->get_default_clear_color();
} }
_render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color); _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_decal_cull_result, p_decal_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color);
if (p_render_buffers.is_valid()) { if (p_render_buffers.is_valid()) {
RENDER_TIMESTAMP("Tonemap"); RENDER_TIMESTAMP("Tonemap");
@ -3827,6 +3852,8 @@ bool RasterizerSceneRD::free(RID p_rid) {
//ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid); //ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid);
reflection_probe_release_atlas_index(p_rid); reflection_probe_release_atlas_index(p_rid);
reflection_probe_instance_owner.free(p_rid); reflection_probe_instance_owner.free(p_rid);
} else if (decal_instance_owner.owns(p_rid)) {
decal_instance_owner.free(p_rid);
} else if (gi_probe_instance_owner.owns(p_rid)) { } else if (gi_probe_instance_owner.owns(p_rid)) {
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_rid); GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_rid);
if (gi_probe->texture.is_valid()) { if (gi_probe->texture.is_valid()) {

View File

@ -78,7 +78,7 @@ protected:
}; };
virtual RenderBufferData *_create_render_buffer_data() = 0; virtual RenderBufferData *_create_render_buffer_data() = 0;
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0; virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0;
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake) = 0; virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake) = 0;
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
@ -324,6 +324,16 @@ private:
mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
/* REFLECTION PROBE INSTANCE */
struct DecalInstance {
RID decal;
Transform transform;
};
mutable RID_Owner<DecalInstance> decal_instance_owner;
/* GIPROBE INSTANCE */ /* GIPROBE INSTANCE */
struct GIProbeLight { struct GIProbeLight {
@ -1091,6 +1101,19 @@ public:
return rpi->atlas_index; return rpi->atlas_index;
} }
virtual RID decal_instance_create(RID p_decal);
virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform);
_FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const {
DecalInstance *decal = decal_instance_owner.getornull(p_decal);
return decal->decal;
}
_FORCE_INLINE_ Transform decal_instance_get_transform(RID p_decal) const {
DecalInstance *decal = decal_instance_owner.getornull(p_decal);
return decal->transform;
}
RID gi_probe_instance_create(RID p_base); RID gi_probe_instance_create(RID p_base);
void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
bool gi_probe_needs_update(RID p_probe) const; bool gi_probe_needs_update(RID p_probe) const;
@ -1156,7 +1179,7 @@ public:
RID render_buffers_get_ao_texture(RID p_render_buffers); RID render_buffers_get_ao_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers); RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count); void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count);

View File

@ -809,6 +809,12 @@ void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
} }
//delete last, so proxies can be updated //delete last, so proxies can be updated
texture_owner.free(p_by_texture); texture_owner.free(p_by_texture);
if (decal_atlas.textures.has(p_texture)) {
//belongs to decal atlas..
decal_atlas.dirty = true; //mark it dirty since it was most likely modified
}
} }
void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) { void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
Texture *tex = texture_owner.getornull(p_texture); Texture *tex = texture_owner.getornull(p_texture);
@ -3553,6 +3559,94 @@ float RasterizerStorageRD::reflection_probe_get_interior_ambient_probe_contribut
return reflection_probe->interior_ambient_probe_contrib; return reflection_probe->interior_ambient_probe_contrib;
} }
RID RasterizerStorageRD::decal_create() {
return decal_owner.make_rid(Decal());
}
void RasterizerStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->extents = p_extents;
decal->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
if (decal->textures[p_type] == p_texture) {
return;
}
ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
texture_remove_from_decal_atlas(decal->textures[p_type]);
}
decal->textures[p_type] = p_texture;
if (decal->textures[p_type].is_valid()) {
texture_add_to_decal_atlas(decal->textures[p_type]);
}
decal->instance_dependency.instance_notify_changed(false, true);
}
void RasterizerStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->emission_energy = p_energy;
}
void RasterizerStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->albedo_mix = p_mix;
}
void RasterizerStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->modulate = p_modulate;
}
void RasterizerStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->cull_mask = p_layers;
decal->instance_dependency.instance_notify_changed(true, false);
}
void RasterizerStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->distance_fade = p_enabled;
decal->distance_fade_begin = p_begin;
decal->distance_fade_length = p_length;
}
void RasterizerStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->upper_fade = p_above;
decal->lower_fade = p_below;
}
void RasterizerStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->normal_fade = p_fade;
}
AABB RasterizerStorageRD::decal_get_aabb(RID p_decal) const {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND_V(!decal, AABB());
return AABB(-decal->extents, decal->extents * 2.0);
}
RID RasterizerStorageRD::gi_probe_create() { RID RasterizerStorageRD::gi_probe_create() {
return gi_probe_owner.make_rid(GIProbe()); return gi_probe_owner.make_rid(GIProbe());
@ -4243,6 +4337,9 @@ void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::In
} else if (reflection_probe_owner.owns(p_base)) { } else if (reflection_probe_owner.owns(p_base)) {
ReflectionProbe *rp = reflection_probe_owner.getornull(p_base); ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
p_instance->update_dependency(&rp->instance_dependency); p_instance->update_dependency(&rp->instance_dependency);
} else if (decal_owner.owns(p_base)) {
Decal *decal = decal_owner.getornull(p_base);
p_instance->update_dependency(&decal->instance_dependency);
} else if (gi_probe_owner.owns(p_base)) { } else if (gi_probe_owner.owns(p_base)) {
GIProbe *gip = gi_probe_owner.getornull(p_base); GIProbe *gip = gi_probe_owner.getornull(p_base);
p_instance->update_dependency(&gip->instance_dependency); p_instance->update_dependency(&gip->instance_dependency);
@ -4271,6 +4368,9 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const {
if (reflection_probe_owner.owns(p_rid)) { if (reflection_probe_owner.owns(p_rid)) {
return RS::INSTANCE_REFLECTION_PROBE; return RS::INSTANCE_REFLECTION_PROBE;
} }
if (decal_owner.owns(p_rid)) {
return RS::INSTANCE_DECAL;
}
if (gi_probe_owner.owns(p_rid)) { if (gi_probe_owner.owns(p_rid)) {
return RS::INSTANCE_GI_PROBE; return RS::INSTANCE_GI_PROBE;
} }
@ -4280,10 +4380,238 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const {
return RS::INSTANCE_NONE; return RS::INSTANCE_NONE;
} }
void RasterizerStorageRD::texture_add_to_decal_atlas(RID p_texture) {
if (!decal_atlas.textures.has(p_texture)) {
DecalAtlas::Texture t;
t.users = 1;
decal_atlas.textures[p_texture] = t;
decal_atlas.dirty = true;
} else {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
t->users++;
}
}
void RasterizerStorageRD::texture_remove_from_decal_atlas(RID p_texture) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
ERR_FAIL_COND(!t);
t->users--;
if (t->users == 0) {
decal_atlas.textures.erase(p_texture);
//do not mark it dirty, there is no need to since it remains working
}
}
RID RasterizerStorageRD::decal_atlas_get_texture() const {
return decal_atlas.texture;
}
RID RasterizerStorageRD::decal_atlas_get_texture_srgb() const {
return decal_atlas.texture;
}
void RasterizerStorageRD::_update_decal_atlas() {
if (!decal_atlas.dirty) {
return; //nothing to do
}
decal_atlas.dirty = false;
if (decal_atlas.texture.is_valid()) {
RD::get_singleton()->free(decal_atlas.texture);
decal_atlas.texture = RID();
decal_atlas.texture_srgb = RID();
decal_atlas.texture_mipmaps.clear();
}
int border = 1 << decal_atlas.mipmaps;
if (decal_atlas.textures.size()) {
//generate atlas
Vector<DecalAtlas::SortItem> itemsv;
itemsv.resize(decal_atlas.textures.size());
int base_size = 8;
const RID *K = NULL;
int idx = 0;
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::SortItem &si = itemsv.write[idx];
Texture *src_tex = texture_owner.getornull(*K);
si.size.width = (src_tex->width / border) + 1;
si.size.height = (src_tex->height / border) + 1;
si.pixel_size = Size2i(src_tex->width, src_tex->height);
if (base_size < si.size.width) {
base_size = nearest_power_of_2_templated(si.size.width);
}
si.texture = *K;
idx++;
}
//sort items by size
itemsv.sort();
//attempt to create atlas
int item_count = itemsv.size();
DecalAtlas::SortItem *items = itemsv.ptrw();
int atlas_height = 0;
while (true) {
Vector<int> v_offsetsv;
v_offsetsv.resize(base_size);
int *v_offsets = v_offsetsv.ptrw();
zeromem(v_offsets, sizeof(int) * base_size);
int max_height = 0;
for (int i = 0; i < item_count; i++) {
//best fit
DecalAtlas::SortItem &si = items[i];
int best_idx = -1;
int best_height = 0x7FFFFFFF;
for (int j = 0; j <= base_size - si.size.width; j++) {
int height = 0;
for (int k = 0; k < si.size.width; k++) {
int h = v_offsets[k + j];
if (h > height) {
height = h;
if (height > best_height) {
break; //already bad
}
}
}
if (height < best_height) {
best_height = height;
best_idx = j;
}
}
//update
for (int k = 0; k < si.size.width; k++) {
v_offsets[k + best_idx] = best_height + si.size.height;
}
si.pos.x = best_idx;
si.pos.y = best_height;
if (si.pos.y + si.size.height > max_height) {
max_height = si.pos.y + si.size.height;
}
}
if (max_height <= base_size * 2) {
atlas_height = max_height;
break; //good ratio, break;
}
base_size *= 2;
}
decal_atlas.size.width = base_size * border;
decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
for (int i = 0; i < item_count; i++) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
t->uv_rect.size = items[i].pixel_size;
//print_line("blitrect: " + t->uv_rect);
t->uv_rect.position /= Size2(decal_atlas.size);
t->uv_rect.size /= Size2(decal_atlas.size);
}
} else {
//use border as size, so it at least has enough mipmaps
decal_atlas.size.width = border;
decal_atlas.size.height = border;
}
//blit textures
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = decal_atlas.size.width;
tformat.height = decal_atlas.size.height;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tformat.type = RD::TEXTURE_TYPE_2D;
tformat.mipmaps = decal_atlas.mipmaps;
tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
{
//create the framebuffer
Size2i s = decal_atlas.size;
for (int i = 0; i < decal_atlas.mipmaps; i++) {
DecalAtlas::MipMap mm;
mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
Vector<RID> fb;
fb.push_back(mm.texture);
mm.fb = RD::get_singleton()->framebuffer_create(fb);
mm.size = s;
decal_atlas.texture_mipmaps.push_back(mm);
s.width = MAX(1, s.width >> 1);
s.height = MAX(1, s.height >> 1);
}
{
//create the SRGB variant
RD::TextureView rd_view;
rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
}
}
RID prev_texture;
for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
Color clear_color(0, 0, 0, 0);
if (decal_atlas.textures.size()) {
if (i == 0) {
Vector<Color> cc;
cc.push_back(clear_color);
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
const RID *K = NULL;
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
Texture *src_tex = texture_owner.getornull(*K);
effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list);
}
RD::get_singleton()->draw_list_end();
prev_texture = mm.texture;
} else {
effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
prev_texture = mm.texture;
}
} else {
RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1, false);
}
}
}
void RasterizerStorageRD::update_dirty_resources() { void RasterizerStorageRD::update_dirty_resources() {
_update_queued_materials(); _update_queued_materials();
_update_dirty_multimeshes(); _update_dirty_multimeshes();
_update_dirty_skeletons(); _update_dirty_skeletons();
_update_decal_atlas();
} }
bool RasterizerStorageRD::has_os_feature(const String &p_feature) const { bool RasterizerStorageRD::has_os_feature(const String &p_feature) const {
@ -4332,6 +4660,11 @@ bool RasterizerStorageRD::free(RID p_rid) {
} }
} }
if (decal_atlas.textures.has(p_rid)) {
decal_atlas.textures.erase(p_rid);
//there is not much a point of making it dirty, just let it be.
}
for (int i = 0; i < t->proxies.size(); i++) { for (int i = 0; i < t->proxies.size(); i++) {
Texture *p = texture_owner.getornull(t->proxies[i]); Texture *p = texture_owner.getornull(t->proxies[i]);
ERR_CONTINUE(!p); ERR_CONTINUE(!p);
@ -4382,6 +4715,15 @@ bool RasterizerStorageRD::free(RID p_rid) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
reflection_probe->instance_dependency.instance_notify_deleted(p_rid); reflection_probe->instance_dependency.instance_notify_deleted(p_rid);
reflection_probe_owner.free(p_rid); reflection_probe_owner.free(p_rid);
} else if (decal_owner.owns(p_rid)) {
Decal *decal = decal_owner.getornull(p_rid);
for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
texture_remove_from_decal_atlas(decal->textures[i]);
}
}
decal->instance_dependency.instance_notify_deleted(p_rid);
decal_owner.free(p_rid);
} else if (gi_probe_owner.owns(p_rid)) { } else if (gi_probe_owner.owns(p_rid)) {
gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
@ -4485,6 +4827,10 @@ RasterizerStorageRD::RasterizerStorageRD() {
Vector<Vector<uint8_t>> vpv; Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv); vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
//take the chance and initialize decal atlas to something
decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
decal_atlas.texture_srgb = decal_atlas.texture;
} }
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
@ -4676,9 +5022,11 @@ RasterizerStorageRD::RasterizerStorageRD() {
//default rd buffers //default rd buffers
{ {
{ //vertex //vertex
{
Vector<uint8_t> buffer; Vector<uint8_t> buffer;
buffer.resize(sizeof(float) * 3); buffer.resize(sizeof(float) * 3);
{ {
uint8_t *w = buffer.ptrw(); uint8_t *w = buffer.ptrw();
@ -4813,4 +5161,12 @@ RasterizerStorageRD::~RasterizerStorageRD() {
RD::get_singleton()->free(mesh_default_rd_buffers[i]); RD::get_singleton()->free(mesh_default_rd_buffers[i]);
} }
giprobe_sdf_shader.version_free(giprobe_sdf_shader_version); giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
if (decal_atlas.textures.size()) {
ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
}
if (decal_atlas.texture.is_valid()) {
RD::get_singleton()->free(decal_atlas.texture);
}
} }

View File

@ -173,6 +173,50 @@ private:
RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX]; RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
/* DECAL ATLAS */
struct DecalAtlas {
struct Texture {
int users;
Rect2 uv_rect;
};
struct SortItem {
RID texture;
Size2i pixel_size;
Size2i size;
Point2i pos;
bool operator<(const SortItem &p_item) const {
//sort larger to smaller
if (size.height == p_item.size.height) {
return size.width > p_item.size.width;
} else {
return size.height > p_item.size.height;
}
}
};
HashMap<RID, Texture> textures;
bool dirty = true;
int mipmaps = 5;
RID texture;
RID texture_srgb;
struct MipMap {
RID fb;
RID texture;
Size2i size;
};
Vector<MipMap> texture_mipmaps;
Size2i size;
} decal_atlas;
void _update_decal_atlas();
/* SHADER */ /* SHADER */
struct Material; struct Material;
@ -403,6 +447,28 @@ private:
mutable RID_Owner<ReflectionProbe> reflection_probe_owner; mutable RID_Owner<ReflectionProbe> reflection_probe_owner;
/* DECAL */
struct Decal {
Vector3 extents = Vector3(1, 1, 1);
RID textures[RS::DECAL_TEXTURE_MAX];
float emission_energy = 1.0;
float albedo_mix = 1.0;
Color modulate = Color(1, 1, 1, 1);
uint32_t cull_mask = (1 << 20) - 1;
float upper_fade = 0.3;
float lower_fade = 0.3;
bool distance_fade = false;
float distance_fade_begin = 10;
float distance_fade_length = 1;
float normal_fade = 0.0;
RasterizerScene::InstanceDependency instance_dependency;
};
mutable RID_Owner<Decal> decal_owner;
/* GI PROBE */ /* GI PROBE */
struct GIProbe { struct GIProbe {
@ -533,6 +599,20 @@ public:
virtual Size2 texture_size_with_proxy(RID p_proxy); virtual Size2 texture_size_with_proxy(RID p_proxy);
virtual void texture_add_to_decal_atlas(RID p_texture);
virtual void texture_remove_from_decal_atlas(RID p_texture);
RID decal_atlas_get_texture() const;
RID decal_atlas_get_texture_srgb() const;
_FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
if (!t) {
return Rect2();
}
return t->uv_rect;
}
//internal usage //internal usage
_FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) { _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
@ -972,6 +1052,81 @@ public:
void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance); void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance);
void skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); void skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);
/* DECAL API */
virtual RID decal_create();
virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents);
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture);
virtual void decal_set_emission_energy(RID p_decal, float p_energy);
virtual void decal_set_albedo_mix(RID p_decal, float p_mix);
virtual void decal_set_modulate(RID p_decal, const Color &p_modulate);
virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers);
virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length);
virtual void decal_set_fade(RID p_decal, float p_above, float p_below);
virtual void decal_set_normal_fade(RID p_decal, float p_fade);
_FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->extents;
}
_FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->textures[p_texture];
}
_FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->modulate;
}
_FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->emission_energy;
}
_FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->albedo_mix;
}
_FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->cull_mask;
}
_FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->upper_fade;
}
_FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->lower_fade;
}
_FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->normal_fade;
}
_FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->distance_fade;
}
_FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->distance_fade_begin;
}
_FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
const Decal *decal = decal_owner.getornull(p_decal);
return decal->distance_fade_length;
}
virtual AABB decal_get_aabb(RID p_decal) const;
/* GI PROBE API */ /* GI PROBE API */
RID gi_probe_create(); RID gi_probe_create();

View File

@ -35,7 +35,7 @@ layout(push_constant, binding = 1, std430) uniform Params {
// DOF. // DOF.
float camera_z_far; float camera_z_far;
float camera_z_near; float camera_z_near;
uvec2 pad2; uint pad2[2];
} }
params; params;

View File

@ -13,6 +13,7 @@ layout(push_constant, binding = 1, std430) uniform Params {
vec2 pixel_size; vec2 pixel_size;
bool flip_y; bool flip_y;
bool use_section; bool use_section;
bool force_luminance; bool force_luminance;
uint pad[3]; uint pad[3];
} }
@ -23,11 +24,12 @@ void main() {
vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
uv_interp = base_arr[gl_VertexIndex]; uv_interp = base_arr[gl_VertexIndex];
vec2 vpos = uv_interp;
if (params.use_section) { if (params.use_section) {
uv_interp = params.section.xy + uv_interp * params.section.zw; vpos = params.section.xy + vpos * params.section.zw;
} }
gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0); gl_Position = vec4(vpos * 2.0 - 1.0, 0.0, 1.0);
if (params.flip_y) { if (params.flip_y) {
uv_interp.y = 1.0 - uv_interp.y; uv_interp.y = 1.0 - uv_interp.y;
@ -46,8 +48,10 @@ layout(push_constant, binding = 1, std430) uniform Params {
vec2 pixel_size; vec2 pixel_size;
bool flip_y; bool flip_y;
bool use_section; bool use_section;
bool force_luminance; bool force_luminance;
uint pad[3]; bool alpha_to_zero;
uint pad[2];
} params; } params;
@ -60,9 +64,13 @@ layout(location = 0) out vec4 frag_color;
void main() { void main() {
vec4 color = texture(source_color, uv_interp, 0.0); vec2 uv = uv_interp;
vec4 color = textureLod(source_color, uv, 0.0);
if (params.force_luminance) { if (params.force_luminance) {
color.rgb = vec3(max(max(color.r, color.g), color.b)); color.rgb = vec3(max(max(color.r, color.g), color.b));
} }
if (params.alpha_to_zero) {
color.rgb *= color.a;
}
frag_color = color; frag_color = color;
} }

View File

@ -20,9 +20,7 @@ layout(location = 2) in vec4 tangent_attrib;
layout(location = 3) in vec4 color_attrib; layout(location = 3) in vec4 color_attrib;
#endif #endif
#if defined(UV_USED)
layout(location = 4) in vec2 uv_attrib; layout(location = 4) in vec2 uv_attrib;
#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP) #if defined(UV2_USED) || defined(USE_LIGHTMAP)
layout(location = 5) in vec2 uv2_attrib; layout(location = 5) in vec2 uv2_attrib;
@ -39,9 +37,7 @@ layout(location = 1) out vec3 normal_interp;
layout(location = 2) out vec4 color_interp; layout(location = 2) out vec4 color_interp;
#endif #endif
#if defined(UV_USED)
layout(location = 3) out vec2 uv_interp; layout(location = 3) out vec2 uv_interp;
#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP) #if defined(UV2_USED) || defined(USE_LIGHTMAP)
layout(location = 4) out vec2 uv2_interp; layout(location = 4) out vec2 uv2_interp;
@ -157,9 +153,7 @@ void main() {
#endif #endif
} }
#if defined(UV_USED)
uv_interp = uv_attrib; uv_interp = uv_attrib;
#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP) #if defined(UV2_USED) || defined(USE_LIGHTMAP)
uv2_interp = uv2_attrib; uv2_interp = uv2_attrib;
@ -290,9 +284,7 @@ layout(location = 1) in vec3 normal_interp;
layout(location = 2) in vec4 color_interp; layout(location = 2) in vec4 color_interp;
#endif #endif
#if defined(UV_USED)
layout(location = 3) in vec2 uv_interp; layout(location = 3) in vec2 uv_interp;
#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP) #if defined(UV2_USED) || defined(USE_LIGHTMAP)
layout(location = 4) in vec2 uv2_interp; layout(location = 4) in vec2 uv2_interp;
@ -1609,9 +1601,7 @@ void main() {
} }
#endif #endif
#if defined(UV_USED)
vec2 uv = uv_interp; vec2 uv = uv_interp;
#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP) #if defined(UV2_USED) || defined(USE_LIGHTMAP)
vec2 uv2 = uv2_interp; vec2 uv2 = uv2_interp;
@ -1693,7 +1683,80 @@ FRAGMENT_SHADER_CODE
discard; discard;
} }
#endif #endif
/////////////////////// DECALS ////////////////////////////////
#ifndef MODE_RENDER_DEPTH
uvec4 cluster_cell = texture(usampler3D(cluster_texture, material_samplers[SAMPLER_NEAREST_CLAMP]), vec3(screen_uv, (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near)));
{ // process decals
uint decal_count = cluster_cell.w >> CLUSTER_COUNTER_SHIFT;
uint decal_pointer = cluster_cell.w & CLUSTER_POINTER_MASK;
//do outside for performance and avoiding arctifacts
vec3 vertex_ddx = dFdx(vertex);
vec3 vertex_ddy = dFdy(vertex);
for (uint i = 0; i < decal_count; i++) {
uint decal_index = cluster_data.indices[decal_pointer + i];
if (!bool(decals.data[decal_index].mask & instances.data[instance_index].layer_mask)) {
continue; //not masked
}
vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {
continue; //out of decal
}
//we need ddx/ddy for mipmaps, so simulate them
vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz;
vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz;
float fade = pow(1.0 - (uv_local.y > 0.0 ? uv_local.y : -uv_local.y), uv_local.y > 0.0 ? decals.data[decal_index].upper_fade : decals.data[decal_index].lower_fade);
if (decals.data[decal_index].normal_fade > 0.0) {
fade *= smoothstep(decals.data[decal_index].normal_fade, 1.0, dot(normal_interp, decals.data[decal_index].normal) * 0.5 + 0.5);
}
if (decals.data[decal_index].albedo_rect != vec4(0.0)) {
//has albedo
vec4 decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw);
decal_albedo *= decals.data[decal_index].modulate;
decal_albedo.a *= fade;
albedo = mix(albedo, decal_albedo.rgb, decal_albedo.a * decals.data[decal_index].albedo_mix);
if (decals.data[decal_index].normal_rect != vec4(0.0)) {
vec3 decal_normal = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz;
decal_normal.xy = decal_normal.xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); //users prefer flipped y normal maps in most authoring software
decal_normal.z = sqrt(max(0.0, 1.0 - dot(decal_normal.xy, decal_normal.xy)));
//convert to view space, use xzy because y is up
decal_normal = (decals.data[decal_index].normal_xform * decal_normal.xzy).xyz;
normal = normalize(mix(normal, decal_normal, decal_albedo.a));
}
if (decals.data[decal_index].orm_rect != vec4(0.0)) {
vec3 decal_orm = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz;
#if defined(AO_USED)
ao = mix(ao, decal_orm.r, decal_albedo.a);
#endif
roughness = mix(roughness, decal_orm.g, decal_albedo.a);
metallic = mix(metallic, decal_orm.b, decal_albedo.a);
}
}
if (decals.data[decal_index].emission_rect != vec4(0.0)) {
//emission is additive, so its independent from albedo
emission += textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade;
}
}
}
#endif //not render depth
/////////////////////// LIGHTING ////////////////////////////// /////////////////////// LIGHTING //////////////////////////////
//apply energy conservation //apply energy conservation
@ -1798,8 +1861,6 @@ FRAGMENT_SHADER_CODE
} }
#endif #endif
uvec4 cluster_cell = texture(usampler3D(cluster_texture, material_samplers[SAMPLER_NEAREST_CLAMP]), vec3(screen_uv, (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near)));
{ // process reflections { // process reflections
vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0); vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0);

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@ -137,7 +137,7 @@ struct InstanceData {
uint layer_mask; uint layer_mask;
}; };
layout(set = 0, binding = 4, std430) buffer Instances { layout(set = 0, binding = 4, std430) restrict readonly buffer Instances {
InstanceData data[]; InstanceData data[];
} }
instances; instances;
@ -161,7 +161,7 @@ struct LightData { //this structure needs to be as packed as possible
uint pad[3]; uint pad[3];
}; };
layout(set = 0, binding = 5, std430) buffer Lights { layout(set = 0, binding = 5, std430) restrict readonly buffer Lights {
LightData data[]; LightData data[];
} }
lights; lights;
@ -248,14 +248,40 @@ layout(set = 0, binding = 9) uniform texture3D gi_probe_textures[MAX_GI_PROBE_TE
#define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1) #define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1)
#define CLUSTER_COUNTER_MASK 0xfff #define CLUSTER_COUNTER_MASK 0xfff
layout(set = 0, binding = 10) uniform utexture3D cluster_texture; layout(set = 0, binding = 10) uniform texture2D decal_atlas;
layout(set = 0, binding = 11) uniform texture2D decal_atlas_srgb;
layout(set = 0, binding = 11, std430) buffer ClusterData { struct DecalData {
mat4 xform; //to decal transform
vec3 inv_extents;
float albedo_mix;
vec4 albedo_rect;
vec4 normal_rect;
vec4 orm_rect;
vec4 emission_rect;
vec4 modulate;
float emission_energy;
uint mask;
float upper_fade;
float lower_fade;
mat3x4 normal_xform;
vec3 normal;
float normal_fade;
};
layout(set = 0, binding = 12, std430) restrict readonly buffer Decals {
DecalData data[];
}
decals;
layout(set = 0, binding = 13) uniform utexture3D cluster_texture;
layout(set = 0, binding = 14, std430) restrict readonly buffer ClusterData {
uint indices[]; uint indices[];
} }
cluster_data; cluster_data;
layout(set = 0, binding = 12) uniform texture2D directional_shadow_atlas; layout(set = 0, binding = 15) uniform texture2D directional_shadow_atlas;
// decal atlas // decal atlas
@ -287,7 +313,7 @@ layout(set = 3, binding = 4) uniform texture2D ao_buffer;
/* Set 4 Skeleton & Instancing (Multimesh) */ /* Set 4 Skeleton & Instancing (Multimesh) */
layout(set = 4, binding = 0, std430) buffer Transforms { layout(set = 4, binding = 0, std430) restrict readonly buffer Transforms {
vec4 data[]; vec4 data[];
} }
transforms; transforms;

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@ -340,6 +340,20 @@ public:
BIND2(reflection_probe_set_cull_mask, RID, uint32_t) BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
BIND2(reflection_probe_set_resolution, RID, int) BIND2(reflection_probe_set_resolution, RID, int)
/* DECAL API */
BIND0R(RID, decal_create)
BIND2(decal_set_extents, RID, const Vector3 &)
BIND3(decal_set_texture, RID, DecalTexture, RID)
BIND2(decal_set_emission_energy, RID, float)
BIND2(decal_set_albedo_mix, RID, float)
BIND2(decal_set_modulate, RID, const Color &)
BIND2(decal_set_cull_mask, RID, uint32_t)
BIND4(decal_set_distance_fade, RID, bool, float, float)
BIND3(decal_set_fade, RID, float, float)
BIND2(decal_set_normal_fade, RID, float)
/* BAKED LIGHT API */ /* BAKED LIGHT API */
BIND0R(RID, gi_probe_create) BIND0R(RID, gi_probe_create)

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@ -154,6 +154,20 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan
geom->reflection_dirty = true; geom->reflection_dirty = true;
return E; //this element should make freeing faster
} else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
InstanceDecalData::PairInfo pinfo;
pinfo.geometry = A;
pinfo.L = geom->decals.push_back(B);
List<InstanceDecalData::PairInfo>::Element *E = decal->geometries.push_back(pinfo);
geom->decal_dirty = true;
return E; //this element should make freeing faster return E; //this element should make freeing faster
} else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { } else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
@ -233,6 +247,17 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta
reflection_probe->geometries.erase(E); reflection_probe->geometries.erase(E);
geom->reflection_dirty = true; geom->reflection_dirty = true;
} else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
List<InstanceDecalData::PairInfo>::Element *E = reinterpret_cast<List<InstanceDecalData::PairInfo>::Element *>(udata);
geom->decals.erase(E->get().L);
decal->geometries.erase(E);
geom->decal_dirty = true;
} else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { } else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data); InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data);
@ -387,6 +412,12 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
reflection_probe_render_list.remove(&reflection_probe->update_list); reflection_probe_render_list.remove(&reflection_probe->update_list);
} }
} break; } break;
case RS::INSTANCE_DECAL: {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data);
RSG::scene_render->free(decal->instance);
} break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: { case RS::INSTANCE_LIGHTMAP_CAPTURE: {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(instance->base_data); InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(instance->base_data);
@ -476,6 +507,14 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
reflection_probe->instance = RSG::scene_render->reflection_probe_instance_create(p_base); reflection_probe->instance = RSG::scene_render->reflection_probe_instance_create(p_base);
} break; } break;
case RS::INSTANCE_DECAL: {
InstanceDecalData *decal = memnew(InstanceDecalData);
decal->owner = instance;
instance->base_data = decal;
decal->instance = RSG::scene_render->decal_instance_create(p_base);
} break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: { case RS::INSTANCE_LIGHTMAP_CAPTURE: {
InstanceLightmapCaptureData *lightmap_capture = memnew(InstanceLightmapCaptureData); InstanceLightmapCaptureData *lightmap_capture = memnew(InstanceLightmapCaptureData);
@ -690,6 +729,12 @@ void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible)
instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_REFLECTION_PROBE, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0); instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_REFLECTION_PROBE, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0);
} }
} break;
case RS::INSTANCE_DECAL: {
if (instance->octree_id && instance->scenario) {
instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_DECAL, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0);
}
} break; } break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: { case RS::INSTANCE_LIGHTMAP_CAPTURE: {
if (instance->octree_id && instance->scenario) { if (instance->octree_id && instance->scenario) {
@ -943,6 +988,13 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
reflection_probe->reflection_dirty = true; reflection_probe->reflection_dirty = true;
} }
if (p_instance->base_type == RS::INSTANCE_DECAL) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
RSG::scene_render->decal_instance_set_transform(decal->instance, p_instance->transform);
}
if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data);
@ -1000,7 +1052,7 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
uint32_t pairable_mask = 0; uint32_t pairable_mask = 0;
bool pairable = false; bool pairable = false;
if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) { if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) {
pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK : 0; pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK : 0;
pairable = true; pairable = true;
@ -1079,6 +1131,11 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base); new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_DECAL: {
new_aabb = RSG::storage->decal_get_aabb(p_instance->base);
} break; } break;
case RenderingServer::INSTANCE_GI_PROBE: { case RenderingServer::INSTANCE_GI_PROBE: {
@ -2020,6 +2077,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
light_cull_count = 0; light_cull_count = 0;
reflection_probe_cull_count = 0; reflection_probe_cull_count = 0;
decal_cull_count = 0;
gi_probe_cull_count = 0; gi_probe_cull_count = 0;
//light_samplers_culled=0; //light_samplers_culled=0;
@ -2089,6 +2147,18 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
} }
} }
} }
} else if (ins->base_type == RS::INSTANCE_DECAL && ins->visible) {
if (decal_cull_count < MAX_DECALS_CULLED) {
InstanceDecalData *decal = static_cast<InstanceDecalData *>(ins->base_data);
if (!decal->geometries.empty()) {
//do not add this decal if no geometry is affected by it..
decal_instance_cull_result[decal_cull_count] = decal->instance;
decal_cull_count++;
}
}
} else if (ins->base_type == RS::INSTANCE_GI_PROBE && ins->visible) { } else if (ins->base_type == RS::INSTANCE_GI_PROBE && ins->visible) {
@ -2356,7 +2426,7 @@ void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p
/* PROCESS GEOMETRY AND DRAW SCENE */ /* PROCESS GEOMETRY AND DRAW SCENE */
RENDER_TIMESTAMP("Render Scene "); RENDER_TIMESTAMP("Render Scene ");
RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, decal_instance_cull_result, decal_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass);
} }
void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
@ -2371,7 +2441,7 @@ void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenar
else else
environment = scenario->fallback_environment; environment = scenario->fallback_environment;
RENDER_TIMESTAMP("Render Empty Scene "); RENDER_TIMESTAMP("Render Empty Scene ");
RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0); RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0);
#endif #endif
} }

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@ -48,6 +48,7 @@ public:
MAX_INSTANCE_CULL = 65536, MAX_INSTANCE_CULL = 65536,
MAX_LIGHTS_CULLED = 4096, MAX_LIGHTS_CULLED = 4096,
MAX_REFLECTION_PROBES_CULLED = 4096, MAX_REFLECTION_PROBES_CULLED = 4096,
MAX_DECALS_CULLED = 4096,
MAX_GI_PROBES_CULLED = 4096, MAX_GI_PROBES_CULLED = 4096,
MAX_ROOM_CULL = 32, MAX_ROOM_CULL = 32,
MAX_EXTERIOR_PORTALS = 128, MAX_EXTERIOR_PORTALS = 128,
@ -237,6 +238,9 @@ public:
bool can_cast_shadows; bool can_cast_shadows;
bool material_is_animated; bool material_is_animated;
List<Instance *> decals;
bool decal_dirty;
List<Instance *> reflection_probes; List<Instance *> reflection_probes;
bool reflection_dirty; bool reflection_dirty;
@ -252,6 +256,7 @@ public:
can_cast_shadows = true; can_cast_shadows = true;
material_is_animated = true; material_is_animated = true;
gi_probes_dirty = true; gi_probes_dirty = true;
decal_dirty = true;
} }
}; };
@ -279,6 +284,21 @@ public:
} }
}; };
struct InstanceDecalData : public InstanceBaseData {
Instance *owner;
RID instance;
struct PairInfo {
List<Instance *>::Element *L; //reflection iterator in geometry
Instance *geometry;
};
List<PairInfo> geometries;
InstanceDecalData() {
}
};
SelfList<InstanceReflectionProbeData>::List reflection_probe_render_list; SelfList<InstanceReflectionProbeData>::List reflection_probe_render_list;
struct InstanceLightData : public InstanceBaseData { struct InstanceLightData : public InstanceBaseData {
@ -376,7 +396,9 @@ public:
int light_cull_count; int light_cull_count;
int directional_light_count; int directional_light_count;
RID reflection_probe_instance_cull_result[MAX_REFLECTION_PROBES_CULLED]; RID reflection_probe_instance_cull_result[MAX_REFLECTION_PROBES_CULLED];
RID decal_instance_cull_result[MAX_DECALS_CULLED];
int reflection_probe_cull_count; int reflection_probe_cull_count;
int decal_cull_count;
RID gi_probe_instance_cull_result[MAX_GI_PROBES_CULLED]; RID gi_probe_instance_cull_result[MAX_GI_PROBES_CULLED];
int gi_probe_cull_count; int gi_probe_cull_count;

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@ -264,6 +264,20 @@ public:
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t) FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
FUNC2(reflection_probe_set_resolution, RID, int) FUNC2(reflection_probe_set_resolution, RID, int)
/* DECAL API */
FUNCRID(decal)
FUNC2(decal_set_extents, RID, const Vector3 &)
FUNC3(decal_set_texture, RID, DecalTexture, RID)
FUNC2(decal_set_emission_energy, RID, float)
FUNC2(decal_set_albedo_mix, RID, float)
FUNC2(decal_set_modulate, RID, const Color &)
FUNC2(decal_set_cull_mask, RID, uint32_t)
FUNC4(decal_set_distance_fade, RID, bool, float, float)
FUNC3(decal_set_fade, RID, float, float)
FUNC2(decal_set_normal_fade, RID, float)
/* BAKED LIGHT API */ /* BAKED LIGHT API */
FUNCRID(gi_probe) FUNCRID(gi_probe)

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@ -461,6 +461,27 @@ public:
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
/* DECAL API */
enum DecalTexture {
DECAL_TEXTURE_ALBEDO,
DECAL_TEXTURE_NORMAL,
DECAL_TEXTURE_ORM,
DECAL_TEXTURE_EMISSION,
DECAL_TEXTURE_MAX
};
virtual RID decal_create() = 0;
virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
virtual void decal_set_texture(RID p_decal, DecalTexture p_type, RID p_texture) = 0;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
/* GI PROBE API */ /* GI PROBE API */
virtual RID gi_probe_create() = 0; virtual RID gi_probe_create() = 0;
@ -673,6 +694,7 @@ public:
VIEWPORT_DEBUG_DRAW_SSAO, VIEWPORT_DEBUG_DRAW_SSAO,
VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER, VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER,
VIEWPORT_DEBUG_DRAW_PSSM_SPLITS, VIEWPORT_DEBUG_DRAW_PSSM_SPLITS,
VIEWPORT_DEBUG_DRAW_DECAL_ATLAS,
}; };
@ -864,6 +886,7 @@ public:
INSTANCE_PARTICLES, INSTANCE_PARTICLES,
INSTANCE_LIGHT, INSTANCE_LIGHT,
INSTANCE_REFLECTION_PROBE, INSTANCE_REFLECTION_PROBE,
INSTANCE_DECAL,
INSTANCE_GI_PROBE, INSTANCE_GI_PROBE,
INSTANCE_LIGHTMAP_CAPTURE, INSTANCE_LIGHTMAP_CAPTURE,
INSTANCE_MAX, INSTANCE_MAX,
@ -1163,6 +1186,7 @@ VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode); VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode); VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode); VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::DecalTexture);
VARIANT_ENUM_CAST(RenderingServer::ParticlesDrawOrder); VARIANT_ENUM_CAST(RenderingServer::ParticlesDrawOrder);
VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode); VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode); VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);