Update scene tabs after marking as unsaved
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29b3d9e9e5
commit
594567e1e0
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@ -39,6 +39,7 @@
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/filesystem_dock.h"
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#include "editor/gui/editor_run_bar.h"
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#include "editor/gui/editor_run_bar.h"
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#include "editor/gui/editor_scene_tabs.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/inspector_dock.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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@ -452,6 +453,7 @@ void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview)
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void EditorInterface::mark_scene_as_unsaved() {
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void EditorInterface::mark_scene_as_unsaved() {
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EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
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EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
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EditorSceneTabs::get_singleton()->update_scene_tabs();
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}
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}
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void EditorInterface::save_all_scenes() {
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void EditorInterface::save_all_scenes() {
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