Update scene tabs after marking as unsaved

This commit is contained in:
kobewi 2024-04-02 16:17:14 +02:00
parent 29b3d9e9e5
commit 594567e1e0
1 changed files with 2 additions and 0 deletions

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@ -39,6 +39,7 @@
#include "editor/editor_undo_redo_manager.h" #include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h" #include "editor/filesystem_dock.h"
#include "editor/gui/editor_run_bar.h" #include "editor/gui/editor_run_bar.h"
#include "editor/gui/editor_scene_tabs.h"
#include "editor/gui/scene_tree_editor.h" #include "editor/gui/scene_tree_editor.h"
#include "editor/inspector_dock.h" #include "editor/inspector_dock.h"
#include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h"
@ -452,6 +453,7 @@ void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview)
void EditorInterface::mark_scene_as_unsaved() { void EditorInterface::mark_scene_as_unsaved() {
EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id()); EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
EditorSceneTabs::get_singleton()->update_scene_tabs();
} }
void EditorInterface::save_all_scenes() { void EditorInterface::save_all_scenes() {