Fix operator precedence in PhysicsBody2D::set_weight
Fixes #16038.
(cherry picked from commit 3b01bf94ad
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@ -536,12 +536,12 @@ real_t RigidBody2D::get_inertia() const {
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void RigidBody2D::set_weight(real_t p_weight) {
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set_mass(p_weight / real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
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set_mass(p_weight / (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10));
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}
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real_t RigidBody2D::get_weight() const {
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return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10;
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return mass * (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
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}
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void RigidBody2D::set_friction(real_t p_friction) {
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