Fix incorrect border width of antialiased lines

This commit is contained in:
Yuri Roubinsky 2021-08-10 09:08:02 +03:00
parent f3ddc14d38
commit 59c137a99b
1 changed files with 5 additions and 3 deletions

View File

@ -639,17 +639,19 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
j2 = j + 1;
Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
Vector2 dir = (t + prev_t).normalized();
Vector2 tangent = dir * p_width * 0.5;
Vector2 border = dir * 2.0;
Vector2 pos = p_points[i];
points_ptr[j] = pos + tangent;
points_ptr[j2] = pos - tangent;
points_top_ptr[j] = pos + tangent + tangent;
points_top_ptr[j] = pos + tangent + border;
points_top_ptr[j2] = pos + tangent;
points_bottom_ptr[j] = pos - tangent;
points_bottom_ptr[j2] = pos - tangent - tangent;
points_bottom_ptr[j2] = pos - tangent - border;
if (i < p_colors.size()) {
color = p_colors[i];