Add missing packed scene cache clear inside `GDScriptCache::clear()`
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@ -398,6 +398,11 @@ void GDScriptCache::clear() {
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E->clear();
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}
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for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
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singleton->packed_scene_dependencies.erase(E.key);
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singleton->packed_scene_cache.erase(E.key);
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}
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parser_map_refs.clear();
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singleton->parser_map.clear();
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singleton->shallow_gdscript_cache.clear();
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