Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project
The issue is primarily due to `RSG::texture_storage->render_target_was_used()` returning inconsistent results in the editor and exported projects.
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3ed4497113
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@ -931,11 +931,11 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
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roughness_detect_texture = tex;
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roughness_detect_texture = tex;
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roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
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roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
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}
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}
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#endif // TOOLS_ENABLED
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if (tex->render_target) {
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if (tex->render_target) {
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tex->render_target->was_used = true;
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tex->render_target->was_used = true;
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render_target_cache.push_back(tex->render_target);
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render_target_cache.push_back(tex->render_target);
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}
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}
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#endif
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}
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}
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if (rd_texture.is_null()) {
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if (rd_texture.is_null()) {
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rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_WHITE);
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rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_WHITE);
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