Mono/C#: Add setting to include I18N assemblies in the exported game
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@ -17,6 +17,43 @@ namespace GodotTools.Export
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{
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public class ExportPlugin : EditorExportPlugin
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{
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[Flags]
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enum I18NCodesets
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{
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None = 0,
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CJK = 1,
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MidEast = 2,
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Other = 4,
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Rare = 8,
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West = 16,
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All = CJK | MidEast | Other | Rare | West
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}
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private void AddI18NAssemblies(Godot.Collections.Dictionary<string, string> assemblies, string platform)
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{
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var codesets = (I18NCodesets) ProjectSettings.GetSetting("mono/export/i18n_codesets");
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if (codesets == I18NCodesets.None)
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return;
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string bclDir = DeterminePlatformBclDir(platform) ?? typeof(object).Assembly.Location.GetBaseDir();
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void AddI18NAssembly(string name) => assemblies.Add(name, Path.Combine(bclDir, $"{name}.dll"));
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AddI18NAssembly("I18N");
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if ((codesets & I18NCodesets.CJK) != 0)
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AddI18NAssembly("I18N.CJK");
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if ((codesets & I18NCodesets.MidEast) != 0)
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AddI18NAssembly("I18N.MidEast");
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if ((codesets & I18NCodesets.Other) != 0)
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AddI18NAssembly("I18N.Other");
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if ((codesets & I18NCodesets.Rare) != 0)
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AddI18NAssembly("I18N.Rare");
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if ((codesets & I18NCodesets.West) != 0)
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AddI18NAssembly("I18N.West");
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}
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public void RegisterExportSettings()
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{
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// TODO: These would be better as export preset options, but that doesn't seem to be supported yet
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@ -24,6 +61,16 @@ namespace GodotTools.Export
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GlobalDef("mono/export/include_scripts_content", false);
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GlobalDef("mono/export/export_assemblies_inside_pck", true);
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GlobalDef("mono/export/i18n_codesets", I18NCodesets.All);
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ProjectSettings.AddPropertyInfo(new Godot.Collections.Dictionary
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{
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["type"] = Variant.Type.Int,
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["name"] = "mono/export/i18n_codesets",
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["hint"] = PropertyHint.Flags,
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["hint_string"] = "CJK,MidEast,Other,Rare,West"
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});
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GlobalDef("mono/export/aot/enabled", false);
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GlobalDef("mono/export/aot/full_aot", false);
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@ -145,6 +192,8 @@ namespace GodotTools.Export
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var initialDependencies = dependencies.Duplicate();
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internal_GetExportedAssemblyDependencies(initialDependencies, buildConfig, DeterminePlatformBclDir(platform), dependencies);
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AddI18NAssemblies(dependencies, platform);
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string outputDataDir = null;
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if (PlatformHasTemplateDir(platform))
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