Merge pull request #512 from marynate/PR-fix-texture-preview-not-update
Fixed #185 Setting a new Texture for a Sprite node does not update preview
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59fd2c51f6
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@ -1828,6 +1828,13 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p
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if (obj->get( p_name ).get_type() == Variant::NIL || obj->get( p_name ).operator RefPtr().is_null()) {
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if (obj->get( p_name ).get_type() == Variant::NIL || obj->get( p_name ).operator RefPtr().is_null()) {
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p_item->set_text(1,"<null>");
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p_item->set_text(1,"<null>");
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Dictionary d = p_item->get_metadata(0);
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int hint=d.has("hint")?d["hint"].operator int():-1;
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String hint_text=d.has("hint_text")?d["hint_text"]:"";
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if (hint==PROPERTY_HINT_RESOURCE_TYPE && hint_text == "Texture") {
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p_item->set_icon(1,NULL);
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}
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} else {
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} else {
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RES res = obj->get( p_name ).operator RefPtr();
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RES res = obj->get( p_name ).operator RefPtr();
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if (res->is_type("Texture")) {
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if (res->is_type("Texture")) {
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