Avoid inertia calculation for empty shape - Bullet
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@ -825,7 +825,8 @@ void RigidBodyBullet::reload_shapes() {
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// shapes incorrectly do not set the vector in calculateLocalIntertia.
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// Arbitrary zero is preferable to undefined behaviour.
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btVector3 inertia(0, 0, 0);
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mainShape->calculateLocalInertia(mass, inertia);
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if (EMPTY_SHAPE_PROXYTYPE != mainShape->getShapeType()) // Necessary to avoid assertion of the empty shape
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mainShape->calculateLocalInertia(mass, inertia);
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btBody->setMassProps(mass, inertia);
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}
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btBody->updateInertiaTensor();
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