diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index 55012c5f943..7d502f5af1f 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -5,7 +5,6 @@
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
- [b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [SpatialMaterial].
@@ -28,7 +27,7 @@
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
- [Texture] object to draw.
+ [Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden.
The number of rows in the sprite sheet.