Prevent a rendering crash and error spam for uniform texture array
This commit is contained in:
parent
af976e4834
commit
5a354aaf6d
|
@ -2672,9 +2672,11 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
|
|||
if (uniform_array_size > 0) {
|
||||
if (textures.size() < uniform_array_size) {
|
||||
const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
|
||||
if (W) {
|
||||
for (int j = textures.size(); j < uniform_array_size; j++) {
|
||||
for (int j = textures.size(); j < uniform_array_size; j++) {
|
||||
if (W) {
|
||||
textures.push_back(W->get());
|
||||
} else {
|
||||
textures.push_back(RID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue