Prevent a rendering crash and error spam for uniform texture array
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@ -2672,9 +2672,11 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
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if (uniform_array_size > 0) {
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if (uniform_array_size > 0) {
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if (textures.size() < uniform_array_size) {
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if (textures.size() < uniform_array_size) {
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const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
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const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
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if (W) {
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for (int j = textures.size(); j < uniform_array_size; j++) {
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for (int j = textures.size(); j < uniform_array_size; j++) {
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if (W) {
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textures.push_back(W->get());
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textures.push_back(W->get());
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} else {
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textures.push_back(RID());
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}
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}
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}
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}
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}
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}
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