From 5a3ccf4f144a00e750f023c1a1d7f9347cc54a5b Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Tue, 17 Dec 2019 13:10:01 +0100 Subject: [PATCH] Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because of this, it may not be able to find the Mono.Posix assembly, so it's better not to depend on it. We needed Mono.Posix to call Syscall.access, so we can replace this with an internal call that does the same in C++. --- .../editor/GodotTools/GodotTools/GodotTools.csproj | 4 ---- .../mono/editor/GodotTools/GodotTools/Utils/OS.cs | 6 ++++-- modules/mono/editor/editor_internal_calls.cpp | 14 ++++++++++++++ 3 files changed, 18 insertions(+), 6 deletions(-) diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj index dbd774a66a4..15b9e50a8d1 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj +++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj @@ -34,7 +34,6 @@ ..\packages\JetBrains.Annotations.2019.1.3\lib\net20\JetBrains.Annotations.dll True - ..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll True @@ -100,8 +99,5 @@ - - - \ No newline at end of file diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs index 5a867b7f8b6..09719d87214 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs @@ -5,7 +5,6 @@ using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Runtime.CompilerServices; -using Mono.Unix.Native; namespace GodotTools.Utils { @@ -15,6 +14,9 @@ namespace GodotTools.Utils [MethodImpl(MethodImplOptions.InternalCall)] static extern string GetPlatformName(); + [MethodImpl(MethodImplOptions.InternalCall)] + static extern bool UnixFileHasExecutableAccess(string filePath); + public static class Names { public const string Windows = "Windows"; @@ -131,7 +133,7 @@ namespace GodotTools.Utils searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list return searchDirs.Select(dir => Path.Combine(dir, name)) - .FirstOrDefault(path => File.Exists(path) && Syscall.access(path, AccessModes.X_OK) == 0); + .FirstOrDefault(path => File.Exists(path) && UnixFileHasExecutableAccess(path)); } public static void RunProcess(string command, IEnumerable arguments) diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 443b4ba841c..48a3259a900 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -30,6 +30,10 @@ #include "editor_internal_calls.h" +#ifdef UNIX_ENABLED +#include // access +#endif + #include "core/os/os.h" #include "core/version.h" #include "editor/editor_node.h" @@ -370,6 +374,15 @@ MonoString *godot_icall_Utils_OS_GetPlatformName() { return GDMonoMarshal::mono_string_from_godot(os_name); } +MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_path) { +#ifdef UNIX_ENABLED + String file_path = GDMonoMarshal::mono_string_to_godot(p_file_path); + return access(file_path.utf8().get_data(), X_OK) == 0; +#else + ERR_FAIL_V(false); +#endif +} + void register_editor_internal_calls() { // GodotSharpDirs @@ -442,4 +455,5 @@ void register_editor_internal_calls() { // Utils.OS mono_add_internal_call("GodotTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName); + mono_add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", (void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess); }