Fixes `RenderingDevice::get_driver_resource` will crash or give incorrect result with certain resources
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e5b4ef8e95
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5a5453bcf2
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@ -5224,8 +5224,12 @@ uint64_t RenderingDevice::get_driver_resource(DriverResource p_resource, RID p_r
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case DRIVER_RESOURCE_LOGICAL_DEVICE:
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case DRIVER_RESOURCE_PHYSICAL_DEVICE:
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case DRIVER_RESOURCE_TOPMOST_OBJECT:
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break;
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case DRIVER_RESOURCE_COMMAND_QUEUE:
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driver_id = main_queue.id;
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break;
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case DRIVER_RESOURCE_QUEUE_FAMILY:
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driver_id = main_queue_family.id;
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break;
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case DRIVER_RESOURCE_TEXTURE:
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case DRIVER_RESOURCE_TEXTURE_VIEW:
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@ -5233,19 +5237,19 @@ uint64_t RenderingDevice::get_driver_resource(DriverResource p_resource, RID p_r
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Texture *tex = texture_owner.get_or_null(p_rid);
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ERR_FAIL_NULL_V(tex, 0);
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driver_id = tex->driver_id;
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driver_id = tex->driver_id.id;
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} break;
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case DRIVER_RESOURCE_SAMPLER: {
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RDD::SamplerID *sampler_driver_id = sampler_owner.get_or_null(p_rid);
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ERR_FAIL_NULL_V(sampler_driver_id, 0);
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driver_id = *sampler_driver_id;
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driver_id = (*sampler_driver_id).id;
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} break;
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case DRIVER_RESOURCE_UNIFORM_SET: {
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UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
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ERR_FAIL_NULL_V(uniform_set, 0);
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driver_id = uniform_set->driver_id;
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driver_id = uniform_set->driver_id.id;
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} break;
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case DRIVER_RESOURCE_BUFFER: {
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Buffer *buffer = nullptr;
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@ -5262,19 +5266,19 @@ uint64_t RenderingDevice::get_driver_resource(DriverResource p_resource, RID p_r
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}
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ERR_FAIL_NULL_V(buffer, 0);
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driver_id = buffer->driver_id;
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driver_id = buffer->driver_id.id;
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} break;
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case DRIVER_RESOURCE_COMPUTE_PIPELINE: {
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ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
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ERR_FAIL_NULL_V(compute_pipeline, 0);
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driver_id = compute_pipeline->driver_id;
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driver_id = compute_pipeline->driver_id.id;
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} break;
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case DRIVER_RESOURCE_RENDER_PIPELINE: {
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RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
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ERR_FAIL_NULL_V(render_pipeline, 0);
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driver_id = render_pipeline->driver_id;
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driver_id = render_pipeline->driver_id.id;
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} break;
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default: {
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ERR_FAIL_V(0);
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@ -128,7 +128,7 @@ public:
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#define DEFINE_ID(m_name) \
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struct m_name##ID : public ID { \
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_ALWAYS_INLINE_ operator bool() const { return id != 0; } \
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_ALWAYS_INLINE_ explicit operator bool() const { return id != 0; } \
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_ALWAYS_INLINE_ m_name##ID &operator=(m_name##ID p_other) { \
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id = p_other.id; \
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return *this; \
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@ -261,7 +261,7 @@ void RenderingDeviceGraph::_add_command_to_graph(ResourceTracker **p_resource_tr
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}
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if (resource_tracker->parent->usage == RESOURCE_USAGE_NONE) {
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if (resource_tracker->parent->texture_driver_id != 0) {
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if (resource_tracker->parent->texture_driver_id.id != 0) {
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// If the resource is a texture, we transition it entirely to the layout determined by the first slice that uses it.
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_add_texture_barrier_to_command(resource_tracker->parent->texture_driver_id, RDD::BarrierAccessBits(0), new_usage_access, RDG::RESOURCE_USAGE_NONE, new_resource_usage, resource_tracker->parent->texture_subresources, command_normalization_barriers, r_command->normalization_barrier_index, r_command->normalization_barrier_count);
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}
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@ -324,7 +324,7 @@ void RenderingDeviceGraph::_add_command_to_graph(ResourceTracker **p_resource_tr
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ERR_FAIL_MSG("Texture slices that overlap can't be used in the same command.");
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} else {
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// Delete the slice from the dirty list and revert it to the usage of the parent.
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if (current_tracker->texture_driver_id != 0) {
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if (current_tracker->texture_driver_id.id != 0) {
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_add_texture_barrier_to_command(current_tracker->texture_driver_id, current_tracker->usage_access, new_usage_access, current_tracker->usage, resource_tracker->parent->usage, current_tracker->texture_subresources, command_normalization_barriers, r_command->normalization_barrier_index, r_command->normalization_barrier_count);
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// Merge the area of the slice with the current tracking area of the command and indicate it's a write usage as well.
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@ -383,7 +383,7 @@ void RenderingDeviceGraph::_add_command_to_graph(ResourceTracker **p_resource_tr
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while (current_tracker != nullptr) {
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current_tracker->reset_if_outdated(tracking_frame);
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if (current_tracker->texture_driver_id != 0) {
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if (current_tracker->texture_driver_id.id != 0) {
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// Transition all slices to the layout of the parent resource.
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_add_texture_barrier_to_command(current_tracker->texture_driver_id, current_tracker->usage_access, new_usage_access, current_tracker->usage, resource_tracker->usage, current_tracker->texture_subresources, command_normalization_barriers, r_command->normalization_barrier_index, r_command->normalization_barrier_count);
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}
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