Bias octahedral tangent y axis to avoid errors around 0
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@ -108,7 +108,9 @@ Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) {
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}
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Vector2 Vector3::octahedron_tangent_encode(const float sign) const {
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const float bias = 1.0f / 32767.0f;
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Vector2 res = this->octahedron_encode();
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res.y = MAX(res.y, bias);
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res.y = res.y * 0.5f + 0.5f;
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res.y = sign >= 0.0f ? res.y : 1 - res.y;
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return res;
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