Fix Undo/Redo not working in Bezier Animation Editor when moving keys
This commit is contained in:
parent
694d3c2930
commit
5aa8f8dfee
|
@ -1443,6 +1443,11 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
|
|||
i++;
|
||||
}
|
||||
|
||||
AnimationPlayerEditor *ape = AnimationPlayerEditor::get_singleton();
|
||||
if (ape) {
|
||||
undo_redo->add_do_method(ape, "_animation_update_key_frame");
|
||||
undo_redo->add_undo_method(ape, "_animation_update_key_frame");
|
||||
}
|
||||
undo_redo->commit_action();
|
||||
|
||||
} else if (select_single_attempt != IntPair(-1, -1)) {
|
||||
|
@ -1967,15 +1972,6 @@ void AnimationBezierTrackEdit::delete_selection() {
|
|||
void AnimationBezierTrackEdit::_bezier_track_insert_key_at_anim(const Ref<Animation> &p_anim, int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode) {
|
||||
int idx = p_anim->bezier_track_insert_key(p_track, p_time, p_value, p_in_handle, p_out_handle);
|
||||
p_anim->bezier_track_set_key_handle_mode(p_track, idx, p_handle_mode);
|
||||
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->create_action(TTR("Animation Bezier Curve Change Call"));
|
||||
AnimationPlayerEditor *ape = AnimationPlayerEditor::get_singleton();
|
||||
if (ape) {
|
||||
undo_redo->add_do_method(ape, "_animation_update_key_frame");
|
||||
undo_redo->add_undo_method(ape, "_animation_update_key_frame");
|
||||
}
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
|
||||
void AnimationBezierTrackEdit::_bind_methods() {
|
||||
|
|
Loading…
Reference in New Issue