Fixed build rule file for proper MSVC release build
This commit is contained in:
parent
1adc330b68
commit
5abc0bbcf6
|
@ -84,6 +84,7 @@ def configure(env):
|
|||
|
||||
env.Append(CCFLAGS=['/O2'])
|
||||
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
|
||||
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
|
||||
|
||||
elif (env["target"]=="test"):
|
||||
|
||||
|
@ -92,8 +93,9 @@ def configure(env):
|
|||
|
||||
elif (env["target"]=="debug"):
|
||||
|
||||
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1'])
|
||||
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1'])
|
||||
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
|
||||
env.Append(LINKFLAGS=['/DEBUG'])
|
||||
|
||||
elif (env["target"]=="profile"):
|
||||
|
||||
|
@ -113,7 +115,6 @@ def configure(env):
|
|||
env.Append(CCFLAGS=['/DGLES1_ENABLED'])
|
||||
env.Append(CCFLAGS=['/DGLEW_ENABLED'])
|
||||
env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32','wsock32'])
|
||||
env.Append(LINKFLAGS=['/DEBUG'])
|
||||
|
||||
env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
|
||||
if (os.getenv("DXSDK_DIR")):
|
||||
|
|
Loading…
Reference in New Issue