vsproj: create build targets depending on dev_build

This commit is contained in:
Alexander Festini 2022-10-01 20:16:34 +02:00
parent e69b7083d4
commit 5ac75a02e5
1 changed files with 2 additions and 3 deletions

View File

@ -741,7 +741,7 @@ def generate_vs_project(env, num_jobs):
PLATFORMS = ["Win32", "x64"]
PLATFORM_IDS = ["x86_32", "x86_64"]
CONFIGURATIONS = ["editor", "template_release", "template_debug"]
DEV_SUFFIX = ["", ".dev"]
DEV_SUFFIX = ".dev" if env["dev_build"] else ""
@staticmethod
def for_every_variant(value):
@ -776,10 +776,9 @@ def generate_vs_project(env, num_jobs):
for platform in ModuleConfigs.PLATFORMS
]
self.arg_dict["runfile"] += [
f'bin\\godot.windows.{config}{dev}.{plat_id}{f".{name}" if name else ""}.exe'
f'bin\\godot.windows.{config}{ModuleConfigs.DEV_SUFFIX}.{plat_id}{f".{name}" if name else ""}.exe'
for config in ModuleConfigs.CONFIGURATIONS
for plat_id in ModuleConfigs.PLATFORM_IDS
for dev in ModuleConfigs.DEV_SUFFIX
]
self.arg_dict["cpppaths"] += ModuleConfigs.for_every_variant(env["CPPPATH"] + [includes])
self.arg_dict["cppdefines"] += ModuleConfigs.for_every_variant(env["CPPDEFINES"] + defines)