Remove differences of the code between old AnimationTree and Mixer
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7ed7ea53e6
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5acf6b4ca6
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@ -860,7 +860,7 @@ double AnimationNodeStateMachinePlayback::_process(const String &p_base_path, An
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pi.time = 0;
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pi.seeked = true;
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}
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fading_from_rem = p_state_machine->blend_node(p_state_machine->states[fading_from].node, fading_from, pi, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
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fading_from_rem = p_state_machine->blend_node(p_state_machine->states[fading_from].node, fading_from, pi, AnimationNode::FILTER_IGNORE, true, p_test_only); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
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// Guess playback position.
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if (fading_from_rem > len_fade_from) { /// Weird but ok.
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@ -976,7 +976,7 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
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pi.seeked = true;
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pi.is_external_seeking = false;
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pi.weight = 0;
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p_state_machine->blend_node(p_state_machine->states[current].node, current, pi, AnimationNode::FILTER_IGNORE, true);
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p_state_machine->blend_node(p_state_machine->states[current].node, current, pi, AnimationNode::FILTER_IGNORE, true, p_test_only);
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}
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// Just get length to find next recursive.
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@ -100,9 +100,9 @@ void AnimationNode::blend_animation(const StringName &p_animation, AnimationMixe
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process_state->tree->make_animation_instance(p_animation, p_playback_info);
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}
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double AnimationNode::_pre_process(ProcessState *p_process_state, AnimationMixer::PlaybackInfo p_playback_info) {
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double AnimationNode::_pre_process(ProcessState *p_process_state, AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
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process_state = p_process_state;
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double t = process(p_playback_info);
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double t = process(p_playback_info, p_test_only);
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process_state = nullptr;
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return t;
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}
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@ -152,7 +152,7 @@ double AnimationNode::blend_input(int p_input, AnimationMixer::PlaybackInfo p_pl
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}
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double AnimationNode::blend_node(Ref<AnimationNode> p_node, const StringName &p_subpath, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter, bool p_sync, bool p_test_only) {
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node_state.connections.clear();
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p_node->node_state.connections.clear();
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return _blend_node(p_node, p_subpath, this, p_playback_info, p_filter, p_sync, p_test_only, nullptr);
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}
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@ -269,9 +269,9 @@ double AnimationNode::_blend_node(Ref<AnimationNode> p_node, const StringName &p
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p_node->node_state.parent = new_parent;
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if (!p_playback_info.seeked && !p_sync && !any_valid) {
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p_playback_info.time = 0.0;
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return p_node->_pre_process(process_state, p_playback_info);
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return p_node->_pre_process(process_state, p_playback_info, p_test_only);
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}
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return p_node->_pre_process(process_state, p_playback_info);
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return p_node->_pre_process(process_state, p_playback_info, p_test_only);
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}
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String AnimationNode::get_caption() const {
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@ -565,12 +565,12 @@ bool AnimationTree::_blend_pre_process(double p_delta, int p_track_count, const
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if (started) {
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// If started, seek.
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pi.seeked = true;
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root_animation_node->_pre_process(&process_state, pi);
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root_animation_node->_pre_process(&process_state, pi, false);
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started = false;
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} else {
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pi.time = p_delta;
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root_animation_node->_pre_process(&process_state, pi);
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}
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pi.seeked = false;
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pi.time = p_delta;
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root_animation_node->_pre_process(&process_state, pi, false);
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}
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if (!process_state.valid) {
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@ -85,7 +85,7 @@ public:
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void _set_filters(const Array &p_filters);
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friend class AnimationNodeBlendTree;
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double _blend_node(Ref<AnimationNode> p_node, const StringName &p_subpath, AnimationNode *p_new_parent, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false, real_t *r_activity = nullptr);
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double _pre_process(ProcessState *p_process_state, AnimationMixer::PlaybackInfo p_playback_info);
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double _pre_process(ProcessState *p_process_state, AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false);
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protected:
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virtual double _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false);
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