Merge pull request #10136 from MednauN/master

Add handling of touch events in _gui_input_event
This commit is contained in:
Thomas Herzog 2017-08-07 22:23:30 +02:00 committed by GitHub
commit 5ada918d9f
1 changed files with 83 additions and 0 deletions

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@ -2028,6 +2028,89 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
Ref<InputEventScreenTouch> touch_event = p_event;
if (touch_event.is_valid()) {
Size2 pos = touch_event->get_position();
if (touch_event->is_pressed()) {
Control *over = _gui_find_control(pos);
if (over) {
if (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
return;
}
}
if (over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
touch_event->set_position(pos);
_gui_call_input(over, touch_event);
}
get_tree()->set_input_as_handled();
return;
}
} else if (gui.mouse_focus) {
if (gui.mouse_focus->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
touch_event->set_position(gui.focus_inv_xform.xform(pos));
_gui_call_input(gui.mouse_focus, touch_event);
}
get_tree()->set_input_as_handled();
return;
}
}
Ref<InputEventScreenDrag> drag_event = p_event;
if (drag_event.is_valid()) {
Control *over = gui.mouse_focus;
if (!over) {
over = _gui_find_control(drag_event->get_position());
}
if (over) {
if (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
return;
}
}
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
Vector2 speed = localizer.basis_xform(drag_event->get_speed());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
drag_event = drag_event->xformed_by(Transform2D()); //make a copy
drag_event->set_speed(speed);
drag_event->set_relative(rel);
drag_event->set_position(pos);
_gui_call_input(over, drag_event);
}
get_tree()->set_input_as_handled();
return;
}
}
if (mm.is_null() && mb.is_null() && p_event->is_action_type()) {
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {