Fix mouse clamping in Animation Bezier box select
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@ -1501,11 +1501,6 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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box_selection_to = mm->get_position();
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if (get_local_mouse_position().y < 0) {
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// Avoid cursor from going too above, so it does not lose focus with viewport.
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warp_mouse(Vector2(get_local_mouse_position().x, 0));
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}
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queue_redraw();
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}
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