Fix Polygon2D to Skeleton2D transform calculation
(cherry picked from commit 41e4f3c215
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@ -375,14 +375,14 @@ void Polygon2D::_notification(int p_what) {
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// Compute transform between mesh and skeleton for runtime AABB compute.
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const Transform2D mesh_transform = get_global_transform();
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const Transform2D skeleton_transform = skeleton_node->get_global_transform();
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const Transform2D mesh_to_sk2d = mesh_transform * skeleton_transform.affine_inverse();
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const Transform2D mesh_to_sk2d = skeleton_transform.affine_inverse() * mesh_transform;
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// Convert 2d transform to 3d.
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sd.mesh_to_skeleton_xform.basis.rows[0][0] = mesh_to_sk2d.columns[0][0];
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sd.mesh_to_skeleton_xform.basis.rows[0][1] = mesh_to_sk2d.columns[0][1];
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sd.mesh_to_skeleton_xform.basis.rows[1][0] = mesh_to_sk2d.columns[0][1];
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sd.mesh_to_skeleton_xform.origin.x = mesh_to_sk2d.get_origin().x;
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sd.mesh_to_skeleton_xform.basis.rows[1][0] = mesh_to_sk2d.columns[1][0];
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sd.mesh_to_skeleton_xform.basis.rows[0][1] = mesh_to_sk2d.columns[1][0];
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sd.mesh_to_skeleton_xform.basis.rows[1][1] = mesh_to_sk2d.columns[1][1];
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sd.mesh_to_skeleton_xform.origin.y = mesh_to_sk2d.get_origin().y;
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}
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