Create CollisionObject3D debug shapes using RS
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@ -31,12 +31,27 @@
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#include "collision_object_3d.h"
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#include "core/config/engine.h"
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#include "mesh_instance_3d.h"
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#include "scene/scene_string_names.h"
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#include "servers/physics_server_3d.h"
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void CollisionObject3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (_are_collision_shapes_visible()) {
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debug_shape_old_transform = get_global_transform();
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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debug_shapes_to_update.insert(E->key());
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}
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_update_debug_shapes();
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (debug_shapes_count > 0) {
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_clear_debug_shapes();
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}
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} break;
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case NOTIFICATION_ENTER_WORLD: {
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if (area) {
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PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
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@ -62,6 +77,8 @@ void CollisionObject3D::_notification(int p_what) {
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PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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}
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_on_transform_changed();
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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_update_pickable();
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@ -75,11 +92,6 @@ void CollisionObject3D::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_PREDELETE: {
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if (debug_shape_count > 0) {
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_clear_debug_shapes();
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}
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} break;
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}
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}
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@ -175,6 +187,33 @@ void CollisionObject3D::_update_pickable() {
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}
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}
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bool CollisionObject3D::_are_collision_shapes_visible() {
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return is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint();
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}
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void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
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if (_are_collision_shapes_visible()) {
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if (debug_shapes_to_update.is_empty()) {
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callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred({}, 0);
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}
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debug_shapes_to_update.insert(p_owner);
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}
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}
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void CollisionObject3D::_shape_changed(Ref<Shape3D> p_shape) {
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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ShapeData &shapedata = E->get();
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ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
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for (int i = 0; i < shapedata.shapes.size(); i++) {
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ShapeData::ShapeBase &s = shapes[i];
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if (s.shape == p_shape && s.debug_shape.is_valid()) {
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Ref<Mesh> mesh = s.shape->get_debug_mesh();
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RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
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}
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}
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}
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}
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void CollisionObject3D::_update_debug_shapes() {
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for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
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if (shapes.has(shapedata_idx->get())) {
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@ -182,23 +221,30 @@ void CollisionObject3D::_update_debug_shapes() {
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ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
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for (int i = 0; i < shapedata.shapes.size(); i++) {
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ShapeData::ShapeBase &s = shapes[i];
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if (s.debug_shape) {
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s.debug_shape->queue_delete();
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s.debug_shape = nullptr;
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--debug_shape_count;
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}
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if (s.shape.is_null() || shapedata.disabled) {
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if (s.debug_shape.is_valid()) {
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RS::get_singleton()->free(s.debug_shape);
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s.debug_shape = RID();
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--debug_shapes_count;
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}
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continue;
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}
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if (s.debug_shape.is_null()) {
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s.debug_shape = RS::get_singleton()->instance_create();
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RS::get_singleton()->instance_set_scenario(s.debug_shape, get_world_3d()->get_scenario());
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if (!s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) {
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s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed),
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varray(s.shape), CONNECT_DEFERRED);
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}
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++debug_shapes_count;
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}
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Ref<Mesh> mesh = s.shape->get_debug_mesh();
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MeshInstance3D *mi = memnew(MeshInstance3D);
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mi->set_transform(shapedata.xform);
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mi->set_mesh(mesh);
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add_child(mi);
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mi->force_update_transform();
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s.debug_shape = mi;
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++debug_shape_count;
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RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
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RS::get_singleton()->instance_set_transform(s.debug_shape, get_global_transform() * shapedata.xform);
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}
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}
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}
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@ -211,23 +257,28 @@ void CollisionObject3D::_clear_debug_shapes() {
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ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
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for (int i = 0; i < shapedata.shapes.size(); i++) {
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ShapeData::ShapeBase &s = shapes[i];
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if (s.debug_shape) {
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s.debug_shape->queue_delete();
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s.debug_shape = nullptr;
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--debug_shape_count;
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if (s.debug_shape.is_valid()) {
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RS::get_singleton()->free(s.debug_shape);
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s.debug_shape = RID();
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if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_update_shape_data))) {
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s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_update_shape_data));
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}
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}
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}
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}
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debug_shape_count = 0;
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debug_shapes_count = 0;
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}
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void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
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if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) {
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if (debug_shapes_to_update.is_empty()) {
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call_deferred("_update_debug_shapes");
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void CollisionObject3D::_on_transform_changed() {
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if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) {
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debug_shape_old_transform = get_global_transform();
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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ShapeData &shapedata = E->get();
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const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr();
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for (int i = 0; i < shapedata.shapes.size(); i++) {
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RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform);
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}
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}
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debug_shapes_to_update.insert(p_owner);
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}
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}
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@ -270,8 +321,6 @@ void CollisionObject3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
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ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
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ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject3D::_update_debug_shapes);
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BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
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@ -316,7 +365,11 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
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ERR_FAIL_COND(!shapes.has(p_owner));
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ShapeData &sd = shapes[p_owner];
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if (sd.disabled == p_disabled) {
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return;
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}
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sd.disabled = p_disabled;
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for (int i = 0; i < sd.shapes.size(); i++) {
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if (area) {
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PhysicsServer3D::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
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@ -421,7 +474,7 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
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ERR_FAIL_COND(!shapes.has(p_owner));
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ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
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const ShapeData::ShapeBase &s = shapes[p_owner].shapes[p_shape];
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ShapeData::ShapeBase &s = shapes[p_owner].shapes.write[p_shape];
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int index_to_remove = s.index;
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if (area) {
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@ -430,8 +483,12 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
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PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove);
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}
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if (s.debug_shape) {
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s.debug_shape->queue_delete();
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if (s.debug_shape.is_valid()) {
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RS::get_singleton()->free(s.debug_shape);
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if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_update_shape_data))) {
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s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_update_shape_data));
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}
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--debug_shapes_count;
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}
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shapes[p_owner].shapes.remove(p_shape);
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@ -48,7 +48,7 @@ class CollisionObject3D : public Node3D {
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Object *owner = nullptr;
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Transform xform;
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struct ShapeBase {
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Node *debug_shape = nullptr;
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RID debug_shape;
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Ref<Shape3D> shape;
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int index = 0;
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};
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@ -65,25 +65,30 @@ class CollisionObject3D : public Node3D {
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bool ray_pickable = true;
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Set<uint32_t> debug_shapes_to_update;
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int debug_shape_count = 0;
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int debug_shapes_count = 0;
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Transform debug_shape_old_transform;
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void _update_pickable();
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bool _are_collision_shapes_visible();
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void _update_shape_data(uint32_t p_owner);
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void _shape_changed(Ref<Shape3D> p_shape);
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void _update_debug_shapes();
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void _clear_debug_shapes();
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protected:
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CollisionObject3D(RID p_rid, bool p_area);
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void _notification(int p_what);
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static void _bind_methods();
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void _on_transform_changed();
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friend class Viewport;
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virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
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virtual void _mouse_enter();
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virtual void _mouse_exit();
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void _update_debug_shapes();
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void _clear_debug_shapes();
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public:
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void set_collision_layer(uint32_t p_layer);
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uint32_t get_collision_layer() const;
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@ -161,12 +161,10 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
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}
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if (!shape.is_null()) {
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shape->unregister_owner(this);
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shape->disconnect("changed", callable_mp(this, &CollisionShape3D::_shape_changed));
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}
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shape = p_shape;
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if (!shape.is_null()) {
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shape->register_owner(this);
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shape->connect("changed", callable_mp(this, &CollisionShape3D::_shape_changed));
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}
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update_gizmo();
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if (parent) {
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@ -176,8 +174,9 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
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}
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}
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if (is_inside_tree()) {
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_shape_changed();
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if (is_inside_tree() && parent) {
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// If this is a heightfield shape our center may have changed
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_update_in_shape_owner(true);
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}
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update_configuration_warnings();
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}
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@ -209,10 +208,3 @@ CollisionShape3D::~CollisionShape3D() {
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}
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//RenderingServer::get_singleton()->free(indicator);
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}
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void CollisionShape3D::_shape_changed() {
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// If this is a heightfield shape our center may have changed
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if (parent) {
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_update_in_shape_owner(true);
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}
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}
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@ -47,8 +47,6 @@ class CollisionShape3D : public Node3D {
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bool disabled = false;
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protected:
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void _shape_changed();
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void _update_in_shape_owner(bool p_xform_only = false);
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protected:
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@ -292,6 +292,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
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get_script_instance()->call("_integrate_forces", state);
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}
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set_ignore_transform_notification(false);
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_on_transform_changed();
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if (contact_monitor) {
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contact_monitor->locked = true;
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@ -1985,6 +1986,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) {
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set_ignore_transform_notification(true);
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set_global_transform(global_transform);
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set_ignore_transform_notification(false);
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_on_transform_changed();
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// Update skeleton
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if (parent_skeleton) {
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