diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index fe23ca1800d..f36bbe93954 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -88,16 +88,16 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Refinstantiate(); - if (!scene) { + Node *instance = ps->instantiate(); + if (!instance) { return nullptr; } - scene->set_name(get_name()); - scene->set_multiplayer_authority(get_multiplayer_authority()); + instance->set_name(get_name()); + instance->set_multiplayer_authority(get_multiplayer_authority()); int pos = get_index(); for (const PropSet &E : stored_values) { - scene->set(E.name, E.value); + set_value_on_instance(this, instance, E); } if (p_replace) { @@ -105,10 +105,125 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Refremove_child(this); } - base->add_child(scene); - base->move_child(scene, pos); + base->add_child(instance); + base->move_child(instance, pos); - return scene; + return instance; +} + +// This method will attempt to set the correct values on the placeholder instance +// for regular types this is trivial and unnecessary. +// For nodes however this becomes a bit tricky because they might now have existed until the instantiation, +// so this method will try to find the correct nodes and resolve them. +void InstancePlaceholder::set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set) { + bool is_valid; + + // If we don't have any info, we can't do anything, + // so try setting the value directly. + Variant current = p_instance->get(p_set.name, &is_valid); + if (!is_valid) { + p_instance->set(p_set.name, p_set.value, &is_valid); + return; + } + + Variant::Type current_type = current.get_type(); + Variant::Type placeholder_type = p_set.value.get_type(); + + // Arrays are a special case, because their containing type might be different. + if (current_type != Variant::Type::ARRAY) { + // Check if the variant types match. + if (Variant::evaluate(Variant::OP_EQUAL, current_type, placeholder_type)) { + p_instance->set(p_set.name, p_set.value, &is_valid); + if (is_valid) { + return; + } + // Types match but setting failed? This is strange, so let's print a warning! + WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name())); + return; + } + } else { + // We are dealing with an Array. + // Let's check if the subtype of the array matches first. + // This is needed because the set method of ScriptInstance checks for type, + // but the ClassDB set method doesn't! So we cannot reliably know what actually happens. + Array current_array = current; + Array placeholder_array = p_set.value; + if (current_array.is_same_typed(placeholder_array)) { + p_instance->set(p_set.name, p_set.value, &is_valid); + if (is_valid) { + return; + } + // Internal array types match but setting failed? This is strange, so let's print a warning! + WARN_PRINT(vformat("Array Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(Variant::Type(current_array.get_typed_builtin())), p_placeholder->get_name())); + } + // Arrays are not the same internal type. This should be happening because we have a NodePath Array, + // but the instance wants a Node Array. + } + + switch (current_type) { + case Variant::Type::NIL: + if (placeholder_type != Variant::Type::NODE_PATH) { + break; + } + // If it's nil but we have a NodePath, we guess what works. + + p_instance->set(p_set.name, p_set.value, &is_valid); + if (is_valid) { + break; + } + + p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value), &is_valid); + break; + case Variant::Type::OBJECT: + if (placeholder_type != Variant::Type::NODE_PATH) { + break; + } + // Easiest case, we want a node, but we have a deferred NodePath. + p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value)); + break; + case Variant::Type::ARRAY: { + // If we have reached here it means our array types don't match, + // so we will convert the placeholder array into the correct type + // and resolve nodes if necessary. + Array current_array = current; + Array converted_array; + Array placeholder_array = p_set.value; + converted_array = current_array.duplicate(); + converted_array.resize(placeholder_array.size()); + + if (Variant::evaluate(Variant::OP_EQUAL, current_array.get_typed_builtin(), Variant::Type::NODE_PATH)) { + // We want a typed NodePath array. + for (int i = 0; i < placeholder_array.size(); i++) { + converted_array.set(i, placeholder_array[i]); + } + } else { + // We want Nodes, convert NodePaths. + for (int i = 0; i < placeholder_array.size(); i++) { + converted_array.set(i, try_get_node(p_placeholder, p_instance, placeholder_array[i])); + } + } + + p_instance->set(p_set.name, converted_array, &is_valid); + if (!is_valid) { + WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name())); + } + break; + } + default: + WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name())); + break; + } +} + +Node *InstancePlaceholder::try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path) { + // First try to resolve internally, + // if that fails try resolving externally. + Node *node = p_instance->get_node_or_null(p_path); + if (node == nullptr) { + node = p_placeholder->get_node_or_null(p_path); + } + + return node; } Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) { diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h index 480474d0bd4..ccf1e63a168 100644 --- a/scene/main/instance_placeholder.h +++ b/scene/main/instance_placeholder.h @@ -46,6 +46,10 @@ class InstancePlaceholder : public Node { List stored_values; +private: + void set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set); + Node *try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path); + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 5e50b9a2408..0c57c6b7bab 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -314,6 +314,16 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { ERR_FAIL_INDEX_V(nprops[j].value, prop_count, nullptr); if (nprops[j].name & FLAG_PATH_PROPERTY_IS_NODE) { + if (!Engine::get_singleton()->is_editor_hint() && node->get_scene_instance_load_placeholder()) { + // We cannot know if the referenced nodes exist yet, so instead of deferring, we write the NodePaths directly. + + uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1); + ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr); + + node->set(snames[name_idx], props[nprops[j].value], &valid); + continue; + } + uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1); ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr); diff --git a/tests/scene/test_instance_placeholder.h b/tests/scene/test_instance_placeholder.h new file mode 100644 index 00000000000..8e8cf7c9df5 --- /dev/null +++ b/tests/scene/test_instance_placeholder.h @@ -0,0 +1,532 @@ +/**************************************************************************/ +/* test_instance_placeholder.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TEST_INSTANCE_PLACEHOLDER_H +#define TEST_INSTANCE_PLACEHOLDER_H + +#include "scene/main/instance_placeholder.h" +#include "scene/resources/packed_scene.h" + +#include "tests/test_macros.h" + +class _TestInstancePlaceholderNode : public Node { + GDCLASS(_TestInstancePlaceholderNode, Node); + +protected: + static void _bind_methods() { + ClassDB::bind_method(D_METHOD("set_int_property", "int_property"), &_TestInstancePlaceholderNode::set_int_property); + ClassDB::bind_method(D_METHOD("get_int_property"), &_TestInstancePlaceholderNode::get_int_property); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "int_property"), "set_int_property", "get_int_property"); + + ClassDB::bind_method(D_METHOD("set_reference_property", "reference_property"), &_TestInstancePlaceholderNode::set_reference_property); + ClassDB::bind_method(D_METHOD("get_reference_property"), &_TestInstancePlaceholderNode::get_reference_property); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "reference_property", PROPERTY_HINT_NODE_TYPE), "set_reference_property", "get_reference_property"); + + ClassDB::bind_method(D_METHOD("set_reference_array_property", "reference_array_property"), &_TestInstancePlaceholderNode::set_reference_array_property); + ClassDB::bind_method(D_METHOD("get_reference_array_property"), &_TestInstancePlaceholderNode::get_reference_array_property); + + // The hint string value "24/34:Node" is determined from existing PackedScenes with typed Array properties. + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "reference_array_property", PROPERTY_HINT_TYPE_STRING, "24/34:Node"), "set_reference_array_property", "get_reference_array_property"); + } + +public: + int int_property = 0; + + void set_int_property(int p_int) { + int_property = p_int; + } + + int get_int_property() const { + return int_property; + } + + Variant reference_property; + + void set_reference_property(const Variant &p_node) { + reference_property = p_node; + } + + Variant get_reference_property() const { + return reference_property; + } + + Array reference_array_property; + + void set_reference_array_property(const Array &p_array) { + reference_array_property = p_array; + } + + Array get_reference_array_property() const { + return reference_array_property; + } + + _TestInstancePlaceholderNode() { + reference_array_property.set_typed(Variant::OBJECT, "Node", Variant()); + } +}; + +namespace TestInstancePlaceholder { + +TEST_CASE("[SceneTree][InstancePlaceholder] Instantiate from placeholder with no overrides") { + GDREGISTER_CLASS(_TestInstancePlaceholderNode); + + SUBCASE("with non-node values") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + ip->set_name("TestScene"); + Node *root = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + root->add_child(ip); + // Create a scene to instance. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + scene->set_int_property(12); + + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + const Error err = packed_scene->pack(scene); + REQUIRE(err == OK); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_name() == "TestScene"); + CHECK(created->get_int_property() == 12); + + root->queue_free(); + memdelete(scene); + } + + SUBCASE("with node value") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + ip->set_name("TestScene"); + Node *root = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + root->add_child(ip); + // Create a scene to instance. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + Node *referenced = memnew(Node); + scene->add_child(referenced); + referenced->set_owner(scene); + scene->set_reference_property(referenced); + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + const Error err = packed_scene->pack(scene); + REQUIRE(err == OK); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_name() == "TestScene"); + CHECK(created->get_child_count() == 1); + CHECK(created->get_reference_property().identity_compare(created->get_child(0, false))); + CHECK_FALSE(created->get_reference_property().identity_compare(referenced)); + + root->queue_free(); + memdelete(scene); + } + + SUBCASE("with node-array value") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + ip->set_name("TestScene"); + Node *root = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + root->add_child(ip); + // Create a scene to instance. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + Node *referenced1 = memnew(Node); + Node *referenced2 = memnew(Node); + scene->add_child(referenced1); + scene->add_child(referenced2); + referenced1->set_owner(scene); + referenced2->set_owner(scene); + Array node_array; + node_array.set_typed(Variant::OBJECT, "Node", Variant()); + node_array.push_back(referenced1); + node_array.push_back(referenced2); + scene->set_reference_array_property(node_array); + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + const Error err = packed_scene->pack(scene); + REQUIRE(err == OK); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_name() == "TestScene"); + CHECK(created->get_child_count() == 2); + Array created_array = created->get_reference_array_property(); + REQUIRE(created_array.size() == node_array.size()); + REQUIRE(created_array.size() == created->get_child_count()); + + // Iterate over all nodes, since the ordering is not guaranteed. + for (int i = 0; i < node_array.size(); i++) { + bool node_found = false; + for (int j = 0; j < created->get_child_count(); j++) { + if (created_array[i].identity_compare(created->get_child(j, true))) { + node_found = true; + } + } + CHECK(node_found); + } + root->queue_free(); + memdelete(scene); + } +} + +TEST_CASE("[SceneTree][InstancePlaceholder] Instantiate from placeholder with overrides") { + GDREGISTER_CLASS(_TestInstancePlaceholderNode); + + SUBCASE("with non-node values") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + Node *root = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + root->add_child(ip); + ip->set_name("TestScene"); + ip->set("int_property", 45); + // Create a scene to pack. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + scene->set_int_property(12); + + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + packed_scene->pack(scene); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_int_property() == 45); + + root->queue_free(); + memdelete(scene); + } + + SUBCASE("with node values") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + ip->set_name("TestScene"); + Node *root = memnew(Node); + Node *overriding = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + root->add_child(ip); + root->add_child(overriding); + ip->set("reference_property", overriding); + // Create a scene to instance. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + Node *referenced = memnew(Node); + scene->add_child(referenced); + referenced->set_owner(scene); + scene->set_reference_property(referenced); + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + const Error err = packed_scene->pack(scene); + REQUIRE(err == OK); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_name() == "TestScene"); + CHECK(created->get_child_count() == 1); + CHECK(created->get_reference_property().identity_compare(overriding)); + CHECK_FALSE(created->get_reference_property().identity_compare(referenced)); + + root->queue_free(); + memdelete(scene); + } + + SUBCASE("with node-array value") { + InstancePlaceholder *ip = memnew(InstancePlaceholder); + ip->set_name("TestScene"); + Node *root = memnew(Node); + SceneTree::get_singleton()->get_root()->add_child(root); + + Node *override1 = memnew(Node); + Node *override2 = memnew(Node); + Node *override3 = memnew(Node); + root->add_child(ip); + root->add_child(override1); + root->add_child(override2); + root->add_child(override3); + + Array override_node_array; + override_node_array.set_typed(Variant::OBJECT, "Node", Variant()); + override_node_array.push_back(override1); + override_node_array.push_back(override2); + override_node_array.push_back(override3); + + ip->set("reference_array_property", override_node_array); + + // Create a scene to instance. + _TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode); + Node *referenced1 = memnew(Node); + Node *referenced2 = memnew(Node); + + scene->add_child(referenced1); + scene->add_child(referenced2); + + referenced1->set_owner(scene); + referenced2->set_owner(scene); + Array referenced_array; + referenced_array.set_typed(Variant::OBJECT, "Node", Variant()); + referenced_array.push_back(referenced1); + referenced_array.push_back(referenced2); + + scene->set_reference_array_property(referenced_array); + // Pack the scene. + PackedScene *packed_scene = memnew(PackedScene); + const Error err = packed_scene->pack(scene); + REQUIRE(err == OK); + + // Instantiate the scene. + _TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene)); + REQUIRE(created != nullptr); + CHECK(created->get_name() == "TestScene"); + CHECK(created->get_child_count() == 2); + Array created_array = created->get_reference_array_property(); + REQUIRE_FALSE(created_array.size() == referenced_array.size()); + REQUIRE(created_array.size() == override_node_array.size()); + REQUIRE_FALSE(created_array.size() == created->get_child_count()); + + // Iterate over all nodes, since the ordering is not guaranteed. + for (int i = 0; i < override_node_array.size(); i++) { + bool node_found = false; + for (int j = 0; j < created_array.size(); j++) { + if (override_node_array[i].identity_compare(created_array[j])) { + node_found = true; + } + } + CHECK(node_found); + } + root->queue_free(); + memdelete(scene); + } +} + +TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an InstancePlaceholder with no overrides") { + GDREGISTER_CLASS(_TestInstancePlaceholderNode); + + // Create the internal scene. + _TestInstancePlaceholderNode *internal = memnew(_TestInstancePlaceholderNode); + internal->set_name("InternalNode"); + Node *referenced = memnew(Node); + referenced->set_name("OriginalReference"); + internal->add_child(referenced); + referenced->set_owner(internal); + internal->set_reference_property(referenced); + + // Pack the internal scene. + PackedScene *internal_scene = memnew(PackedScene); + Error err = internal_scene->pack(internal); + REQUIRE(err == OK); + + const String internal_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_internal.tscn"); + err = ResourceSaver::save(internal_scene, internal_path); + REQUIRE(err == OK); + + Ref internal_scene_loaded = ResourceLoader::load(internal_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); + REQUIRE(err == OK); + + // Create the main scene. + Node *root = memnew(Node); + root->set_name("MainNode"); + Node *overriding = memnew(Node); + overriding->set_name("OverridingReference"); + + _TestInstancePlaceholderNode *internal_created = Object::cast_to<_TestInstancePlaceholderNode>(internal_scene_loaded->instantiate(PackedScene::GEN_EDIT_STATE_MAIN_INHERITED)); + internal_created->set_scene_instance_load_placeholder(true); + root->add_child(internal_created); + internal_created->set_owner(root); + + root->add_child(overriding); + overriding->set_owner(root); + // Here we introduce an error, we override the property with an internal node to the instance placeholder. + // The InstancePlaceholder is now forced to properly resolve the Node. + internal_created->set("reference_property", NodePath("OriginalReference")); + + // Pack the main scene. + PackedScene *main_scene = memnew(PackedScene); + err = main_scene->pack(root); + REQUIRE(err == OK); + + const String main_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_main.tscn"); + err = ResourceSaver::save(main_scene, main_path); + REQUIRE(err == OK); + + // // Instantiate the scene. + Ref main_scene_loaded = ResourceLoader::load(main_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); + REQUIRE(err == OK); + + Node *instanced_main_node = main_scene_loaded->instantiate(); + REQUIRE(instanced_main_node != nullptr); + SceneTree::get_singleton()->get_root()->add_child(instanced_main_node); + CHECK(instanced_main_node->get_name() == "MainNode"); + REQUIRE(instanced_main_node->get_child_count() == 2); + InstancePlaceholder *instanced_placeholder = Object::cast_to(instanced_main_node->get_child(0, true)); + REQUIRE(instanced_placeholder != nullptr); + + _TestInstancePlaceholderNode *final_node = Object::cast_to<_TestInstancePlaceholderNode>(instanced_placeholder->create_instance(true)); + REQUIRE(final_node != nullptr); + REQUIRE(final_node->get_child_count() == 1); + REQUIRE(final_node->get_reference_property().identity_compare(final_node->get_child(0, true))); + + instanced_main_node->queue_free(); + memdelete(overriding); + memdelete(root); + memdelete(internal); + DirAccess::remove_file_or_error(internal_path); + DirAccess::remove_file_or_error(main_path); +} + +TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an InstancePlaceholder with overrides") { + GDREGISTER_CLASS(_TestInstancePlaceholderNode); + + // Create the internal scene. + _TestInstancePlaceholderNode *internal = memnew(_TestInstancePlaceholderNode); + internal->set_name("InternalNode"); + Node *referenced = memnew(Node); + referenced->set_name("OriginalReference"); + internal->add_child(referenced); + referenced->set_owner(internal); + internal->set_reference_property(referenced); + + Node *array_ref1 = memnew(Node); + array_ref1->set_name("ArrayRef1"); + internal->add_child(array_ref1); + array_ref1->set_owner(internal); + Node *array_ref2 = memnew(Node); + array_ref2->set_name("ArrayRef2"); + internal->add_child(array_ref2); + array_ref2->set_owner(internal); + Array referenced_array; + referenced_array.set_typed(Variant::OBJECT, "Node", Variant()); + referenced_array.push_back(array_ref1); + referenced_array.push_back(array_ref2); + internal->set_reference_array_property(referenced_array); + + // Pack the internal scene. + PackedScene *internal_scene = memnew(PackedScene); + Error err = internal_scene->pack(internal); + REQUIRE(err == OK); + + const String internal_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_internal_override.tscn"); + err = ResourceSaver::save(internal_scene, internal_path); + REQUIRE(err == OK); + + Ref internal_scene_loaded = ResourceLoader::load(internal_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); + REQUIRE(err == OK); + + // Create the main scene. + Node *root = memnew(Node); + root->set_name("MainNode"); + Node *overriding = memnew(Node); + overriding->set_name("OverridingReference"); + Node *array_ext = memnew(Node); + array_ext->set_name("ExternalArrayMember"); + + _TestInstancePlaceholderNode *internal_created = Object::cast_to<_TestInstancePlaceholderNode>(internal_scene_loaded->instantiate(PackedScene::GEN_EDIT_STATE_MAIN_INHERITED)); + internal_created->set_scene_instance_load_placeholder(true); + root->add_child(internal_created); + internal_created->set_owner(root); + + root->add_child(overriding); + overriding->set_owner(root); + root->add_child(array_ext); + array_ext->set_owner(root); + // Here we introduce an error, we override the property with an internal node to the instance placeholder. + // The InstancePlaceholder is now forced to properly resolve the Node. + internal_created->set_reference_property(overriding); + Array internal_array = internal_created->get_reference_array_property(); + Array override_array; + override_array.set_typed(Variant::OBJECT, "Node", Variant()); + for (int i = 0; i < internal_array.size(); i++) { + override_array.push_back(internal_array[i]); + } + override_array.push_back(array_ext); + internal_created->set_reference_array_property(override_array); + + // Pack the main scene. + PackedScene *main_scene = memnew(PackedScene); + err = main_scene->pack(root); + REQUIRE(err == OK); + + const String main_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_main_override.tscn"); + err = ResourceSaver::save(main_scene, main_path); + REQUIRE(err == OK); + + // // Instantiate the scene. + Ref main_scene_loaded = ResourceLoader::load(main_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err); + REQUIRE(err == OK); + + Node *instanced_main_node = main_scene_loaded->instantiate(); + REQUIRE(instanced_main_node != nullptr); + SceneTree::get_singleton()->get_root()->add_child(instanced_main_node); + CHECK(instanced_main_node->get_name() == "MainNode"); + REQUIRE(instanced_main_node->get_child_count() == 3); + InstancePlaceholder *instanced_placeholder = Object::cast_to(instanced_main_node->get_child(0, true)); + REQUIRE(instanced_placeholder != nullptr); + + _TestInstancePlaceholderNode *final_node = Object::cast_to<_TestInstancePlaceholderNode>(instanced_placeholder->create_instance(true)); + REQUIRE(final_node != nullptr); + REQUIRE(final_node->get_child_count() == 3); + REQUIRE(final_node->get_reference_property().identity_compare(instanced_main_node->get_child(1, true))); + Array final_array = final_node->get_reference_array_property(); + REQUIRE(final_array.size() == 3); + Array wanted_node_array; + wanted_node_array.push_back(instanced_main_node->get_child(2, true)); // ExternalArrayMember + wanted_node_array.push_back(final_node->get_child(1, true)); // ArrayRef1 + wanted_node_array.push_back(final_node->get_child(2, true)); // ArrayRef2 + + // Iterate over all nodes, since the ordering is not guaranteed. + for (int i = 0; i < wanted_node_array.size(); i++) { + bool node_found = false; + for (int j = 0; j < final_array.size(); j++) { + if (wanted_node_array[i].identity_compare(final_array[j])) { + node_found = true; + } + } + CHECK(node_found); + } + + instanced_main_node->queue_free(); + memdelete(array_ext); + memdelete(overriding); + memdelete(root); + memdelete(internal); + DirAccess::remove_file_or_error(internal_path); + DirAccess::remove_file_or_error(main_path); +} + +} //namespace TestInstancePlaceholder + +#endif // TEST_INSTANCE_PLACEHOLDER_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index dd30003c012..041231888b2 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -111,6 +111,7 @@ #include "tests/scene/test_curve_3d.h" #include "tests/scene/test_gradient.h" #include "tests/scene/test_image_texture.h" +#include "tests/scene/test_instance_placeholder.h" #include "tests/scene/test_node.h" #include "tests/scene/test_node_2d.h" #include "tests/scene/test_packed_scene.h"