Fix issue preventing enabling the remote button for Android

https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.

However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.

The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
This commit is contained in:
Fredia Huya-Kouadio 2024-07-16 00:25:16 -07:00
parent 97b8ad1af0
commit 5b327aee96
3 changed files with 4 additions and 2 deletions

View File

@ -58,12 +58,12 @@ void EditorRunNative::_notification(int p_what) {
for (int j = 0; j < EditorExport::get_singleton()->get_export_platform_count(); j++) {
if (eep->get_name() == EditorExport::get_singleton()->get_export_platform(j)->get_name()) {
platform_idx = j;
break;
}
}
int dc = MIN(eep->get_options_count(), 9000);
bool needs_templates;
String error;
if (dc > 0 && preset->is_runnable() && eep->can_export(preset, error, needs_templates)) {
if (dc > 0 && preset->is_runnable()) {
popup->add_icon_item(eep->get_run_icon(), eep->get_name(), -1);
popup->set_item_disabled(-1, true);
for (int j = 0; j < dc; j++) {

View File

@ -441,6 +441,7 @@ void EditorExportPlatformAndroid::_update_preset_status() {
} else {
has_runnable_preset.clear();
}
devices_changed.set();
}
#endif

View File

@ -2971,6 +2971,7 @@ void EditorExportPlatformIOS::_update_preset_status() {
} else {
has_runnable_preset.clear();
}
devices_changed.set();
}
#endif