Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check. However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again. The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
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@ -58,12 +58,12 @@ void EditorRunNative::_notification(int p_what) {
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for (int j = 0; j < EditorExport::get_singleton()->get_export_platform_count(); j++) {
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if (eep->get_name() == EditorExport::get_singleton()->get_export_platform(j)->get_name()) {
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platform_idx = j;
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break;
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}
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}
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int dc = MIN(eep->get_options_count(), 9000);
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bool needs_templates;
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String error;
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if (dc > 0 && preset->is_runnable() && eep->can_export(preset, error, needs_templates)) {
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if (dc > 0 && preset->is_runnable()) {
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popup->add_icon_item(eep->get_run_icon(), eep->get_name(), -1);
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popup->set_item_disabled(-1, true);
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for (int j = 0; j < dc; j++) {
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@ -441,6 +441,7 @@ void EditorExportPlatformAndroid::_update_preset_status() {
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} else {
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has_runnable_preset.clear();
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}
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devices_changed.set();
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}
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#endif
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@ -2971,6 +2971,7 @@ void EditorExportPlatformIOS::_update_preset_status() {
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} else {
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has_runnable_preset.clear();
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}
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devices_changed.set();
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}
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#endif
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