Merge pull request #12330 from Jerome67000/docs_basebutton
[DOCS] BaseButton [ci skip]
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BaseButton" inherits="Control" category="Core" version="3.0.alpha.custom_build">
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<class name="BaseButton" inherits="Control" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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<brief_description>
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Provides a base class for different kinds of buttons.
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Base class for different kinds of buttons.
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</brief_description>
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</brief_description>
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<description>
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<description>
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BaseButton is the abstract base class for buttons, so it shouldn't be used directly (It doesn't display anything). Other types of buttons inherit from it.
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BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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</methods>
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</methods>
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<members>
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<members>
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<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode">
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<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode">
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Determines when the button is considered clicked, one of the ACTION_MODE_* constants.
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</member>
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
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If [code]true[/code] the button is in disabled state and can't be clicked or toggled.
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</member>
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</member>
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<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode">
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<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode">
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Focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [member disabled]).
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</member>
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</member>
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<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
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<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
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[ButtonGroup] associated to the button.
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</member>
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code] the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
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</member>
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</member>
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<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
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<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
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[Shortcut] associated to the button.
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</member>
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</member>
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
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If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
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</member>
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</member>
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</members>
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</members>
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<signals>
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<signals>
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