Fixed comments in kinematic_char demo
This commit is contained in:
parent
d21f72adf2
commit
5b6773f6bc
|
@ -1,12 +1,12 @@
|
|||
|
||||
extends Node2D
|
||||
|
||||
# member variables here, example:
|
||||
# var a=2
|
||||
# var b="textvar"
|
||||
#member variables here, example:
|
||||
#var a=2
|
||||
#var b="textvar"
|
||||
|
||||
func _ready():
|
||||
# Initalization here
|
||||
#Initalization here
|
||||
pass
|
||||
|
||||
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
|
||||
extends KinematicBody2D
|
||||
|
||||
# This is a simple collision demo showing how
|
||||
# the kinematic cotroller works.
|
||||
# move() will allow to move the node, and will
|
||||
# always move it to a non-colliding spot,
|
||||
# as long as it starts from a non-colliding spot too.
|
||||
#This is a simple collision demo showing how
|
||||
#the kinematic cotroller works.
|
||||
#move() will allow to move the node, and will
|
||||
#always move it to a non-colliding spot,
|
||||
#as long as it starts from a non-colliding spot too.
|
||||
|
||||
|
||||
#pixels / second
|
||||
const GRAVITY = 500.0
|
||||
|
||||
# Angle in degrees towards either side that the player can
|
||||
# consider "floor".
|
||||
#Angle in degrees towards either side that the player can
|
||||
#consider "floor".
|
||||
const FLOOR_ANGLE_TOLERANCE = 40
|
||||
const WALK_FORCE = 600
|
||||
const WALK_MAX_SPEED = 200
|
||||
|
@ -68,7 +68,6 @@ func _fixed_process(delta):
|
|||
var motion = velocity * delta
|
||||
|
||||
#move and consume motion
|
||||
#
|
||||
motion = move(motion)
|
||||
|
||||
|
||||
|
@ -85,9 +84,9 @@ func _fixed_process(delta):
|
|||
floor_velocity=get_collider_velocity()
|
||||
#velocity.y=0
|
||||
|
||||
# But we were moving and our motion was interrupted,
|
||||
# so try to complete the motion by "sliding"
|
||||
# by the normal
|
||||
#But we were moving and our motion was interrupted,
|
||||
#so try to complete the motion by "sliding"
|
||||
#by the normal
|
||||
motion = n.slide(motion)
|
||||
velocity = n.slide(velocity)
|
||||
|
||||
|
@ -109,7 +108,7 @@ func _fixed_process(delta):
|
|||
prev_jump_pressed=jump
|
||||
|
||||
func _ready():
|
||||
# Initalization here
|
||||
#Initalization here
|
||||
set_fixed_process(true)
|
||||
pass
|
||||
|
||||
|
|
Loading…
Reference in New Issue