Fixed comments in kinematic_char demo

This commit is contained in:
Luke Picciau 2014-09-06 14:12:59 +09:30
parent d21f72adf2
commit 5b6773f6bc
2 changed files with 15 additions and 16 deletions

View File

@ -1,12 +1,12 @@
extends Node2D extends Node2D
# member variables here, example: #member variables here, example:
# var a=2 #var a=2
# var b="textvar" #var b="textvar"
func _ready(): func _ready():
# Initalization here #Initalization here
pass pass

View File

@ -1,18 +1,18 @@
extends KinematicBody2D extends KinematicBody2D
# This is a simple collision demo showing how #This is a simple collision demo showing how
# the kinematic cotroller works. #the kinematic cotroller works.
# move() will allow to move the node, and will #move() will allow to move the node, and will
# always move it to a non-colliding spot, #always move it to a non-colliding spot,
# as long as it starts from a non-colliding spot too. #as long as it starts from a non-colliding spot too.
#pixels / second #pixels / second
const GRAVITY = 500.0 const GRAVITY = 500.0
# Angle in degrees towards either side that the player can #Angle in degrees towards either side that the player can
# consider "floor". #consider "floor".
const FLOOR_ANGLE_TOLERANCE = 40 const FLOOR_ANGLE_TOLERANCE = 40
const WALK_FORCE = 600 const WALK_FORCE = 600
const WALK_MAX_SPEED = 200 const WALK_MAX_SPEED = 200
@ -68,7 +68,6 @@ func _fixed_process(delta):
var motion = velocity * delta var motion = velocity * delta
#move and consume motion #move and consume motion
#
motion = move(motion) motion = move(motion)
@ -85,9 +84,9 @@ func _fixed_process(delta):
floor_velocity=get_collider_velocity() floor_velocity=get_collider_velocity()
#velocity.y=0 #velocity.y=0
# But we were moving and our motion was interrupted, #But we were moving and our motion was interrupted,
# so try to complete the motion by "sliding" #so try to complete the motion by "sliding"
# by the normal #by the normal
motion = n.slide(motion) motion = n.slide(motion)
velocity = n.slide(velocity) velocity = n.slide(velocity)
@ -109,7 +108,7 @@ func _fixed_process(delta):
prev_jump_pressed=jump prev_jump_pressed=jump
func _ready(): func _ready():
# Initalization here #Initalization here
set_fixed_process(true) set_fixed_process(true)
pass pass