Merge pull request #42867 from aaronfranke/cs_get_str_bytes
Add GetStringFromUTF8 and GetStringFromASCII to C#
This commit is contained in:
commit
5b6a22e275
|
@ -393,6 +393,35 @@ namespace Godot
|
|||
return instance.Substring(sep + 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the given byte array of ASCII encoded text to a string.
|
||||
/// Faster alternative to <see cref="GetStringFromUTF8"/> if the
|
||||
/// content is ASCII-only. Unlike the UTF-8 function this function
|
||||
/// maps every byte to a character in the array. Multibyte sequences
|
||||
/// will not be interpreted correctly. For parsing user input always
|
||||
/// use <see cref="GetStringFromUTF8"/>.
|
||||
/// </summary>
|
||||
/// <param name="bytes">A byte array of ASCII characters (on the range of 0-127).</param>
|
||||
/// <returns>A string created from the bytes.</returns>
|
||||
public static string GetStringFromASCII(this byte[] bytes)
|
||||
{
|
||||
return Encoding.ASCII.GetString(bytes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the given byte array of UTF-8 encoded text to a string.
|
||||
/// Slower than <see cref="GetStringFromASCII"/> but supports UTF-8
|
||||
/// encoded data. Use this function if you are unsure about the
|
||||
/// source of the data. For user input this function
|
||||
/// should always be preferred.
|
||||
/// </summary>
|
||||
/// <param name="bytes">A byte array of UTF-8 characters (a character may take up multiple bytes).</param>
|
||||
/// <returns>A string created from the bytes.</returns>
|
||||
public static string GetStringFromUTF8(this byte[] bytes)
|
||||
{
|
||||
return Encoding.UTF8.GetString(bytes);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Hash the string and return a 32 bits integer.
|
||||
// </summary>
|
||||
|
|
Loading…
Reference in New Issue