Merge pull request #74654 from YuriSizov/gui-cause-you-re-hi-and-you-re-lo-you-re-yes-and-you-re-no
Prevent crash in `ItemList` when checking for visible items
This commit is contained in:
commit
5b775282b7
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@ -34,7 +34,7 @@
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "core/string/translation.h"
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#include "core/string/translation.h"
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void ItemList::_shape(int p_idx) {
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void ItemList::_shape_text(int p_idx) {
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Item &item = items.write[p_idx];
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Item &item = items.write[p_idx];
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item.text_buf->clear();
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item.text_buf->clear();
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@ -61,7 +61,7 @@ int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bo
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items.push_back(item);
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items.push_back(item);
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int item_id = items.size() - 1;
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int item_id = items.size() - 1;
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_shape(items.size() - 1);
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_shape_text(items.size() - 1);
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queue_redraw();
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queue_redraw();
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shape_changed = true;
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shape_changed = true;
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@ -93,7 +93,7 @@ void ItemList::set_item_text(int p_idx, const String &p_text) {
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}
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}
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items.write[p_idx].text = p_text;
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items.write[p_idx].text = p_text;
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_shape(p_idx);
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_shape_text(p_idx);
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queue_redraw();
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queue_redraw();
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shape_changed = true;
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shape_changed = true;
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}
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}
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@ -111,7 +111,7 @@ void ItemList::set_item_text_direction(int p_idx, Control::TextDirection p_text_
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ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
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ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
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if (items[p_idx].text_direction != p_text_direction) {
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if (items[p_idx].text_direction != p_text_direction) {
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items.write[p_idx].text_direction = p_text_direction;
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items.write[p_idx].text_direction = p_text_direction;
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_shape(p_idx);
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_shape_text(p_idx);
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queue_redraw();
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queue_redraw();
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}
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}
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}
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}
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@ -128,7 +128,7 @@ void ItemList::set_item_language(int p_idx, const String &p_language) {
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ERR_FAIL_INDEX(p_idx, items.size());
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ERR_FAIL_INDEX(p_idx, items.size());
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if (items[p_idx].language != p_language) {
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if (items[p_idx].language != p_language) {
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items.write[p_idx].language = p_language;
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items.write[p_idx].language = p_language;
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_shape(p_idx);
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_shape_text(p_idx);
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queue_redraw();
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queue_redraw();
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}
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}
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}
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}
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@ -999,21 +999,26 @@ void ItemList::_notification(int p_what) {
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case NOTIFICATION_TRANSLATION_CHANGED:
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case NOTIFICATION_TRANSLATION_CHANGED:
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case NOTIFICATION_THEME_CHANGED: {
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case NOTIFICATION_THEME_CHANGED: {
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for (int i = 0; i < items.size(); i++) {
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for (int i = 0; i < items.size(); i++) {
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_shape(i);
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_shape_text(i);
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}
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}
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shape_changed = true;
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shape_changed = true;
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queue_redraw();
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queue_redraw();
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} break;
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} break;
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case NOTIFICATION_DRAW: {
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case NOTIFICATION_DRAW: {
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int mw = scroll_bar->get_minimum_size().x;
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_check_shape_changed();
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scroll_bar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -mw);
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int scroll_bar_minwidth = scroll_bar->get_minimum_size().x;
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scroll_bar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -scroll_bar_minwidth);
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scroll_bar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
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scroll_bar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
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scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, theme_cache.panel_style->get_margin(SIDE_TOP));
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scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, theme_cache.panel_style->get_margin(SIDE_TOP));
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scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -theme_cache.panel_style->get_margin(SIDE_BOTTOM));
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scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -theme_cache.panel_style->get_margin(SIDE_BOTTOM));
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Size2 size = get_size();
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Size2 size = get_size();
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int width = size.width - theme_cache.panel_style->get_minimum_size().width;
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int width = size.width - theme_cache.panel_style->get_minimum_size().width;
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if (scroll_bar->is_visible()) {
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width -= scroll_bar_minwidth;
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}
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draw_style_box(theme_cache.panel_style, Rect2(Point2(), size));
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draw_style_box(theme_cache.panel_style, Rect2(Point2(), size));
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@ -1035,145 +1040,7 @@ void ItemList::_notification(int p_what) {
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RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), false);
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RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), false);
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}
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}
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if (shape_changed) {
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// Ensure_selected_visible needs to be checked before we draw the list.
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float max_column_width = 0.0;
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//1- compute item minimum sizes
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for (int i = 0; i < items.size(); i++) {
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Size2 minsize;
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if (items[i].icon.is_valid()) {
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if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
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minsize = fixed_icon_size * icon_scale;
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} else {
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minsize = items[i].get_icon_size() * icon_scale;
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}
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if (!items[i].text.is_empty()) {
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if (icon_mode == ICON_MODE_TOP) {
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minsize.y += theme_cache.icon_margin;
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} else {
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minsize.x += theme_cache.icon_margin;
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}
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}
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}
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if (!items[i].text.is_empty()) {
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int max_width = -1;
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if (fixed_column_width) {
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max_width = fixed_column_width;
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} else if (same_column_width) {
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max_width = items[i].rect_cache.size.x;
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}
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items.write[i].text_buf->set_width(max_width);
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Size2 s = items[i].text_buf->get_size();
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if (icon_mode == ICON_MODE_TOP) {
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minsize.x = MAX(minsize.x, s.width);
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if (max_text_lines > 0) {
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minsize.y += s.height + theme_cache.line_separation * max_text_lines;
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} else {
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minsize.y += s.height;
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}
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} else {
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minsize.y = MAX(minsize.y, s.height);
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minsize.x += s.width;
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}
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}
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if (fixed_column_width > 0) {
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minsize.x = fixed_column_width;
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}
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max_column_width = MAX(max_column_width, minsize.x);
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// elements need to adapt to the selected size
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minsize.y += theme_cache.v_separation;
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minsize.x += theme_cache.h_separation;
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items.write[i].rect_cache.size = minsize;
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items.write[i].min_rect_cache.size = minsize;
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}
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int fit_size = size.x - theme_cache.panel_style->get_minimum_size().width - mw;
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//2-attempt best fit
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current_columns = 0x7FFFFFFF;
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if (max_columns > 0) {
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current_columns = max_columns;
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}
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while (true) {
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//repeat until all fits
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bool all_fit = true;
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Vector2 ofs;
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int col = 0;
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int max_h = 0;
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separators.clear();
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for (int i = 0; i < items.size(); i++) {
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if (current_columns > 1 && items[i].rect_cache.size.width + ofs.x > fit_size) {
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//went past
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current_columns = MAX(col, 1);
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all_fit = false;
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break;
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}
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if (same_column_width) {
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items.write[i].rect_cache.size.x = max_column_width;
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}
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items.write[i].rect_cache.position = ofs;
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max_h = MAX(max_h, items[i].rect_cache.size.y);
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ofs.x += items[i].rect_cache.size.x + theme_cache.h_separation;
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col++;
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if (col == current_columns) {
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if (i < items.size() - 1) {
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separators.push_back(ofs.y + max_h + theme_cache.v_separation / 2);
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}
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for (int j = i; j >= 0 && col > 0; j--, col--) {
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items.write[j].rect_cache.size.y = max_h;
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}
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ofs.x = 0;
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ofs.y += max_h + theme_cache.v_separation;
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col = 0;
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max_h = 0;
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}
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}
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for (int j = items.size() - 1; j >= 0 && col > 0; j--, col--) {
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items.write[j].rect_cache.size.y = max_h;
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}
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if (all_fit) {
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float page = MAX(0, size.height - theme_cache.panel_style->get_minimum_size().height);
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float max = MAX(page, ofs.y + max_h);
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if (auto_height) {
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auto_height_value = ofs.y + max_h + theme_cache.panel_style->get_minimum_size().height;
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}
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scroll_bar->set_max(max);
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scroll_bar->set_page(page);
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if (max <= page) {
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scroll_bar->set_value(0);
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scroll_bar->hide();
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} else {
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scroll_bar->show();
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if (do_autoscroll_to_bottom) {
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scroll_bar->set_value(max);
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}
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}
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break;
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}
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}
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update_minimum_size();
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shape_changed = false;
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}
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if (scroll_bar->is_visible()) {
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width -= mw;
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}
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//ensure_selected_visible needs to be checked before we draw the list.
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if (ensure_selected_visible && current >= 0 && current < items.size()) {
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if (ensure_selected_visible && current >= 0 && current < items.size()) {
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Rect2 r = items[current].rect_cache;
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Rect2 r = items[current].rect_cache;
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int from = scroll_bar->get_value();
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int from = scroll_bar->get_value();
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@ -1191,11 +1058,12 @@ void ItemList::_notification(int p_what) {
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Vector2 base_ofs = theme_cache.panel_style->get_offset();
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Vector2 base_ofs = theme_cache.panel_style->get_offset();
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base_ofs.y -= int(scroll_bar->get_value());
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base_ofs.y -= int(scroll_bar->get_value());
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const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
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// Define a visible frame to check against and optimize drawing.
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const Rect2 clip(-base_ofs, size);
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// Do a binary search to find the first item whose rect reaches below clip.position.y.
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int first_item_visible;
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int first_item_visible;
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{
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{
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// do a binary search to find the first item whose rect reaches below clip.position.y
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int lo = 0;
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int lo = 0;
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int hi = items.size();
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int hi = items.size();
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while (lo < hi) {
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while (lo < hi) {
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@ -1207,13 +1075,17 @@ void ItemList::_notification(int p_what) {
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hi = mid;
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hi = mid;
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}
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}
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}
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}
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// we might have ended up with column 2, or 3, ..., so let's find the first column
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while (lo > 0 && items[lo - 1].rect_cache.position.y == items[lo].rect_cache.position.y) {
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// We might end up with an item in columns 2, 3, etc, but we need the one from the first column.
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// We can also end up in a state where lo reached hi, and so no items can be rendered; we skip that.
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while (lo < hi && lo > 0 && items[lo].column > 0) {
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lo -= 1;
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lo -= 1;
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}
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}
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first_item_visible = lo;
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first_item_visible = lo;
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}
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}
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// Draw visible items.
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for (int i = first_item_visible; i < items.size(); i++) {
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for (int i = first_item_visible; i < items.size(); i++) {
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Rect2 rcache = items[i].rect_cache;
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Rect2 rcache = items[i].rect_cache;
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@ -1404,9 +1276,9 @@ void ItemList::_notification(int p_what) {
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}
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}
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}
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}
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// Do a binary search to find the first separator that is below clip_position.y.
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int first_visible_separator = 0;
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int first_visible_separator = 0;
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{
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{
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// do a binary search to find the first separator that is below clip_position.y
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int lo = 0;
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int lo = 0;
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int hi = separators.size();
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int hi = separators.size();
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while (lo < hi) {
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while (lo < hi) {
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@ -1420,6 +1292,7 @@ void ItemList::_notification(int p_what) {
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first_visible_separator = lo;
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first_visible_separator = lo;
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}
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}
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// Draw visible separators.
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for (int i = first_visible_separator; i < separators.size(); i++) {
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for (int i = first_visible_separator; i < separators.size(); i++) {
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if (separators[i] > clip.position.y + clip.size.y) {
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if (separators[i] > clip.position.y + clip.size.y) {
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break; // done
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break; // done
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@ -1432,6 +1305,151 @@ void ItemList::_notification(int p_what) {
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}
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}
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}
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}
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void ItemList::_check_shape_changed() {
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if (!shape_changed) {
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return;
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}
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int scroll_bar_minwidth = scroll_bar->get_minimum_size().x;
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Size2 size = get_size();
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float max_column_width = 0.0;
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//1- compute item minimum sizes
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for (int i = 0; i < items.size(); i++) {
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Size2 minsize;
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if (items[i].icon.is_valid()) {
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if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
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minsize = fixed_icon_size * icon_scale;
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} else {
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minsize = items[i].get_icon_size() * icon_scale;
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}
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if (!items[i].text.is_empty()) {
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if (icon_mode == ICON_MODE_TOP) {
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minsize.y += theme_cache.icon_margin;
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} else {
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minsize.x += theme_cache.icon_margin;
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}
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}
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}
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if (!items[i].text.is_empty()) {
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int max_width = -1;
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if (fixed_column_width) {
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max_width = fixed_column_width;
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} else if (same_column_width) {
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max_width = items[i].rect_cache.size.x;
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}
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items.write[i].text_buf->set_width(max_width);
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Size2 s = items[i].text_buf->get_size();
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if (icon_mode == ICON_MODE_TOP) {
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minsize.x = MAX(minsize.x, s.width);
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if (max_text_lines > 0) {
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minsize.y += s.height + theme_cache.line_separation * max_text_lines;
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} else {
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minsize.y += s.height;
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}
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} else {
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minsize.y = MAX(minsize.y, s.height);
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minsize.x += s.width;
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}
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}
|
||||||
|
|
||||||
|
if (fixed_column_width > 0) {
|
||||||
|
minsize.x = fixed_column_width;
|
||||||
|
}
|
||||||
|
max_column_width = MAX(max_column_width, minsize.x);
|
||||||
|
|
||||||
|
// elements need to adapt to the selected size
|
||||||
|
minsize.y += theme_cache.v_separation;
|
||||||
|
minsize.x += theme_cache.h_separation;
|
||||||
|
items.write[i].rect_cache.size = minsize;
|
||||||
|
items.write[i].min_rect_cache.size = minsize;
|
||||||
|
}
|
||||||
|
|
||||||
|
int fit_size = size.x - theme_cache.panel_style->get_minimum_size().width - scroll_bar_minwidth;
|
||||||
|
|
||||||
|
//2-attempt best fit
|
||||||
|
current_columns = 0x7FFFFFFF;
|
||||||
|
if (max_columns > 0) {
|
||||||
|
current_columns = max_columns;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Repeat until all items fit.
|
||||||
|
while (true) {
|
||||||
|
bool all_fit = true;
|
||||||
|
Vector2 ofs;
|
||||||
|
int col = 0;
|
||||||
|
int max_h = 0;
|
||||||
|
|
||||||
|
separators.clear();
|
||||||
|
|
||||||
|
for (int i = 0; i < items.size(); i++) {
|
||||||
|
if (current_columns > 1 && items[i].rect_cache.size.width + ofs.x > fit_size) {
|
||||||
|
// Went past.
|
||||||
|
current_columns = MAX(col, 1);
|
||||||
|
all_fit = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (same_column_width) {
|
||||||
|
items.write[i].rect_cache.size.x = max_column_width;
|
||||||
|
}
|
||||||
|
items.write[i].rect_cache.position = ofs;
|
||||||
|
|
||||||
|
max_h = MAX(max_h, items[i].rect_cache.size.y);
|
||||||
|
ofs.x += items[i].rect_cache.size.x + theme_cache.h_separation;
|
||||||
|
|
||||||
|
items.write[i].column = col;
|
||||||
|
col++;
|
||||||
|
if (col == current_columns) {
|
||||||
|
if (i < items.size() - 1) {
|
||||||
|
separators.push_back(ofs.y + max_h + theme_cache.v_separation / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int j = i; j >= 0 && col > 0; j--, col--) {
|
||||||
|
items.write[j].rect_cache.size.y = max_h;
|
||||||
|
}
|
||||||
|
|
||||||
|
ofs.x = 0;
|
||||||
|
ofs.y += max_h + theme_cache.v_separation;
|
||||||
|
col = 0;
|
||||||
|
max_h = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int j = items.size() - 1; j >= 0 && col > 0; j--, col--) {
|
||||||
|
items.write[j].rect_cache.size.y = max_h;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (all_fit) {
|
||||||
|
float page = MAX(0, size.height - theme_cache.panel_style->get_minimum_size().height);
|
||||||
|
float max = MAX(page, ofs.y + max_h);
|
||||||
|
if (auto_height) {
|
||||||
|
auto_height_value = ofs.y + max_h + theme_cache.panel_style->get_minimum_size().height;
|
||||||
|
}
|
||||||
|
scroll_bar->set_max(max);
|
||||||
|
scroll_bar->set_page(page);
|
||||||
|
if (max <= page) {
|
||||||
|
scroll_bar->set_value(0);
|
||||||
|
scroll_bar->hide();
|
||||||
|
} else {
|
||||||
|
scroll_bar->show();
|
||||||
|
|
||||||
|
if (do_autoscroll_to_bottom) {
|
||||||
|
scroll_bar->set_value(max);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
update_minimum_size();
|
||||||
|
shape_changed = false;
|
||||||
|
}
|
||||||
|
|
||||||
void ItemList::_scroll_changed(double) {
|
void ItemList::_scroll_changed(double) {
|
||||||
queue_redraw();
|
queue_redraw();
|
||||||
}
|
}
|
||||||
|
|
|
@ -70,6 +70,7 @@ private:
|
||||||
Color custom_fg;
|
Color custom_fg;
|
||||||
Color custom_bg = Color(0.0, 0.0, 0.0, 0.0);
|
Color custom_bg = Color(0.0, 0.0, 0.0, 0.0);
|
||||||
|
|
||||||
|
int column = 0;
|
||||||
Rect2 rect_cache;
|
Rect2 rect_cache;
|
||||||
Rect2 min_rect_cache;
|
Rect2 min_rect_cache;
|
||||||
|
|
||||||
|
@ -143,7 +144,8 @@ private:
|
||||||
} theme_cache;
|
} theme_cache;
|
||||||
|
|
||||||
void _scroll_changed(double);
|
void _scroll_changed(double);
|
||||||
void _shape(int p_idx);
|
void _check_shape_changed();
|
||||||
|
void _shape_text(int p_idx);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void _update_theme_item_cache() override;
|
virtual void _update_theme_item_cache() override;
|
||||||
|
|
Loading…
Reference in New Issue