[DOCS] ARVR, AStar, AtlasTexture, Basis
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@ -31,7 +31,7 @@
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<return type="bool">
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</return>
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<description>
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Returns true if the controller bound to this node is currently active and being tracked.
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Returns [code]true[/code] if the bound controller is active. ARVR systems attempt to track active controllers.
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</description>
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</method>
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<method name="get_joystick_axis" qualifiers="const">
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<argument index="0" name="button" type="int">
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</argument>
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<description>
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Is the given button currently pressed?
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Returns [code]true[/code] if the button at index [code]button[/code] is pressed.
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</description>
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</method>
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</methods>
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The controller's id. The first controller that the [ARVRServer] detects will have id 1, the second id 2, the third id 3, etc. When a controller is turned off, it's slot is freed. This ensures controllers will keep the same id even when controllers with lower ids are turned off.
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</member>
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<member name="rumble" type="float" setter="set_rumble" getter="get_rumble">
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The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code]. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.
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</member>
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</members>
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<signals>
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<argument index="0" name="button" type="int">
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</argument>
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<description>
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When a button on this controller is pressed, this signal is given.
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Emitted when a button on this controller is pressed.
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</description>
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</signal>
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<signal name="button_release">
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<argument index="0" name="button" type="int">
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</argument>
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<description>
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When a button on this controller is released, this signal is given.
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Emitted when a button on this controller is released.
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</description>
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</signal>
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</signals>
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<return type="String">
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</return>
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<description>
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If available this returns the name of the controller or anchor point.
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Returns the controller or anchor point's name if available.
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</description>
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</method>
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<method name="get_orientation" qualifiers="const">
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<return type="Basis">
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</return>
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<description>
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Returns the orientation matrix of the controller.
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Returns the controller's orientation matrix.
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</description>
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</method>
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<method name="get_position" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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Returns the position of the controller adjusted by world scale.
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Returns the world-space controller position.
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</description>
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</method>
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<method name="get_tracks_orientation" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the orientation of this device is being tracked.
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Returns [code]true[/code] if this device tracks orientation.
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</description>
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</method>
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<method name="get_tracks_position" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the position of this device is being tracked.
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Returns [code]true[/code] if this device tracks position.
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</description>
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</method>
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<method name="get_transform" qualifiers="const">
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<argument index="0" name="adjust_by_reference_frame" type="bool">
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</argument>
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<description>
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Returns the transform combining the orientation and position of this device.
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Returns the transform combining this device's orientation and position.
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</description>
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</method>
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<method name="get_type" qualifiers="const">
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<return type="int" enum="ARVRServer.TrackerType">
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</return>
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<description>
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Type of tracker.
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Returns the tracker's type.
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</description>
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</method>
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</methods>
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<members>
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<member name="rumble" type="float" setter="set_rumble" getter="get_rumble">
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The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code].
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</member>
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</members>
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<constants>
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<return type="Array">
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</return>
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<description>
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Returns an array of all points.
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</description>
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</method>
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<method name="has_point" qualifiers="const">
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The texture that contains the atlas. Can be any [Texture] subtype.
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</member>
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<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip">
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If [code]true[/code] clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
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</member>
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<member name="margin" type="Rect2" setter="set_margin" getter="get_margin">
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The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
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</methods>
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<members>
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<member name="x" type="Vector3" setter="" getter="">
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The basis matrix's x vector.
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</member>
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<member name="y" type="Vector3" setter="" getter="">
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The basis matrix's y vector.
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</member>
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<member name="z" type="Vector3" setter="" getter="">
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The basis matrix's z vector.
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</member>
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</members>
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<constants>
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