-Modified Input and added is_action_just_pressed() as well as is_action_just_released()

This commit is contained in:
Juan Linietsky 2016-09-01 18:58:52 -03:00
parent 3759d378da
commit 5b96c3a552
11 changed files with 196 additions and 41 deletions

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@ -290,6 +290,10 @@ bool InputMap::event_is_joy_motion_action_pressed(const InputEvent& p_event) con
} }
const Map<StringName, InputMap::Action>& InputMap::get_action_map() const {
return input_map;
}
void InputMap::load_from_globals() { void InputMap::load_from_globals() {
input_map.clear();; input_map.clear();;

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@ -35,12 +35,14 @@
class InputMap : public Object { class InputMap : public Object {
OBJ_TYPE( InputMap, Object ); OBJ_TYPE( InputMap, Object );
static InputMap *singleton; public:
struct Action { struct Action {
int id; int id;
List<InputEvent> inputs; List<InputEvent> inputs;
}; };
private:
static InputMap *singleton;
mutable Map<StringName, Action> input_map; mutable Map<StringName, Action> input_map;
mutable Map<int,StringName> input_id_map; mutable Map<int,StringName> input_id_map;
@ -72,7 +74,7 @@ public:
bool event_is_action(const InputEvent& p_event, const StringName& p_action) const; bool event_is_action(const InputEvent& p_event, const StringName& p_action) const;
bool event_is_joy_motion_action_pressed(const InputEvent& p_event) const; bool event_is_joy_motion_action_pressed(const InputEvent& p_event) const;
const Map<StringName, Action>& get_action_map() const;
void load_from_globals(); void load_from_globals();
void load_default(); void load_default();

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@ -53,6 +53,8 @@ void Input::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_mouse_button_pressed","button"),&Input::is_mouse_button_pressed); ObjectTypeDB::bind_method(_MD("is_mouse_button_pressed","button"),&Input::is_mouse_button_pressed);
ObjectTypeDB::bind_method(_MD("is_joy_button_pressed","device","button"),&Input::is_joy_button_pressed); ObjectTypeDB::bind_method(_MD("is_joy_button_pressed","device","button"),&Input::is_joy_button_pressed);
ObjectTypeDB::bind_method(_MD("is_action_pressed","action"),&Input::is_action_pressed); ObjectTypeDB::bind_method(_MD("is_action_pressed","action"),&Input::is_action_pressed);
ObjectTypeDB::bind_method(_MD("is_action_just_pressed","action"),&Input::is_action_just_pressed);
ObjectTypeDB::bind_method(_MD("is_action_just_released","action"),&Input::is_action_just_released);
ObjectTypeDB::bind_method(_MD("add_joy_mapping","mapping", "update_existing"),&Input::add_joy_mapping, DEFVAL(false)); ObjectTypeDB::bind_method(_MD("add_joy_mapping","mapping", "update_existing"),&Input::add_joy_mapping, DEFVAL(false));
ObjectTypeDB::bind_method(_MD("remove_joy_mapping","guid"),&Input::remove_joy_mapping); ObjectTypeDB::bind_method(_MD("remove_joy_mapping","guid"),&Input::remove_joy_mapping);
ObjectTypeDB::bind_method(_MD("is_joy_known","device"),&Input::is_joy_known); ObjectTypeDB::bind_method(_MD("is_joy_known","device"),&Input::is_joy_known);

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@ -55,12 +55,14 @@ public:
static Input *get_singleton(); static Input *get_singleton();
virtual bool is_key_pressed(int p_scancode)=0; virtual bool is_key_pressed(int p_scancode) const=0;
virtual bool is_mouse_button_pressed(int p_button)=0; virtual bool is_mouse_button_pressed(int p_button) const=0;
virtual bool is_joy_button_pressed(int p_device, int p_button)=0; virtual bool is_joy_button_pressed(int p_device, int p_button) const=0;
virtual bool is_action_pressed(const StringName& p_action)=0; virtual bool is_action_pressed(const StringName& p_action) const=0;
virtual bool is_action_just_pressed(const StringName& p_action) const=0;
virtual bool is_action_just_released(const StringName& p_action) const=0;
virtual float get_joy_axis(int p_device,int p_axis)=0; virtual float get_joy_axis(int p_device,int p_axis) const=0;
virtual String get_joy_name(int p_idx)=0; virtual String get_joy_name(int p_idx)=0;
virtual Array get_connected_joysticks()=0; virtual Array get_connected_joysticks()=0;
virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid)=0; virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid)=0;
@ -80,9 +82,9 @@ public:
virtual void warp_mouse_pos(const Vector2& p_to)=0; virtual void warp_mouse_pos(const Vector2& p_to)=0;
virtual Vector3 get_accelerometer()=0; virtual Vector3 get_accelerometer() const=0;
virtual Vector3 get_magnetometer()=0; virtual Vector3 get_magnetometer() const=0;
virtual Vector3 get_gyroscope()=0; virtual Vector3 get_gyroscope() const=0;
virtual void action_press(const StringName& p_action)=0; virtual void action_press(const StringName& p_action)=0;
virtual void action_release(const StringName& p_action)=0; virtual void action_release(const StringName& p_action)=0;

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@ -587,6 +587,9 @@ OS::OS() {
_time_scale=1.0; _time_scale=1.0;
_pixel_snap=false; _pixel_snap=false;
_allow_hidpi=true; _allow_hidpi=true;
_fixed_frames=0;
_idle_frames=0;
_in_fixed=false;
Math::seed(1234567); Math::seed(1234567);
} }

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@ -62,6 +62,10 @@ class OS {
bool _pixel_snap; bool _pixel_snap;
bool _allow_hidpi; bool _allow_hidpi;
uint64_t _fixed_frames;
uint64_t _idle_frames;
bool _in_fixed;
char *last_error; char *last_error;
public: public:
@ -282,6 +286,10 @@ public:
uint64_t get_frames_drawn(); uint64_t get_frames_drawn();
uint64_t get_fixed_frames() const { return _fixed_frames; }
uint64_t get_idle_frames() const { return _idle_frames; }
bool is_in_fixed_frame() const { return _in_fixed; }
bool is_stdout_verbose() const; bool is_stdout_verbose() const;
enum CursorShape { enum CursorShape {

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@ -71,13 +71,13 @@ InputDefault::SpeedTrack::SpeedTrack() {
reset(); reset();
} }
bool InputDefault::is_key_pressed(int p_scancode) { bool InputDefault::is_key_pressed(int p_scancode) const {
_THREAD_SAFE_METHOD_ _THREAD_SAFE_METHOD_
return keys_pressed.has(p_scancode); return keys_pressed.has(p_scancode);
} }
bool InputDefault::is_mouse_button_pressed(int p_button) { bool InputDefault::is_mouse_button_pressed(int p_button) const {
_THREAD_SAFE_METHOD_ _THREAD_SAFE_METHOD_
return (mouse_button_mask&(1<<p_button))!=0; return (mouse_button_mask&(1<<p_button))!=0;
@ -89,14 +89,16 @@ static int _combine_device(int p_value,int p_device) {
return p_value|(p_device<<20); return p_value|(p_device<<20);
} }
bool InputDefault::is_joy_button_pressed(int p_device, int p_button) { bool InputDefault::is_joy_button_pressed(int p_device, int p_button) const{
_THREAD_SAFE_METHOD_ _THREAD_SAFE_METHOD_
return joy_buttons_pressed.has(_combine_device(p_button,p_device)); return joy_buttons_pressed.has(_combine_device(p_button,p_device));
} }
bool InputDefault::is_action_pressed(const StringName& p_action) { bool InputDefault::is_action_pressed(const StringName& p_action) const{
return action_state.has(p_action) && action_state[p_action].pressed;
#if 0
if (custom_action_press.has(p_action)) if (custom_action_press.has(p_action))
return true; //simpler return true; //simpler
@ -147,9 +149,37 @@ bool InputDefault::is_action_pressed(const StringName& p_action) {
} }
return false; return false;
#endif
} }
float InputDefault::get_joy_axis(int p_device,int p_axis) { bool InputDefault::is_action_just_pressed(const StringName& p_action) const {
const Map<StringName,Action>::Element *E=action_state.find(p_action);
if (!E)
return false;
if (OS::get_singleton()->is_in_fixed_frame()) {
return E->get().pressed && E->get().fixed_frame==OS::get_singleton()->get_fixed_frames();
} else {
return E->get().pressed && E->get().idle_frame==OS::get_singleton()->get_idle_frames();
}
}
bool InputDefault::is_action_just_released(const StringName& p_action) const{
const Map<StringName,Action>::Element *E=action_state.find(p_action);
if (!E)
return false;
if (OS::get_singleton()->is_in_fixed_frame()) {
return !E->get().pressed && E->get().fixed_frame==OS::get_singleton()->get_fixed_frames();
} else {
return !E->get().pressed && E->get().idle_frame==OS::get_singleton()->get_idle_frames();
}
}
float InputDefault::get_joy_axis(int p_device,int p_axis) const{
_THREAD_SAFE_METHOD_ _THREAD_SAFE_METHOD_
int c = _combine_device(p_axis,p_device); int c = _combine_device(p_axis,p_device);
@ -247,19 +277,19 @@ void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_
emit_signal("joy_connection_changed", p_idx, p_connected); emit_signal("joy_connection_changed", p_idx, p_connected);
}; };
Vector3 InputDefault::get_accelerometer() { Vector3 InputDefault::get_accelerometer() const{
_THREAD_SAFE_METHOD_ _THREAD_SAFE_METHOD_
return accelerometer; return accelerometer;
} }
Vector3 InputDefault::get_magnetometer() { Vector3 InputDefault::get_magnetometer() const{
_THREAD_SAFE_METHOD_ _THREAD_SAFE_METHOD_
return magnetometer; return magnetometer;
} }
Vector3 InputDefault::get_gyroscope() { Vector3 InputDefault::get_gyroscope() const {
_THREAD_SAFE_METHOD_ _THREAD_SAFE_METHOD_
return gyroscope; return gyroscope;
@ -341,6 +371,23 @@ void InputDefault::parse_input_event(const InputEvent& p_event) {
} }
if (!p_event.is_echo()) {
for (const Map<StringName,InputMap::Action>::Element *E=InputMap::get_singleton()->get_action_map().front();E;E=E->next()) {
if (InputMap::get_singleton()->event_is_action(p_event,E->key())) {
Action action;
action.fixed_frame=OS::get_singleton()->get_fixed_frames();
action.idle_frame=OS::get_singleton()->get_idle_frames();
action.pressed=p_event.is_pressed();
action_state[E->key()]=action;
}
}
}
if (main_loop) if (main_loop)
main_loop->input_event(p_event); main_loop->input_event(p_event);
@ -441,21 +488,25 @@ void InputDefault::iteration(float p_step) {
void InputDefault::action_press(const StringName& p_action) { void InputDefault::action_press(const StringName& p_action) {
if (custom_action_press.has(p_action)) { Action action;
action.fixed_frame=OS::get_singleton()->get_fixed_frames();
action.idle_frame=OS::get_singleton()->get_idle_frames();
action.pressed=true;
action_state[p_action]=action;
custom_action_press[p_action]++;
} else {
custom_action_press[p_action]=1;
}
} }
void InputDefault::action_release(const StringName& p_action){ void InputDefault::action_release(const StringName& p_action){
ERR_FAIL_COND(!custom_action_press.has(p_action)); Action action;
custom_action_press[p_action]--;
if (custom_action_press[p_action]==0) { action.fixed_frame=OS::get_singleton()->get_fixed_frames();
custom_action_press.erase(p_action); action.idle_frame=OS::get_singleton()->get_idle_frames();
} action.pressed=true;
action_state[p_action]=action;
} }
void InputDefault::set_emulate_touch(bool p_emulate) { void InputDefault::set_emulate_touch(bool p_emulate) {

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@ -38,16 +38,27 @@ class InputDefault : public Input {
_THREAD_SAFE_CLASS_ _THREAD_SAFE_CLASS_
int mouse_button_mask; int mouse_button_mask;
Set<int> keys_pressed; Set<int> keys_pressed;
Set<int> joy_buttons_pressed; Set<int> joy_buttons_pressed;
Map<int,float> _joy_axis; Map<int,float> _joy_axis;
Map<StringName,int> custom_action_press; //Map<StringName,int> custom_action_press;
Vector3 accelerometer; Vector3 accelerometer;
Vector3 magnetometer; Vector3 magnetometer;
Vector3 gyroscope; Vector3 gyroscope;
Vector2 mouse_pos; Vector2 mouse_pos;
MainLoop *main_loop; MainLoop *main_loop;
struct Action {
uint64_t fixed_frame;
uint64_t idle_frame;
bool pressed;
};
Map<StringName,Action> action_state;
bool emulate_touch; bool emulate_touch;
struct VibrationInfo { struct VibrationInfo {
@ -164,12 +175,14 @@ public:
virtual bool is_key_pressed(int p_scancode); virtual bool is_key_pressed(int p_scancode) const;
virtual bool is_mouse_button_pressed(int p_button); virtual bool is_mouse_button_pressed(int p_button) const;
virtual bool is_joy_button_pressed(int p_device, int p_button); virtual bool is_joy_button_pressed(int p_device, int p_button) const;
virtual bool is_action_pressed(const StringName& p_action); virtual bool is_action_pressed(const StringName& p_action) const;
virtual bool is_action_just_pressed(const StringName& p_action) const;
virtual bool is_action_just_released(const StringName& p_action) const;
virtual float get_joy_axis(int p_device,int p_axis); virtual float get_joy_axis(int p_device,int p_axis) const;
String get_joy_name(int p_idx); String get_joy_name(int p_idx);
virtual Array get_connected_joysticks(); virtual Array get_connected_joysticks();
virtual Vector2 get_joy_vibration_strength(int p_device); virtual Vector2 get_joy_vibration_strength(int p_device);
@ -178,9 +191,9 @@ public:
void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = ""); void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
void parse_joystick_mapping(String p_mapping, bool p_update_existing); void parse_joystick_mapping(String p_mapping, bool p_update_existing);
virtual Vector3 get_accelerometer(); virtual Vector3 get_accelerometer() const;
virtual Vector3 get_magnetometer(); virtual Vector3 get_magnetometer() const;
virtual Vector3 get_gyroscope(); virtual Vector3 get_gyroscope() const;
virtual Point2 get_mouse_pos() const; virtual Point2 get_mouse_pos() const;
virtual Point2 get_mouse_speed() const; virtual Point2 get_mouse_speed() const;

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@ -1560,6 +1560,8 @@ bool Main::iteration() {
int iters = 0; int iters = 0;
OS::get_singleton()->_in_fixed=true;
while(time_accum>frame_slice) { while(time_accum>frame_slice) {
uint64_t fixed_begin = OS::get_singleton()->get_ticks_usec(); uint64_t fixed_begin = OS::get_singleton()->get_ticks_usec();
@ -1590,8 +1592,11 @@ bool Main::iteration() {
fixed_process_ticks=MAX(fixed_process_ticks,OS::get_singleton()->get_ticks_usec()-fixed_begin); // keep the largest one for reference fixed_process_ticks=MAX(fixed_process_ticks,OS::get_singleton()->get_ticks_usec()-fixed_begin); // keep the largest one for reference
fixed_process_max=MAX(OS::get_singleton()->get_ticks_usec()-fixed_begin,fixed_process_max); fixed_process_max=MAX(OS::get_singleton()->get_ticks_usec()-fixed_begin,fixed_process_max);
iters++; iters++;
OS::get_singleton()->_fixed_frames++;
} }
OS::get_singleton()->_in_fixed=false;
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec(); uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
OS::get_singleton()->get_main_loop()->idle( step*time_scale ); OS::get_singleton()->get_main_loop()->idle( step*time_scale );
@ -1640,6 +1645,7 @@ bool Main::iteration() {
// x11_delay_usec(10000); // x11_delay_usec(10000);
frames++; frames++;
OS::get_singleton()->_idle_frames++;
if (frame>1000000) { if (frame>1000000) {

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@ -3247,13 +3247,29 @@ PropertyInfo VisualScriptInputAction::get_output_value_port_info(int p_idx) cons
String VisualScriptInputAction::get_caption() const { String VisualScriptInputAction::get_caption() const {
return "Action"; return "Action";
} }
String VisualScriptInputAction::get_text() const { String VisualScriptInputAction::get_text() const {
switch(mode) {
case MODE_PRESSED: {
return name; return name;
} break;
case MODE_RELEASED: {
return "not "+name;
} break;
case MODE_JUST_PRESSED: {
return String(name)+" "+TTR("just pressed");
} break;
case MODE_JUST_RELEASED: {
return String(name)+" "+TTR("just released");
} break;
}
return String();
} }
@ -3278,19 +3294,50 @@ StringName VisualScriptInputAction::get_action_name() const {
return name; return name;
} }
void VisualScriptInputAction::set_action_mode(Mode p_mode) {
if (mode==p_mode)
return;
mode=p_mode;
ports_changed_notify();
}
VisualScriptInputAction::Mode VisualScriptInputAction::get_action_mode() const {
return mode;
}
class VisualScriptNodeInstanceInputAction : public VisualScriptNodeInstance { class VisualScriptNodeInstanceInputAction : public VisualScriptNodeInstance {
public: public:
VisualScriptInstance* instance; VisualScriptInstance* instance;
StringName action; StringName action;
VisualScriptInputAction::Mode mode;
virtual int get_working_memory_size() const { return 1; } virtual int get_working_memory_size() const { return 1; }
virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) { virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) {
switch(mode) {
case VisualScriptInputAction::MODE_PRESSED: {
*p_outputs[0]=Input::get_singleton()->is_action_pressed(action); *p_outputs[0]=Input::get_singleton()->is_action_pressed(action);
} break;
case VisualScriptInputAction::MODE_RELEASED: {
*p_outputs[0]=!Input::get_singleton()->is_action_pressed(action);
} break;
case VisualScriptInputAction::MODE_JUST_PRESSED: {
*p_outputs[0]=Input::get_singleton()->is_action_just_pressed(action);
} break;
case VisualScriptInputAction:: MODE_JUST_RELEASED: {
*p_outputs[0]=Input::get_singleton()->is_action_just_released(action);
} break;
}
return 0; return 0;
} }
@ -3302,6 +3349,7 @@ VisualScriptNodeInstance* VisualScriptInputAction::instance(VisualScriptInstance
VisualScriptNodeInstanceInputAction * instance = memnew(VisualScriptNodeInstanceInputAction ); VisualScriptNodeInstanceInputAction * instance = memnew(VisualScriptNodeInstanceInputAction );
instance->instance=p_instance; instance->instance=p_instance;
instance->action=name; instance->action=name;
instance->mode=mode;
return instance; return instance;
} }
@ -3348,13 +3396,18 @@ void VisualScriptInputAction::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_action_name","name"),&VisualScriptInputAction::set_action_name); ObjectTypeDB::bind_method(_MD("set_action_name","name"),&VisualScriptInputAction::set_action_name);
ObjectTypeDB::bind_method(_MD("get_action_name"),&VisualScriptInputAction::get_action_name); ObjectTypeDB::bind_method(_MD("get_action_name"),&VisualScriptInputAction::get_action_name);
ObjectTypeDB::bind_method(_MD("set_action_mode","mode"),&VisualScriptInputAction::set_action_mode);
ObjectTypeDB::bind_method(_MD("get_action_mode"),&VisualScriptInputAction::get_action_mode);
ADD_PROPERTY( PropertyInfo(Variant::STRING,"action"),_SCS("set_action_name"),_SCS("get_action_name")); ADD_PROPERTY( PropertyInfo(Variant::STRING,"action"),_SCS("set_action_name"),_SCS("get_action_name"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Pressed,Released,JustPressed,JustReleased"),_SCS("set_action_mode"),_SCS("get_action_mode"));
} }
VisualScriptInputAction::VisualScriptInputAction() { VisualScriptInputAction::VisualScriptInputAction() {
name=""; name="";
mode=MODE_PRESSED;
} }

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@ -906,8 +906,16 @@ public:
class VisualScriptInputAction: public VisualScriptNode { class VisualScriptInputAction: public VisualScriptNode {
OBJ_TYPE(VisualScriptInputAction,VisualScriptNode) OBJ_TYPE(VisualScriptInputAction,VisualScriptNode)
public:
enum Mode {
MODE_PRESSED,
MODE_RELEASED,
MODE_JUST_PRESSED,
MODE_JUST_RELEASED,
};
StringName name; StringName name;
Mode mode;
protected: protected:
@ -936,12 +944,15 @@ public:
void set_action_name(const StringName& p_name); void set_action_name(const StringName& p_name);
StringName get_action_name() const; StringName get_action_name() const;
void set_action_mode(Mode p_mode);
Mode get_action_mode() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptInputAction(); VisualScriptInputAction();
}; };
VARIANT_ENUM_CAST( VisualScriptInputAction::Mode )
class VisualScriptDeconstruct: public VisualScriptNode { class VisualScriptDeconstruct: public VisualScriptNode {