Improve call_group documentation

(cherry picked from commit 31ef94f2ec)
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kobewi 2021-03-23 15:16:36 +01:00 committed by Rémi Verschelde
parent 7c9e0595b7
commit 5b97007def
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1 changed files with 4 additions and 2 deletions

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@ -18,7 +18,7 @@
<argument index="0" name="group" type="String" />
<argument index="1" name="method" type="String" />
<description>
Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call. This method is equivalent of calling [method call_group_flags] with [constant GROUP_CALL_DEFAULT] flag.
[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (7 arguments passed to this method in total).
[b]Note:[/b] [method call_group] will always call methods with an one-frame delay, in a way similar to [method Object.call_deferred]. To call methods immediately, use [method call_group_flags] with the [constant GROUP_CALL_REALTIME] flag.
</description>
@ -31,7 +31,9 @@
<description>
Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (8 arguments passed to this method in total).
[b]Note:[/b] Group call flags are used to control the method calling behavior. If the [constant GROUP_CALL_REALTIME] flag is present in the [code]flags[/code] argument, methods will be called immediately. If this flag isn't present in [code]flags[/code], methods will be called with a one-frame delay in a way similar to [method call_group].
[codeblock]
get_tree().call_group_flags(SceneTree.GROUP_CALL_REALTIME | SceneTree.GROUP_CALL_REVERSE, "bases", "destroy") # Call the method immediately and in reverse order.
[/codeblock]
</description>
</method>
<method name="change_scene">