Add property change guards to Sprite2D and AnimatedSprite2D
This commit is contained in:
parent
2d0ee20ff3
commit
5b9e67e0a5
|
@ -381,6 +381,10 @@ float AnimatedSprite2D::get_playing_speed() const {
|
|||
}
|
||||
|
||||
void AnimatedSprite2D::set_centered(bool p_center) {
|
||||
if (centered == p_center) {
|
||||
return;
|
||||
}
|
||||
|
||||
centered = p_center;
|
||||
queue_redraw();
|
||||
item_rect_changed();
|
||||
|
@ -391,6 +395,10 @@ bool AnimatedSprite2D::is_centered() const {
|
|||
}
|
||||
|
||||
void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
|
||||
if (offset == p_offset) {
|
||||
return;
|
||||
}
|
||||
|
||||
offset = p_offset;
|
||||
queue_redraw();
|
||||
item_rect_changed();
|
||||
|
@ -401,6 +409,10 @@ Point2 AnimatedSprite2D::get_offset() const {
|
|||
}
|
||||
|
||||
void AnimatedSprite2D::set_flip_h(bool p_flip) {
|
||||
if (hflip == p_flip) {
|
||||
return;
|
||||
}
|
||||
|
||||
hflip = p_flip;
|
||||
queue_redraw();
|
||||
}
|
||||
|
@ -410,6 +422,10 @@ bool AnimatedSprite2D::is_flipped_h() const {
|
|||
}
|
||||
|
||||
void AnimatedSprite2D::set_flip_v(bool p_flip) {
|
||||
if (vflip == p_flip) {
|
||||
return;
|
||||
}
|
||||
|
||||
vflip = p_flip;
|
||||
queue_redraw();
|
||||
}
|
||||
|
|
|
@ -155,6 +155,10 @@ Ref<Texture2D> Sprite2D::get_texture() const {
|
|||
}
|
||||
|
||||
void Sprite2D::set_centered(bool p_center) {
|
||||
if (centered == p_center) {
|
||||
return;
|
||||
}
|
||||
|
||||
centered = p_center;
|
||||
queue_redraw();
|
||||
item_rect_changed();
|
||||
|
@ -165,6 +169,10 @@ bool Sprite2D::is_centered() const {
|
|||
}
|
||||
|
||||
void Sprite2D::set_offset(const Point2 &p_offset) {
|
||||
if (offset == p_offset) {
|
||||
return;
|
||||
}
|
||||
|
||||
offset = p_offset;
|
||||
queue_redraw();
|
||||
item_rect_changed();
|
||||
|
@ -175,6 +183,10 @@ Point2 Sprite2D::get_offset() const {
|
|||
}
|
||||
|
||||
void Sprite2D::set_flip_h(bool p_flip) {
|
||||
if (hflip == p_flip) {
|
||||
return;
|
||||
}
|
||||
|
||||
hflip = p_flip;
|
||||
queue_redraw();
|
||||
}
|
||||
|
@ -184,6 +196,10 @@ bool Sprite2D::is_flipped_h() const {
|
|||
}
|
||||
|
||||
void Sprite2D::set_flip_v(bool p_flip) {
|
||||
if (vflip == p_flip) {
|
||||
return;
|
||||
}
|
||||
|
||||
vflip = p_flip;
|
||||
queue_redraw();
|
||||
}
|
||||
|
@ -193,7 +209,7 @@ bool Sprite2D::is_flipped_v() const {
|
|||
}
|
||||
|
||||
void Sprite2D::set_region_enabled(bool p_region_enabled) {
|
||||
if (p_region_enabled == region_enabled) {
|
||||
if (region_enabled == p_region_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -223,6 +239,10 @@ Rect2 Sprite2D::get_region_rect() const {
|
|||
}
|
||||
|
||||
void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
|
||||
if (region_filter_clip_enabled == p_region_filter_clip_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
region_filter_clip_enabled = p_region_filter_clip_enabled;
|
||||
queue_redraw();
|
||||
}
|
||||
|
@ -234,12 +254,12 @@ bool Sprite2D::is_region_filter_clip_enabled() const {
|
|||
void Sprite2D::set_frame(int p_frame) {
|
||||
ERR_FAIL_INDEX(p_frame, vframes * hframes);
|
||||
|
||||
if (frame != p_frame) {
|
||||
item_rect_changed();
|
||||
if (frame == p_frame) {
|
||||
return;
|
||||
}
|
||||
|
||||
frame = p_frame;
|
||||
|
||||
item_rect_changed();
|
||||
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
||||
}
|
||||
|
||||
|
@ -260,6 +280,11 @@ Vector2i Sprite2D::get_frame_coords() const {
|
|||
|
||||
void Sprite2D::set_vframes(int p_amount) {
|
||||
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
|
||||
|
||||
if (vframes == p_amount) {
|
||||
return;
|
||||
}
|
||||
|
||||
vframes = p_amount;
|
||||
if (frame >= vframes * hframes) {
|
||||
frame = 0;
|
||||
|
@ -275,6 +300,11 @@ int Sprite2D::get_vframes() const {
|
|||
|
||||
void Sprite2D::set_hframes(int p_amount) {
|
||||
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
|
||||
|
||||
if (hframes == p_amount) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (vframes > 1) {
|
||||
// Adjust the frame to fit new sheet dimensions.
|
||||
int original_column = frame % hframes;
|
||||
|
|
|
@ -286,6 +286,10 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
|
|||
}
|
||||
|
||||
void SpriteBase3D::set_centered(bool p_center) {
|
||||
if (centered == p_center) {
|
||||
return;
|
||||
}
|
||||
|
||||
centered = p_center;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
@ -295,6 +299,10 @@ bool SpriteBase3D::is_centered() const {
|
|||
}
|
||||
|
||||
void SpriteBase3D::set_offset(const Point2 &p_offset) {
|
||||
if (offset == p_offset) {
|
||||
return;
|
||||
}
|
||||
|
||||
offset = p_offset;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
@ -304,6 +312,10 @@ Point2 SpriteBase3D::get_offset() const {
|
|||
}
|
||||
|
||||
void SpriteBase3D::set_flip_h(bool p_flip) {
|
||||
if (hflip == p_flip) {
|
||||
return;
|
||||
}
|
||||
|
||||
hflip = p_flip;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
@ -313,6 +325,10 @@ bool SpriteBase3D::is_flipped_h() const {
|
|||
}
|
||||
|
||||
void SpriteBase3D::set_flip_v(bool p_flip) {
|
||||
if (vflip == p_flip) {
|
||||
return;
|
||||
}
|
||||
|
||||
vflip = p_flip;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
@ -322,6 +338,10 @@ bool SpriteBase3D::is_flipped_v() const {
|
|||
}
|
||||
|
||||
void SpriteBase3D::set_modulate(const Color &p_color) {
|
||||
if (modulate == p_color) {
|
||||
return;
|
||||
}
|
||||
|
||||
modulate = p_color;
|
||||
_propagate_color_changed();
|
||||
_queue_redraw();
|
||||
|
@ -333,6 +353,11 @@ Color SpriteBase3D::get_modulate() const {
|
|||
|
||||
void SpriteBase3D::set_render_priority(int p_priority) {
|
||||
ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
|
||||
|
||||
if (render_priority == p_priority) {
|
||||
return;
|
||||
}
|
||||
|
||||
render_priority = p_priority;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
@ -342,6 +367,10 @@ int SpriteBase3D::get_render_priority() const {
|
|||
}
|
||||
|
||||
void SpriteBase3D::set_pixel_size(real_t p_amount) {
|
||||
if (pixel_size == p_amount) {
|
||||
return;
|
||||
}
|
||||
|
||||
pixel_size = p_amount;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
@ -352,6 +381,11 @@ real_t SpriteBase3D::get_pixel_size() const {
|
|||
|
||||
void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
|
||||
ERR_FAIL_INDEX(p_axis, 3);
|
||||
|
||||
if (axis == p_axis) {
|
||||
return;
|
||||
}
|
||||
|
||||
axis = p_axis;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
@ -445,6 +479,11 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
|
|||
|
||||
void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
|
||||
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
|
||||
|
||||
if (flags[p_flag] == p_enable) {
|
||||
return;
|
||||
}
|
||||
|
||||
flags[p_flag] = p_enable;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
@ -456,6 +495,11 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
|
|||
|
||||
void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
|
||||
ERR_FAIL_INDEX(p_mode, ALPHA_CUT_MAX);
|
||||
|
||||
if (alpha_cut == p_mode) {
|
||||
return;
|
||||
}
|
||||
|
||||
alpha_cut = p_mode;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
@ -465,10 +509,12 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
|
|||
}
|
||||
|
||||
void SpriteBase3D::set_alpha_hash_scale(float p_hash_scale) {
|
||||
if (alpha_hash_scale != p_hash_scale) {
|
||||
alpha_hash_scale = p_hash_scale;
|
||||
_queue_redraw();
|
||||
if (alpha_hash_scale == p_hash_scale) {
|
||||
return;
|
||||
}
|
||||
|
||||
alpha_hash_scale = p_hash_scale;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
||||
float SpriteBase3D::get_alpha_hash_scale() const {
|
||||
|
@ -476,10 +522,12 @@ float SpriteBase3D::get_alpha_hash_scale() const {
|
|||
}
|
||||
|
||||
void SpriteBase3D::set_alpha_scissor_threshold(float p_threshold) {
|
||||
if (alpha_scissor_threshold != p_threshold) {
|
||||
alpha_scissor_threshold = p_threshold;
|
||||
_queue_redraw();
|
||||
if (alpha_scissor_threshold == p_threshold) {
|
||||
return;
|
||||
}
|
||||
|
||||
alpha_scissor_threshold = p_threshold;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
||||
float SpriteBase3D::get_alpha_scissor_threshold() const {
|
||||
|
@ -487,10 +535,12 @@ float SpriteBase3D::get_alpha_scissor_threshold() const {
|
|||
}
|
||||
|
||||
void SpriteBase3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) {
|
||||
if (alpha_antialiasing_mode != p_alpha_aa) {
|
||||
alpha_antialiasing_mode = p_alpha_aa;
|
||||
_queue_redraw();
|
||||
if (alpha_antialiasing_mode == p_alpha_aa) {
|
||||
return;
|
||||
}
|
||||
|
||||
alpha_antialiasing_mode = p_alpha_aa;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
||||
BaseMaterial3D::AlphaAntiAliasing SpriteBase3D::get_alpha_antialiasing() const {
|
||||
|
@ -498,10 +548,12 @@ BaseMaterial3D::AlphaAntiAliasing SpriteBase3D::get_alpha_antialiasing() const {
|
|||
}
|
||||
|
||||
void SpriteBase3D::set_alpha_antialiasing_edge(float p_edge) {
|
||||
if (alpha_antialiasing_edge != p_edge) {
|
||||
alpha_antialiasing_edge = p_edge;
|
||||
_queue_redraw();
|
||||
if (alpha_antialiasing_edge == p_edge) {
|
||||
return;
|
||||
}
|
||||
|
||||
alpha_antialiasing_edge = p_edge;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
||||
float SpriteBase3D::get_alpha_antialiasing_edge() const {
|
||||
|
@ -510,6 +562,11 @@ float SpriteBase3D::get_alpha_antialiasing_edge() const {
|
|||
|
||||
void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
|
||||
ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES.
|
||||
|
||||
if (billboard_mode == p_mode) {
|
||||
return;
|
||||
}
|
||||
|
||||
billboard_mode = p_mode;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
@ -519,10 +576,12 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
|
|||
}
|
||||
|
||||
void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
|
||||
if (texture_filter != p_filter) {
|
||||
texture_filter = p_filter;
|
||||
_queue_redraw();
|
||||
if (texture_filter == p_filter) {
|
||||
return;
|
||||
}
|
||||
|
||||
texture_filter = p_filter;
|
||||
_queue_redraw();
|
||||
}
|
||||
|
||||
StandardMaterial3D::TextureFilter SpriteBase3D::get_texture_filter() const {
|
||||
|
@ -767,9 +826,12 @@ bool Sprite3D::is_region_enabled() const {
|
|||
}
|
||||
|
||||
void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
|
||||
bool changed = region_rect != p_region_rect;
|
||||
if (region_rect == p_region_rect) {
|
||||
return;
|
||||
}
|
||||
|
||||
region_rect = p_region_rect;
|
||||
if (region && changed) {
|
||||
if (region) {
|
||||
_queue_redraw();
|
||||
}
|
||||
}
|
||||
|
@ -781,10 +843,12 @@ Rect2 Sprite3D::get_region_rect() const {
|
|||
void Sprite3D::set_frame(int p_frame) {
|
||||
ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes);
|
||||
|
||||
if (frame == p_frame) {
|
||||
return;
|
||||
}
|
||||
|
||||
frame = p_frame;
|
||||
|
||||
_queue_redraw();
|
||||
|
||||
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
||||
}
|
||||
|
||||
|
@ -805,6 +869,11 @@ Vector2i Sprite3D::get_frame_coords() const {
|
|||
|
||||
void Sprite3D::set_vframes(int p_amount) {
|
||||
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
|
||||
|
||||
if (vframes == p_amount) {
|
||||
return;
|
||||
}
|
||||
|
||||
vframes = p_amount;
|
||||
if (frame >= vframes * hframes) {
|
||||
frame = 0;
|
||||
|
@ -819,6 +888,11 @@ int Sprite3D::get_vframes() const {
|
|||
|
||||
void Sprite3D::set_hframes(int p_amount) {
|
||||
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
|
||||
|
||||
if (hframes == p_amount) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (vframes > 1) {
|
||||
// Adjust the frame to fit new sheet dimensions.
|
||||
int original_column = frame % hframes;
|
||||
|
|
Loading…
Reference in New Issue