Merge pull request #90378 from AeioMuch/inspect_hovered_node_while_dragging

Inspect hovered node while dragging
This commit is contained in:
Rémi Verschelde 2024-04-10 17:49:34 +02:00
commit 5bb22d87cb
No known key found for this signature in database
GPG Key ID: C3336907360768E1
3 changed files with 67 additions and 0 deletions

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@ -160,6 +160,7 @@ public:
void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = true, bool p_children_selectable = true);
void set_marked(Node *p_marked, bool p_selectable = true, bool p_children_selectable = true);
bool has_marked() const { return !marked.is_empty(); }
void set_selected(Node *p_node, bool p_emit_selected = true);
Node *get_selected();
void set_can_rename(bool p_can_rename) { can_rename = p_can_rename; }

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@ -76,6 +76,43 @@ void SceneTreeDock::_quick_open() {
instantiate_scenes(quick_open->get_selected_files(), scene_tree->get_selected());
}
void SceneTreeDock::_inspect_hovered_node() {
scene_tree->set_selected(node_hovered_now);
scene_tree->set_marked(node_hovered_now);
Tree *tree = scene_tree->get_scene_tree();
TreeItem *item = tree->get_item_at_position(tree->get_local_mouse_position());
if (item) {
item->set_as_cursor(0);
}
InspectorDock::get_inspector_singleton()->edit(node_hovered_now);
InspectorDock::get_inspector_singleton()->propagate_notification(NOTIFICATION_DRAG_BEGIN); // Enable inspector drag preview after it updated.
InspectorDock::get_singleton()->update(node_hovered_now);
EditorNode::get_singleton()->hide_unused_editors();
}
void SceneTreeDock::_handle_hover_to_inspect() {
Tree *tree = scene_tree->get_scene_tree();
TreeItem *item = tree->get_item_at_position(tree->get_local_mouse_position());
if (item) {
const NodePath &np = item->get_metadata(0);
node_hovered_now = get_node_or_null(np);
if (node_hovered_previously != node_hovered_now) {
inspect_hovered_node_delay->start();
}
node_hovered_previously = node_hovered_now;
} else {
_reset_hovering_timer();
}
}
void SceneTreeDock::_reset_hovering_timer() {
if (!inspect_hovered_node_delay->is_stopped()) {
inspect_hovered_node_delay->stop();
}
node_hovered_previously = nullptr;
}
void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
@ -92,6 +129,17 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
_push_item(pending_click_select);
pending_click_select = nullptr;
}
if (mb->is_released()) {
if (scene_tree->has_marked()) {
scene_tree->set_marked(nullptr);
}
_reset_hovering_timer();
}
}
if (tree_clicked && get_viewport()->gui_is_dragging()) {
_handle_hover_to_inspect();
}
}
@ -1539,6 +1587,10 @@ void SceneTreeDock::_notification(int p_what) {
}
}
} break;
case NOTIFICATION_DRAG_END: {
_reset_hovering_timer();
} break;
}
}
@ -4300,6 +4352,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
scene_tree->connect("files_dropped", callable_mp(this, &SceneTreeDock::_files_dropped));
scene_tree->connect("script_dropped", callable_mp(this, &SceneTreeDock::_script_dropped));
scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin));
scene_tree->connect("mouse_exited", callable_mp(this, &SceneTreeDock::_reset_hovering_timer));
scene_tree->get_scene_tree()->connect("gui_input", callable_mp(this, &SceneTreeDock::_scene_tree_gui_input));
scene_tree->get_scene_tree()->connect("item_icon_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node));
@ -4309,6 +4362,11 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
scene_tree->set_as_scene_tree_dock();
scene_tree->set_editor_selection(editor_selection);
inspect_hovered_node_delay = memnew(Timer);
inspect_hovered_node_delay->connect("timeout", callable_mp(this, &SceneTreeDock::_inspect_hovered_node));
inspect_hovered_node_delay->set_one_shot(true);
add_child(inspect_hovered_node_delay);
create_dialog = memnew(CreateDialog);
create_dialog->set_base_type("Node");
add_child(create_dialog);

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@ -234,6 +234,14 @@ class SceneTreeDock : public VBoxContainer {
void _node_prerenamed(Node *p_node, const String &p_new_name);
void _nodes_drag_begin();
void _handle_hover_to_inspect();
void _inspect_hovered_node();
void _reset_hovering_timer();
Timer *inspect_hovered_node_delay = nullptr;
Node *node_hovered_now = nullptr;
Node *node_hovered_previously = nullptr;
virtual void input(const Ref<InputEvent> &p_event) override;
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
void _scene_tree_gui_input(Ref<InputEvent> p_event);