AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edited tracks
(cherry picked from commit 1d890e16f7
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2e1e8eb2e1
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5c36619bdd
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@ -1262,34 +1262,30 @@ public:
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p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
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p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
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} break;
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} break;
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case Animation::TYPE_VALUE: {
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case Animation::TYPE_VALUE: {
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if (same_key_type) {
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Variant v = animation->track_get_key_value(first_track, first_key);
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if (!same_key_type)
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if (hint.type != Variant::NIL) {
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break;
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PropertyInfo pi = hint;
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pi.name = "value";
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p_list->push_back(pi);
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} else {
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PropertyHint hint = PROPERTY_HINT_NONE;
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String hint_string;
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Variant v = animation->track_get_key_value(first_track, first_key);
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if (v.get_type() == Variant::OBJECT) {
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//could actually check the object property if exists..? yes i will!
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Ref<Resource> res = v;
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if (res.is_valid()) {
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hint = PROPERTY_HINT_RESOURCE_TYPE;
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hint_string = res->get_class();
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}
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}
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if (hint.type != Variant::NIL) {
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if (v.get_type() != Variant::NIL) {
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p_list->push_back(PropertyInfo(v.get_type(), "value", hint, hint_string));
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PropertyInfo pi = hint;
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pi.name = "value";
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p_list->push_back(pi);
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} else {
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PropertyHint hint = PROPERTY_HINT_NONE;
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String hint_string;
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if (v.get_type() == Variant::OBJECT) {
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//could actually check the object property if exists..? yes i will!
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Ref<Resource> res = v;
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if (res.is_valid()) {
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hint = PROPERTY_HINT_RESOURCE_TYPE;
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hint_string = res->get_class();
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}
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}
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}
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}
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if (v.get_type() != Variant::NIL)
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p_list->push_back(PropertyInfo(v.get_type(), "value", hint, hint_string));
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}
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}
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p_list->push_back(PropertyInfo(Variant::REAL, "easing", PROPERTY_HINT_EXP_EASING));
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p_list->push_back(PropertyInfo(Variant::REAL, "easing", PROPERTY_HINT_EXP_EASING));
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