diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 44b2d72ebe9..e1035a55c85 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1858,16 +1858,16 @@
[b]Note:[/b] This flag is implemented only on macOS.
- No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). Framerate is unlimited (nonwithstanding [member Engine.max_fps]).
+ No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). Framerate is unlimited (notwithstanding [member Engine.max_fps]).
- Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible). Framerate is limited by the monitor refresh rate (nonwithstanding [member Engine.max_fps]).
+ Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible). Framerate is limited by the monitor refresh rate (notwithstanding [member Engine.max_fps]).
- Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible). Otherwise, vertical synchronization is enabled to avoid tearing. Framerate is limited by the monitor refresh rate (nonwithstanding [member Engine.max_fps]). Behaves like [constant VSYNC_ENABLED] when using the Compatibility rendering method.
+ Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible). Otherwise, vertical synchronization is enabled to avoid tearing. Framerate is limited by the monitor refresh rate (notwithstanding [member Engine.max_fps]). Behaves like [constant VSYNC_ENABLED] when using the Compatibility rendering method.
- Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). Framerate is unlimited (nonwithstanding [member Engine.max_fps]).
+ Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). Framerate is unlimited (notwithstanding [member Engine.max_fps]).
Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag (also called "Fast" V-Sync mode). [constant VSYNC_MAILBOX] works best when at least twice as many frames as the display refresh rate are rendered. Behaves like [constant VSYNC_ENABLED] when using the Compatibility rendering method.
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 17c9a097ba7..ca13a061bb3 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -4957,7 +4957,7 @@ void Node3DEditorViewport::update_transform_numeric() {
apply_transform(motion, extra);
}
-// Perform cleanup after a transform operation is committed or cancelled.
+// Perform cleanup after a transform operation is committed or canceled.
void Node3DEditorViewport::finish_transform() {
_edit.mode = TRANSFORM_NONE;
_edit.instant = false;
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/typed_array_init_with_unconvertable_in_literal.gd b/modules/gdscript/tests/scripts/analyzer/errors/typed_array_init_with_unconvertable_in_literal.gd
index 25cde1d40b7..7cc5aaf44fa 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/typed_array_init_with_unconvertable_in_literal.gd
+++ b/modules/gdscript/tests/scripts/analyzer/errors/typed_array_init_with_unconvertable_in_literal.gd
@@ -1,4 +1,4 @@
func test():
- var unconvertable := 1
- var typed: Array[Object] = [unconvertable]
+ var unconvertible := 1
+ var typed: Array[Object] = [unconvertible]
print('not ok')
diff --git a/modules/openxr/openxr_api.h b/modules/openxr/openxr_api.h
index 2498cd1eb47..6d1c731e7ae 100644
--- a/modules/openxr/openxr_api.h
+++ b/modules/openxr/openxr_api.h
@@ -289,7 +289,7 @@ private:
bool on_state_loss_pending();
bool on_state_exiting();
- // convencience
+ // convenience
void copy_string_to_char_buffer(const String p_string, char *p_buffer, int p_buffer_len);
public:
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 70c72dab076..67b14692a23 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -49,11 +49,11 @@ void GPUParticles2D::set_emitting(bool p_emitting) {
// Last cycle ended.
active = true;
time = 0;
- signal_cancled = false;
+ signal_canceled = false;
emission_time = lifetime;
active_time = lifetime * (2 - explosiveness_ratio);
} else {
- signal_cancled = true;
+ signal_canceled = true;
}
set_process_internal(true);
} else if (!p_emitting) {
@@ -429,7 +429,7 @@ void GPUParticles2D::restart() {
emitting = true;
active = true;
- signal_cancled = false;
+ signal_canceled = false;
time = 0;
emission_time = lifetime;
active_time = lifetime * (2 - explosiveness_ratio);
@@ -701,7 +701,7 @@ void GPUParticles2D::_notification(int p_what) {
}
}
if (time > active_time) {
- if (active && !signal_cancled) {
+ if (active && !signal_canceled) {
emit_signal(SceneStringNames::get_singleton()->finished);
}
active = false;
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 97690b07fa4..3a342e2c22a 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -49,7 +49,7 @@ private:
bool emitting = false;
bool active = false;
- bool signal_cancled = false;
+ bool signal_canceled = false;
bool one_shot = false;
int amount = 0;
double lifetime = 0.0;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index a7667267a6d..12f13bee2f7 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -48,11 +48,11 @@ void GPUParticles3D::set_emitting(bool p_emitting) {
// Last cycle ended.
active = true;
time = 0;
- signal_cancled = false;
+ signal_canceled = false;
emission_time = lifetime;
active_time = lifetime * (2 - explosiveness_ratio);
} else {
- signal_cancled = true;
+ signal_canceled = true;
}
set_process_internal(true);
} else if (!p_emitting) {
@@ -397,7 +397,7 @@ void GPUParticles3D::restart() {
emitting = true;
active = true;
- signal_cancled = false;
+ signal_canceled = false;
time = 0;
emission_time = lifetime * (1 - explosiveness_ratio);
active_time = lifetime * (2 - explosiveness_ratio);
@@ -465,7 +465,7 @@ void GPUParticles3D::_notification(int p_what) {
}
}
if (time > active_time) {
- if (active && !signal_cancled) {
+ if (active && !signal_canceled) {
emit_signal(SceneStringNames::get_singleton()->finished);
}
active = false;
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 6e9083bda2f..f3df4f1929e 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -62,7 +62,7 @@ private:
bool emitting = false;
bool active = false;
- bool signal_cancled = false;
+ bool signal_canceled = false;
bool one_shot = false;
int amount = 0;
double lifetime = 0.0;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 0803355049c..3f4fd880538 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -968,7 +968,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
int gl_size = TS->shaped_text_get_glyph_count(rid);
Vector2 gloff = off;
- // Draw oulines and shadow.
+ // Draw outlines and shadow.
int processed_glyphs_ol = r_processed_glyphs;
for (int i = 0; i < gl_size; i++) {
Item *it = _get_item_at_pos(it_from, it_to, glyphs[i].start);
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index f2cd2bc933a..c49da1ded11 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -4484,7 +4484,7 @@ struct AnimationCompressionDataState {
void commit_temp_packets() {
if (temp_packets.size() == 0) {
- return; //nohing to do
+ return; // Nothing to do.
}
//#define DEBUG_PACKET_PUSH
#ifdef DEBUG_PACKET_PUSH
diff --git a/scene/theme/theme_owner.cpp b/scene/theme/theme_owner.cpp
index 1ba9a055fcc..92cffeb2284 100644
--- a/scene/theme/theme_owner.cpp
+++ b/scene/theme/theme_owner.cpp
@@ -212,7 +212,7 @@ void ThemeOwner::get_theme_type_dependencies(const Node *p_for_node, const Strin
type_variation = for_w->get_theme_type_variation();
}
- // If we are looking for dependencies of the current class (or a variantion of it), check themes from the context.
+ // If we are looking for dependencies of the current class (or a variation of it), check themes from the context.
if (p_theme_type == StringName() || p_theme_type == type_name || p_theme_type == type_variation) {
ThemeContext *global_context = _get_active_owner_context();
for (const Ref &theme : global_context->get_themes()) {
diff --git a/tests/servers/rendering/test_shader_preprocessor.h b/tests/servers/rendering/test_shader_preprocessor.h
index c8c143641bc..e12da8a2dba 100644
--- a/tests/servers/rendering/test_shader_preprocessor.h
+++ b/tests/servers/rendering/test_shader_preprocessor.h
@@ -294,7 +294,7 @@ TEST_CASE("[ShaderPreprocessor] Concatenation sorting network") {
CHECK_SHADER_EQ(result, expected);
}
-TEST_CASE("[ShaderPreprocessor] Undefined behaviour") {
+TEST_CASE("[ShaderPreprocessor] Undefined behavior") {
// None of these are valid concatenation, nor valid shader code.
// Don't care about results, just make sure there's no crash.
const String filename("somefile.gdshader");