Merge pull request #87750 from Riteo/wayland-timeout-loop
Wayland: Suspend window after frame timeout or suspend state
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commit
5c482754e4
@ -127,14 +127,6 @@ void OS_LinuxBSD::alert(const String &p_alert, const String &p_title) {
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}
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}
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int OS_LinuxBSD::get_low_processor_usage_mode_sleep_usec() const {
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if (DisplayServer::get_singleton() == nullptr || DisplayServer::get_singleton()->get_name() != "Wayland" || is_in_low_processor_usage_mode()) {
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return OS::get_low_processor_usage_mode_sleep_usec();
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}
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return 500; // Roughly 2000 FPS, improves frame time when emulating VSync.
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}
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void OS_LinuxBSD::initialize() {
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crash_handler.initialize();
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@ -127,8 +127,6 @@ public:
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
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virtual int get_low_processor_usage_mode_sleep_usec() const override;
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virtual bool _check_internal_feature_support(const String &p_feature) override;
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void run();
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@ -867,11 +867,11 @@ bool DisplayServerWayland::window_is_focused(WindowID p_window_id) const {
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}
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bool DisplayServerWayland::window_can_draw(DisplayServer::WindowID p_window_id) const {
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return frame;
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return !suspended;
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}
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bool DisplayServerWayland::can_any_window_draw() const {
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return frame;
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return !suspended;
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}
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void DisplayServerWayland::window_set_ime_active(const bool p_active, DisplayServer::WindowID p_window_id) {
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@ -1143,7 +1143,32 @@ void DisplayServerWayland::process_events() {
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wayland_thread.keyboard_echo_keys();
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frame = wayland_thread.get_reset_frame();
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if (!suspended) {
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if (emulate_vsync) {
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// Due to various reasons, we manually handle display synchronization by
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// waiting for a frame event (request to draw) or, if available, the actual
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// window's suspend status. When a window is suspended, we can avoid drawing
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// altogether, either because the compositor told us that we don't need to or
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// because the pace of the frame events became unreliable.
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bool frame = wayland_thread.wait_frame_suspend_ms(1000);
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if (!frame) {
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suspended = true;
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}
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} else {
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if (wayland_thread.is_suspended()) {
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suspended = true;
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}
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}
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if (suspended) {
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DEBUG_LOG_WAYLAND("Window suspended.");
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}
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} else {
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if (wayland_thread.get_reset_frame()) {
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// At last, a sign of life! We're no longer suspended.
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suspended = false;
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}
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}
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wayland_thread.mutex.unlock();
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@ -117,7 +117,7 @@ class DisplayServerWayland : public DisplayServer {
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Context context;
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bool frame = false;
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bool suspended = false;
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bool emulate_vsync = false;
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String rendering_driver;
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@ -469,7 +469,7 @@ void WaylandThread::_wl_registry_on_global(void *data, struct wl_registry *wl_re
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}
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if (strcmp(interface, xdg_wm_base_interface.name) == 0) {
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registry->xdg_wm_base = (struct xdg_wm_base *)wl_registry_bind(wl_registry, name, &xdg_wm_base_interface, MAX(2, MIN(5, (int)version)));
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registry->xdg_wm_base = (struct xdg_wm_base *)wl_registry_bind(wl_registry, name, &xdg_wm_base_interface, MAX(2, MIN(6, (int)version)));
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registry->xdg_wm_base_name = name;
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xdg_wm_base_add_listener(registry->xdg_wm_base, &xdg_wm_base_listener, nullptr);
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@ -1063,9 +1063,10 @@ void WaylandThread::_xdg_toplevel_on_configure(void *data, struct xdg_toplevel *
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WindowState *ws = (WindowState *)data;
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ERR_FAIL_NULL(ws);
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// Expect the window to be in windowed mode. The mode will get overridden if
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// the compositor reports otherwise.
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// Expect the window to be in a plain state. It will get properly set if the
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// compositor reports otherwise below.
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ws->mode = DisplayServer::WINDOW_MODE_WINDOWED;
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ws->suspended = false;
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uint32_t *state = nullptr;
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wl_array_for_each(state, states) {
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@ -1078,6 +1079,10 @@ void WaylandThread::_xdg_toplevel_on_configure(void *data, struct xdg_toplevel *
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ws->mode = DisplayServer::WINDOW_MODE_FULLSCREEN;
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} break;
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case XDG_TOPLEVEL_STATE_SUSPENDED: {
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ws->suspended = true;
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} break;
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default: {
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// We don't care about the other states (for now).
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} break;
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@ -1176,9 +1181,10 @@ void WaylandThread::libdecor_frame_on_configure(struct libdecor_frame *frame, st
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libdecor_window_state window_state = LIBDECOR_WINDOW_STATE_NONE;
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// Expect the window to be in windowed mode. The mode will get overridden if
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// the compositor reports otherwise.
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// Expect the window to be in a plain state. It will get properly set if the
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// compositor reports otherwise below.
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ws->mode = DisplayServer::WINDOW_MODE_WINDOWED;
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ws->suspended = false;
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if (libdecor_configuration_get_window_state(configuration, &window_state)) {
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if (window_state & LIBDECOR_WINDOW_STATE_MAXIMIZED) {
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@ -1188,6 +1194,10 @@ void WaylandThread::libdecor_frame_on_configure(struct libdecor_frame *frame, st
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if (window_state & LIBDECOR_WINDOW_STATE_FULLSCREEN) {
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ws->mode = DisplayServer::WINDOW_MODE_FULLSCREEN;
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}
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if (window_state & LIBDECOR_WINDOW_STATE_SUSPENDED) {
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ws->suspended = true;
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}
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}
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window_state_update_size(ws, width, height);
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@ -3872,6 +3882,102 @@ bool WaylandThread::get_reset_frame() {
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return old_frame;
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}
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// Dispatches events until a frame event is received, a window is reported as
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// suspended or the timeout expires.
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bool WaylandThread::wait_frame_suspend_ms(int p_timeout) {
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if (main_window.suspended) {
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// The window is suspended! The compositor is telling us _explicitly_ that we
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// don't need to draw, without letting us guess through the frame event's
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// timing and stuff like that. Our job here is done.
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return false;
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}
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if (frame) {
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// We already have a frame! Probably it got there while the caller locked :D
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frame = false;
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return true;
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}
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struct pollfd poll_fd;
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poll_fd.fd = wl_display_get_fd(wl_display);
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poll_fd.events = POLLIN | POLLHUP;
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int begin_ms = OS::get_singleton()->get_ticks_msec();
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int remaining_ms = p_timeout;
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while (remaining_ms > 0) {
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// Empty the event queue while it's full.
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while (wl_display_prepare_read(wl_display) != 0) {
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if (wl_display_dispatch_pending(wl_display) == -1) {
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// Oh no. We'll check and handle any display error below.
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break;
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}
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if (main_window.suspended) {
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return false;
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}
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if (frame) {
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// We had a frame event in the queue :D
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frame = false;
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return true;
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}
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}
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int werror = wl_display_get_error(wl_display);
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if (werror) {
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if (werror == EPROTO) {
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struct wl_interface *wl_interface = nullptr;
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uint32_t id = 0;
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int error_code = wl_display_get_protocol_error(wl_display, (const struct wl_interface **)&wl_interface, &id);
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CRASH_NOW_MSG(vformat("Wayland protocol error %d on interface %s@%d.", error_code, wl_interface ? wl_interface->name : "unknown", id));
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} else {
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CRASH_NOW_MSG(vformat("Wayland client error code %d.", werror));
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}
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}
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wl_display_flush(wl_display);
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// Wait for the event file descriptor to have new data.
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poll(&poll_fd, 1, remaining_ms);
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if (poll_fd.revents | POLLIN) {
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// Load the queues with fresh new data.
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wl_display_read_events(wl_display);
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} else {
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// Oh well... Stop signaling that we want to read.
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wl_display_cancel_read(wl_display);
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// We've got no new events :(
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// We won't even bother with checking the frame flag.
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return false;
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}
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// Let's try dispatching now...
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wl_display_dispatch_pending(wl_display);
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if (main_window.suspended) {
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return false;
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}
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if (frame) {
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frame = false;
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return true;
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}
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remaining_ms -= OS::get_singleton()->get_ticks_msec() - begin_ms;
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}
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DEBUG_LOG_WAYLAND_THREAD("Frame timeout.");
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return false;
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}
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bool WaylandThread::is_suspended() const {
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return main_window.suspended;
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}
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void WaylandThread::destroy() {
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if (!initialized) {
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return;
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@ -177,6 +177,7 @@ public:
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Rect2i rect;
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DisplayServer::WindowMode mode = DisplayServer::WINDOW_MODE_WINDOWED;
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bool suspended = false;
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// These are true by default as it isn't guaranteed that we'll find an
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// xdg-shell implementation with wm_capabilities available. If and once we
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@ -939,6 +940,9 @@ public:
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void set_frame();
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bool get_reset_frame();
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bool wait_frame_suspend_ms(int p_timeout);
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bool is_suspended() const;
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Error init();
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void destroy();
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