Fix crashing of VisualScript due to...
Attempting to move the function node to another function whose data connection is a dependency of the node the specific node being moved to a different function during changes to sequence connections. By skipping, if the from_node is a function_node during the data connection dependencies scan. Should fix #37991
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@ -3216,6 +3216,7 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
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{
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{
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List<VisualScript::DataConnection> data_connections;
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List<VisualScript::DataConnection> data_connections;
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script->get_data_connection_list(p_func_from, &data_connections);
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script->get_data_connection_list(p_func_from, &data_connections);
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int func_from_node_id = script->get_function_node_id(p_func_from);
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HashMap<int, Map<int, Pair<int, int>>> connections;
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HashMap<int, Map<int, Pair<int, int>>> connections;
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@ -3225,6 +3226,11 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
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int out_p = E->get().from_port;
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int out_p = E->get().from_port;
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int in_p = E->get().to_port;
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int in_p = E->get().to_port;
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// skip if the from_node is a function node
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if (from == func_from_node_id) {
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continue;
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}
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if (!connections.has(to)) {
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if (!connections.has(to)) {
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connections.set(to, Map<int, Pair<int, int>>());
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connections.set(to, Map<int, Pair<int, int>>());
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}
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}
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