Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj

C#: Hide Build button if there's no solution to build
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Rémi Verschelde 2020-09-04 08:19:53 +02:00 committed by GitHub
commit 5c55c41c9d
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1 changed files with 12 additions and 9 deletions

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@ -31,6 +31,7 @@ namespace GodotTools
private CheckBox aboutDialogCheckBox;
private Button bottomPanelBtn;
private Button toolBarBuildButton;
public GodotIdeManager GodotIdeManager { get; private set; }
@ -127,6 +128,7 @@ namespace GodotTools
{
menuPopup.RemoveItem(menuPopup.GetItemIndex((int)MenuOptions.CreateSln));
bottomPanelBtn.Show();
toolBarBuildButton.Show();
}
private void _ShowAboutDialog()
@ -468,6 +470,15 @@ namespace GodotTools
aboutVBox.AddChild(aboutDialogCheckBox);
}
toolBarBuildButton = new Button
{
Text = "Build",
HintTooltip = "Build solution",
FocusMode = Control.FocusModeEnum.None
};
toolBarBuildButton.PressedSignal += _BuildSolutionPressed;
AddControlToContainer(CustomControlContainer.Toolbar, toolBarBuildButton);
if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
{
ApplyNecessaryChangesToSolution();
@ -475,20 +486,12 @@ namespace GodotTools
else
{
bottomPanelBtn.Hide();
toolBarBuildButton.Hide();
menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln);
}
menuPopup.IdPressed += _MenuOptionPressed;
var buildButton = new Button
{
Text = "Build",
HintTooltip = "Build solution",
FocusMode = Control.FocusModeEnum.None
};
buildButton.PressedSignal += _BuildSolutionPressed;
AddControlToContainer(CustomControlContainer.Toolbar, buildButton);
// External editor settings
EditorDef("mono/editor/external_editor", ExternalEditorId.None);