Merge pull request #73075 from timothyqiu/ttrn-single
Don't warn when using `TTRN()` in a language without plurals
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5c5f1452db
@ -254,11 +254,6 @@ StringName TranslationPO::get_plural_message(const StringName &p_src_text, const
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}
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ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].is_empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug.");
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if (translation_map[p_context][p_src_text].size() == 1) {
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WARN_PRINT("Source string \"" + String(p_src_text) + "\" doesn't have plural translations. Use singular translation API for such as tr(), TTR() to translate \"" + String(p_src_text) + "\"");
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return translation_map[p_context][p_src_text][0];
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}
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int plural_index = _get_plural_index(p_n);
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ERR_FAIL_COND_V_MSG(plural_index < 0 || translation_map[p_context][p_src_text].size() < plural_index + 1, StringName(), "Plural index returned or number of plural translations is not valid. Please report this bug.");
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Area2D" inherits="CollisionObject2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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2D area for detection and physics and audio influence.
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2D area for detection, as well as physics and audio influence.
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</brief_description>
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<description>
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2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Area3D" inherits="CollisionObject3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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3D area for detection and physics and audio influence.
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3D area for detection, as well as physics and audio influence.
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</brief_description>
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<description>
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3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
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