doc: Improve Node2D to_local/to_global description

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Avantir-Chaosfire 2020-02-23 19:38:32 -08:00
parent 5cae0f3402
commit 5c6f824e71
1 changed files with 2 additions and 2 deletions

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@ -92,7 +92,7 @@
<argument index="0" name="local_point" type="Vector2"> <argument index="0" name="local_point" type="Vector2">
</argument> </argument>
<description> <description>
Converts a local point's coordinates to global coordinates. Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the [Node2D] it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
</description> </description>
</method> </method>
<method name="to_local" qualifiers="const"> <method name="to_local" qualifiers="const">
@ -101,7 +101,7 @@
<argument index="0" name="global_point" type="Vector2"> <argument index="0" name="global_point" type="Vector2">
</argument> </argument>
<description> <description>
Converts a global point's coordinates to local coordinates. Transforms the provided global position into a position in local coordinate space. The output will be local relative to the [Node2D] it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
</description> </description>
</method> </method>
<method name="translate"> <method name="translate">