Fix missing NavigationObstacle property updates in constructor

Fixes missing NavigationObstacle property updates in constructor.

(cherry picked from commit 618d9492d9)
This commit is contained in:
smix8 2023-10-23 05:10:58 +02:00 committed by Rémi Verschelde
parent ffe935815e
commit 5c709cfc7b
No known key found for this signature in database
GPG Key ID: C3336907360768E1
2 changed files with 9 additions and 11 deletions

View File

@ -148,10 +148,10 @@ void NavigationObstacle2D::_notification(int p_what) {
NavigationObstacle2D::NavigationObstacle2D() {
obstacle = NavigationServer2D::get_singleton()->obstacle_create();
set_radius(radius);
set_vertices(vertices);
set_avoidance_layers(avoidance_layers);
set_avoidance_enabled(avoidance_enabled);
NavigationServer2D::get_singleton()->obstacle_set_radius(obstacle, radius);
NavigationServer2D::get_singleton()->obstacle_set_vertices(obstacle, vertices);
NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers);
NavigationServer2D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
}
NavigationObstacle2D::~NavigationObstacle2D() {

View File

@ -167,13 +167,11 @@ NavigationObstacle3D::NavigationObstacle3D() {
obstacle = NavigationServer3D::get_singleton()->obstacle_create();
NavigationServer3D::get_singleton()->obstacle_set_height(obstacle, height);
set_radius(radius);
set_height(height);
set_vertices(vertices);
set_avoidance_layers(avoidance_layers);
set_avoidance_enabled(avoidance_enabled);
set_use_3d_avoidance(use_3d_avoidance);
NavigationServer3D::get_singleton()->obstacle_set_radius(obstacle, radius);
NavigationServer3D::get_singleton()->obstacle_set_vertices(obstacle, vertices);
NavigationServer3D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers);
NavigationServer3D::get_singleton()->obstacle_set_use_3d_avoidance(obstacle, use_3d_avoidance);
NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
#ifdef DEBUG_ENABLED
NavigationServer3D::get_singleton()->connect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug));